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Messages - ozwald

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1
Hi, how are you?
I downloaded the latest version and it looks great.
Interesting the Intel Cpu AI Denoising.
I guess that does not work if you have a Ryzen processor?

2
Corona Renderer for Cinema 4D - general / Re: NORMAL MAP 2
« on: 2019-02-06, 20:20:11 »
thanks

3
Corona Renderer for Cinema 4D - general / Re: NORMAL MAP 2
« on: 2019-02-06, 19:12:20 »
I'm hoping the original normal map (before it was made smaller) doesn't have those JPG artefacts in it too :)

Thank you very much friend, it was what I wanted, it has really changed a lot.
Tent px1 goes much better.
About normal I do not know much, that's a pack I bought, supposedly professional at 5000px size.
About Tent px1 gives me an idea to get more details in other types of textures.

Thanks again

4
Corona Renderer for Cinema 4D - general / Re: NORMAL MAP 2
« on: 2019-02-06, 02:00:44 »
TomG
Thank you very much, in truth, what interests me is the clarity you got, that's what I want.
The strength of the relief you used is 100%?

Your image will not get any prize but it is very valuable for many who have problems with normal maps.

Thank you

5
Corona Renderer for Cinema 4D - general / Re: NORMAL MAP 2
« on: 2019-02-05, 21:31:59 »
hello guys thanks for being attentive, for reasons of time and that I have fallen behind with the work I have not been able to send the file since they are several products.
But!! Here I share the normal map that I am using in the glass, I pass them to a smaller size. so that if you want they can do tests.
my glass is transparent, with reflection of 1.6 and a refraction of 1.5 with green color, in the map of normal a force of 50%
Any comment will be pending

Thank you

6
Corona Renderer for Cinema 4D - general / Re: NORMAL MAP 2
« on: 2019-02-05, 18:59:41 »
tests

7
Corona Renderer for Cinema 4D - general / Re: NORMAL MAP 2
« on: 2019-02-05, 18:25:13 »

I do not know if the problem is because the material is glass, when giving 100% strength the normal channel, it does not look natural

8
Corona Renderer for Cinema 4D - general / Re: NORMAL MAP 2
« on: 2019-02-05, 18:20:36 »
Here's what I do on Normals:

In the top level BUMP channel, I set the strength to 100% and in the Texture drop down menu I choose Corona>Normal.  I then Click on the thumbnail of the normal (which at this point is still a checkerboard with a ? mark.  Clicking on the thumbnail takes me into the normal properties (this is where your previous screen grab is showing).  From here I choose the file in texture and in Channels Direction I check Flip Y (green).  Your screen grabs don't show the original bump channel properties which need to be at 100% - they default to 10% and it should be a Corona>Normal texture in the Texture slot.

Is this how you are setting it up?


thanks for answering
Yes, that way I always use the normal ones, but !! I do not have strength in 100% but in 50.

9
Corona Renderer for Cinema 4D - general / Re: NORMAL MAP 2
« on: 2019-02-05, 16:26:44 »
O M G!!!
I can not believe it!! Are you really wasting your time?
Serving customers is wasting time?
Well if not, do not answer.
It is not the first time that I see that in the Corona forums, users are treated badly just for saying that the results are not as expected with a CORONA.

The image I passed above physical and Corona is better than a thousand words.
I want to achieve the same result with Corona, it is difficult to understand ??

Well, it does not matter, I'm going to do all my work with another rendering engine and not have headaches.

Thank you for your kind attention and do not waste your time anymore than I will not lose mine either.

Thank you

10
Corona Renderer for Cinema 4D - general / Re: NORMAL MAP 2
« on: 2019-02-05, 16:04:24 »

Let's see!!! I did not come here to be scolded.
To get started on the C4D material, I put a normal cloth and I gave it strength and that's it. there the resluted.

Now I did the same with Corona and the result after waiting a conciderable time to render is not the same.
So!! what am I doing wrong? in cororona the map of normals works in a different way? .... is it so complicated to use ?.

If there is a way for the Corona to show the result of Physics, I would love to know how ..

The problem is sharpness. I want it to be clear, that if the shadows are not correct the normal one is reversed and ready, but !!! it's sharpness what I want.

Is hard to understand?? I already have two days writing and I think I do not understand.

11
Corona Renderer for Cinema 4D - general / Re: NORMAL MAP 2
« on: 2019-02-05, 15:22:17 »
thank you for sponder

that's wrong ... very bad, I changed the rendering engine to do this job.
I hope Corona please fix this error.
the map of normals is to obtain better nitidity in the relief

12
Corona Renderer for Cinema 4D - general / Re: NORMAL MAP 2
« on: 2019-02-05, 00:05:36 »
I can't tell if your map is loaded with correct gamma (i think it is), but i can tell you that it is right handed (or Y+ or DirectX). If Corona for C4D treats normal maps the same as in 3ds Max, then you need to invert green (Y) channel. You can do that in normal shader itself - check flip Y (green).

ok I can invest, but !! it will give me more sharpness ?
that's what I want to achieve, but the quality of the bump is not adequate

13
Corona Renderer for Cinema 4D - general / Re: NORMAL MAP 2
« on: 2019-02-04, 22:13:19 »
Any answer to why in CORONA does not work in the same way as in the other render engines?
I want it to have details and a good finish as seen in the others.

I'm worried it's a job that I have to deliver tomorrow, and I would not want to be changing the rendering engine and doing everything again

14
Corona Renderer for Cinema 4D - general / Re: NORMAL MAP 2
« on: 2019-02-04, 21:51:21 »
This is how it is placed, what I see is that corona clarifies the normal map, compared to the orifinal texture it looks more clear.
Now I do not know how to work with the normal CORONA, I thought it was just to put the texture and ready.
is what I did with the cinema and vray engine, and I had no problems, using the same texture

15
Corona Renderer for Cinema 4D - general / NORMAL MAP 2
« on: 2019-02-04, 21:03:49 »
Greetings to the group
I'm working on a product, beer, and I'm using normal maps to generate the drops.
But I see that the finish is not as expected, I do not get the detail of normal.

the texture charge in the normal CORONA canar, but it does not look good.

I did a quick test with the C4D engine and with Vray and the two give a good result.
What can be?

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