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Messages - gandhics

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a new #3dsMax tool from a new company.
Free for personal and commercial use.

I can not even imagine using pre-2017 just for viewport speed.
Stability has been main focus since 2017.
There has been more than probably 1000+ fixes since 2017 to 2020.

I want to see my render against plate.
I put the image as screen space environment map and turn on all overrides in Scene Environment rollout.
But, the render is still getting GI from env map.

General Discussion / Re: 3D Studio Max 2020
« on: 2019-04-11, 22:51:45 »
I'm not saying that's OK.
That comment was an answer for "Because I heard noises from some people that it doesn't affect everyone".
At work, only 2-3 among 40+ complained about the renderer double click issue.

Also they never stopped UI work.
It just a lot more pressing issue has been popping up.
They had to put back windows frame on SE and TrackView.
They had to revisit Editable Poly redraw.
There has been all sort of small issues because of Qt.
They have to find a way to limit docking.
Everybody said "Just switch to Qt". "Just" is scary word.
They even have to stop feature work to address various Qt issues.

Also, even though 3dsMax dev find some remedy for Render dialog issue.
It doesn't  change the fact that 3rd party dev(Especially commercial) also need to move on.
Your host app changed the entire UI framework.

General Discussion / Re: 3D Studio Max 2020
« on: 2019-04-11, 20:31:34 »
How long are using 3ds max? Did you ever heard what they delete something?

I have used from 3D Studio DOS v1. :)

General Discussion / Re: 3D Studio Max 2020
« on: 2019-04-11, 20:27:56 »
3dsMax switched the entire UI to Qt as a part of move to support hidpi.
A lot if users have requested it. I was not. I did not understand why users would even care. But well...

Maya did same thing around 2011.
But, they did hard switch.
They could do it because, they did not have that many 3rd parties.
3dsMax can not do hard switch because of the load of 3rd parties.
If 3dsMax did hard switch, most free 3rd party plugins will be gone.
So, they did a trick to repaint legacy wUI with Qt so most plugin can survive.
Obviously that created many unforeseen issues. 3dsMax dev is still dealing with it.

I can understand free plugins remain legacy UI.
But, commercial plugin should move to Qt at some point.
Especially when there is a problem.
3dsMax dev mentioned they will try to find some global solution.
But, the real solution is 3rd parties moving to Qt.

If you use Arnold and ART, they don't have this issue for their settings tab because they are Qt.
Also if you use some sort of render pass manager, you will likely set values in render pass manager.
Or.. some users are not that sensitive...

General Discussion / Re: 3D Studio Max 2020
« on: 2019-04-11, 02:42:03 »
I quickly checked and our handling of 3dsmax render dialog GUI is about 5000 lines of code + 900 lines of dialogs that would have to be massively modified or possibly rewritten from scratch. As you can imagine, we do not want to do it because we would have to still use the old code for older 3dsmax versions

Well.. this is interesting position.
What if 3dsMax fully switch to Qt and don't support legacy UI anymore like Maya?
Will you stop selling 3dsMax plugin?

Since 3dsMax 2017, not many artists complain about the Layer Explorer anymore at work.
Any specific problem?

General CG discussion / Re: 3dsmax 2019 4 New features!
« on: 2018-03-22, 17:17:48 »
Does Corona support svg texture files in anyway?

You can just use standard Vector Map from max - works good with Corona since many related bugs were fixed.  Supports svg/ai/pdf and hey *.pat (pattern) files. Try a standard acad.pat as source and be surprised by one of the most underrated features of max.

Good Luck


Also OSL looks cool, but I hope I won't have to take up programming as a hobby now to make use of it. Kinda not my thing. I make pictures, not write calculations.
Have you check my post?

You dont have to code. It comes with 101 new OSL maps.

General CG discussion / Re: 3dsmax 2019 4 New features!
« on: 2018-03-22, 07:27:17 »
What does the new OSL map bring to the artist who can’t/don’t want to code?

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