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Messages - TeoRossi93

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1
I need help Cinema 4D / Re: exporting multipass with alpha
« on: 2020-05-27, 18:04:51 »
Does adding an additional alpha pass in the multipass help?
Nope.
By the way I used the alpha generated from the rgba pass and applied to all grouped passes in photoshop.

2
I need help Cinema 4D / exporting multipass with alpha
« on: 2020-05-22, 18:40:47 »
Hello guys!
My question would sound dumb but I'm not able to export passes with alpha applied to them, is there a way to do it?

3
Hello guys,

after lot of weeks using Corona 5 I have to say that the interactive render region is unusable and buggy. Almost every time I use cinema freezes and I am forced to kill the process.
I'm using Hotfix2 at the moment.

4
I need help Cinema 4D / Re: Bloom and Glare render pass
« on: 2020-01-22, 17:19:00 »
Right, if working with render passes, it's linear 32 bit is the way to go, so you can re-combine them and work with them in post as intended :) Glad you got it working!
Cheers Tom!

p.s. I'm always bothering :P

5
I need help Cinema 4D / Re: Bloom and Glare render pass
« on: 2020-01-22, 16:48:06 »
Hi! Not sure what you mean, can you provide more info? For me, any tone mapping applied in the Post tab of the VFB apply to the Beauty and Virtual Beauty identically.
I understood the problem!
The VirtualBeauty pass has linear color profile and importing into After Effects causes the image to become very dark.
I just have to import the right profile into AE, or convert it to srgb.

6
I need help Cinema 4D / Re: Bloom and Glare render pass
« on: 2020-01-22, 15:44:00 »
The main beauty pass always has everything - you have to add a VirtualBeauty pass, and that multipass element has checkboxes on whether to include bloom and glare in it or not.
I tried already with the VirtualBeauty but it's missing the tone mapping tweaks :(

7
I need help Cinema 4D / Bloom and Glare render pass
« on: 2020-01-22, 12:51:41 »
Hey guys,

I need to render an animation and I have to separate the bloom and glare pass from the beauty pass, to manage intensity in post production.
The b & g pass is rendered properly but the beauty pass still has bloom and glare in it. How could I keep the beauty pass without bloom and glare? Do I have to mix mutliple passes?

8
I need help Cinema 4D / Re: How to use Zdepth in Cinema4d?
« on: 2020-01-21, 11:15:21 »
I got my blacks and whites mixed up in the previous post :)

If you set them to use Camera Clipping rather than typing in values, you should see those fields get populated. From a quick test, then the Max Z will be derived from the farthest object visible on screen (you'll be able to see the value there, even though it's greyed out and can't be overwritten). Would be interesting to see what value you were getting - was there perhaps some other object other than the watch in there, maybe a background card, ground plane, a light, something like that?

EDIT - looks like having a C4D Background object could affect it too

Interesting, with clipping the zdepth pass is perfectly linked to the camera; I will do some tests later
Btw only watch in the scene (and lights of course), no background, bounce cards or other stuff.

9
I need help Cinema 4D / Re: How to use Zdepth in Cinema4d?
« on: 2020-01-20, 21:27:44 »
At a guess, those numbers aren't random :) 0 being the near point (black) and 20cm being the far point (white) seems like reasonable values for a small scale scene. If you lower the Max Z, more of the watch will get brighter (the far point for pure white gets closer, things don't need to be so far away to reach full white).

Those numbers always depend on the scale of the scene - a watch, a living room, a street, will all need different min and max values based on their scale. Out of interest, what were those values when it wasn't working?

Thanks!
I thought that those values were somehow linked to the camera parameters (DOF Map front and rear blur) :)

10
I need help Cinema 4D / Re: How to use Zdepth in Cinema4d?
« on: 2020-01-20, 21:05:50 »
Can you post a screenshot of your setup?
I've managed to make it work, I put some random parameters on the zdepth pass channel. I still have to understand how to approach it properly.

11
I need help Cinema 4D / How to use Zdepth in Cinema4d?
« on: 2020-01-20, 17:56:24 »
Hey guys, I can't figure out how to setup zdepth pass correctly and i can't find documentation about it.
I have my zdepth pass in the multipass tab, I set the minimum and maximum z depth according to my camera settings but I do get complete black zdepth pass.
Any quick tutorial on how to set this up correctly?

12
Gallery / Re: Mechanical Clamping System animation
« on: 2019-12-22, 12:32:17 »
Thank you!
I used 3 lights for almost all the scenes, 1 big soft key light and 2 filler lights to get reflections.

13
Gallery / Mechanical Clamping System animation
« on: 2019-12-18, 12:24:29 »
Hello guys!
Here is our latest work with crazy animations by Davide Pezza.
I was responsible for shading, lighting and post production.
The whole project was done in Cinema4d and rendered with Corona.
Edit and post done using Premiere and After Effects.

https://www.behance.net/gallery/89420735/FULL-CGI-FILM-for-SMW-Autoblok

Let me know what you think ;)

14
I need help Cinema 4D / Re: Animation Flickering
« on: 2019-11-26, 11:57:33 »
I am guessing that flickering might have been caused by the AI denoiser. It's not intended for animations (even if it sometimes works fine).
UHD Cache should never flicker, so if you really think that's the issue, we would be interested in checking the scene. See my signature for the uploader link.
Thanks!

Hey Marcin, at the moment I'm not allowed to share the scene since the cg short is still in production.
I will send it when the work will be finished (I think the next week).

15
I need help Cinema 4D / Re: Animation Flickering
« on: 2019-11-25, 15:56:34 »
great details here though, well done!

Thanks mate, still missing color and stuff. Final video would be out soon ;)

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