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Messages - Papuca3D

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1
I need help / Re: Interactive refresh
« on: 2019-10-01, 15:43:56 »
Hi!


Could you please archive the scene with all textures and assets and upload it to our other uploader that can take large files? We suspect the lack of any textures could affect the result.


You don't have to upload the scene with textures if you have tried the scene without the textures and the issue was still present.


Thanks!


The uploader: [size=78%]https://www.dropbox.com/request/TxIykqXBaJnRvWIwOypP[/size]




2
I need help / Re: Triplanar mapping troubles
« on: 2019-09-30, 17:14:55 »
The way Triplanar mapping works is by projecting the texture onto the surface of the object. This way, each side of the cube actually has its own texture. You can confirm this by using a texture with text and you will see that the text will not be inverted on the other side of the object. What you were expecting is the behavior of planar mapping which will mirror the texture on the other side of the object since it's being projected from the side under the UVW planar map.




4
The ability to include and exclude objects entirely from caustics is currently not possible to implement with the caustics solver the way it is.


5
Bug Reporting / Re: Caustics take too long to clear
« on: 2019-08-23, 12:11:56 »
Activating caustics per-object is currently not planned for implementation due to the way the caustics solver currently works.

Sorry to be the bringer of bad news but that's the latest from the devs.

6
Corona proxies DO NOT save RAM! Their only purpose is speeding up viewport performance, not RAM usage reduction. Therefore lots of proxies are, at best, the same as no proxies at all and at worst detrimental in very large scenes (since they all need to be loaded into RAM before rendering starts). If they are stored on a slow drive or on a network path, loading them will take time. Can you try removing temporarily at least the largest proxies or half the proxies to see whether that speeds up the pre-render preparation? Thanks!

7
Latest info on FumeFX compatibility:

Unfortunately, FumeFX 5.0 and above are still not 100% compatible with Corona and we are working on it. In the meantime, consult this helpdesk article for step-by-step instructions on how to export VDB files from FumeFX and use them with Corona Volume Grid: https://coronarenderer.freshdesk.com/support/solutions/articles/12000042125

8
Bug Reporting / Re: Fume FX 5.0.2 - Corona Render Chrash
« on: 2019-06-14, 12:57:41 »
Latest info on FumeFX compatibility:

Unfortunately, FumeFX 5.0 and above are still not 100% compatible with Corona and we are working on it. In the meantime, consult this helpdesk article for step-by-step instructions on how to export VDB files from FumeFX and use them with Corona Volume Grid: https://coronarenderer.freshdesk.com/support/solutions/articles/12000042125

9
Let's try a different approach: try renaming the C:\Users\[username]\AppData\Local\Autodesk\3dsMax\[Max version]\ENU folder and starting Max again.

10
It is not enough to change the region. You need to change the locale to United States.

11
Bug Reporting / Re: Corona Scatter V3(Hotfix2) 3dsmax 2017
« on: 2019-04-18, 13:08:41 »
Can you please submit a ticket to support and upload a scene that's behaving differently in V2 and V3 to our uploader?


To submit a ticket: https://coronarenderer.freshdesk.com/support/tickets/new


Our uploader is here: https://corona-renderer.com/upload


Note that there is a separate Dropbox-based uploader that can accept files up to 10GB in size, available here: https://www.dropbox.com/request/TxIykqXBaJnRvWIwOypP (it's also linked in the general uploader at the bottom of the page)


Please make sure you also mention the name of the uploaded file in the ticket.


Thanks!




12
Bug Reporting / Re: corona 3 hot fix 2 install problem
« on: 2019-04-09, 15:11:07 »
Make sure you have all the latest Windows updates on all the machines you are installing Corona to.

13
This is a very rare error that is caused (and is with) the libraries that are used for Corona's UI drawing. These libraries are set to be replaced in a future version of Corona. For now, to get rid of the error, switch out of 3ds Max (either by clicking a different window or alt-tabbing then back. You may need to switch to more than one window and click more than a few times to get it to go away in even rarer cases.
Alternative is restarting Max but it shouldn't be necessary.





14
Resolved bugs / Re: CoronaLightMix - Backburner
« on: 2019-04-04, 12:26:05 »
Corona 4 (currently in Daily Builds) includes an option of adding all the unassigned lights to a separate LightSelect element, allowing control over the "rest/unassigned" like with any other type of light. It even allows denoising those lights in this way.

Can you please try the latest daily build and see if the issue is still present or if it can be successfully worked around with the new functionality?

The latest daily build, as of this writing, is the 02/04 Daily and can be found here: https://www.dropbox.com/sh/mswauuv1afec8am/AAA5OKrd_QujokDM3mxQ7S40a

15
I got in touch with Rebus and they claim .3dl files are supported but in this particular case the respective .3dl file was not uploaded with the scene. They recommend "testing the render before submitting for final". Since I'm not too familiar with their submission procedures, I assume this means you can upload the scene and do a test render to see if it's ok before committing to the full render.


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