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Messages - sebastian___

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Hardware / Re: Buying a Monitor
« on: Yesterday at 01:41:47 »
From experience, testing a few monitors and from reading online (maybe old info) I would say IPS is a must for graphics work.

You could use a cheap lower quality monitor as a second monitor. The quality would not matter as you would move most of your toolbars and buttons there, freeing your main monitor. And as a bonus you can verify on that monitor how people with cheap monitors and TVs will see your work.

But I also dislike monitors with high resolution because I feel they take precious CPU and GPU cycles from rendering and from navigating the viewport and with little benefits. I mean I have an ipad with a so called "retina" screen and yes having such a high resolution is nice but far from a deal-breaker if not, at least for me, especially if it comes with big drawbacks.

But I'm also torn as I have a problem when it comes to verify well the pixel sharpness when producing 4k movies. I can zoom in, and compare with other 4k movies, but it's still a problem. But this issue comes rarely.

Still I'm hoping I will be able to buy high quality monitors in the future with a 2k resolution or about 94 ppi as my current one has.

Feature requests / Re: More intelligent 'Render only Mask'
« on: 2020-07-29, 13:50:18 »
I said this before here, but not sure anyone got it. You can sort of animate a mask.

I think I did it by using the 3ds max render function - render selected object and I designated that selected  object to be a simple animated plane which is made to be non renderable. The plane is animated to move and be where you have your needed area to render.

This method is also good where you have a huge resolution with a scene which is mostly static but you have a small animated object, or objects. It would be a big waste of time to render entire frames for that small object only.

Resolved feature requests / Re: Custom watermark on IR?
« on: 2020-07-05, 15:10:21 »
A temporary quick "hack"
What about placing a plane with your watermark texture somewhere in front of the camera ?
You can even link it with the camera so wherever you move the camera - the "watermark" will stay put.
And you can make the plane self illuminating and set it to be disabled from GI calculations or from casting and receiving shadows.

Hardware / Re: Monitors
« on: 2020-07-02, 21:17:15 »
If the monitor has hardware calibration and after calibration will the new colors be visible in 3ds max as well ? And everywhere else ?

Hardware / Re: First Workstation
« on: 2020-06-24, 14:02:15 »
MSI GeForce RTX 2060 SUPER GAMING X 8GB (14000Mhz) - I choose that piece because is quiet and it´s possible to use that in interactive rendering (if I´m right).

You can't use a GPU for interactive rendering. Corona uses only CPU. But you can use it for denoising, but you don't need an expensive GPU for denoising.
 You can also use a a good GPU maybe for Arnold GPU or other renderers and 2d software like Davinci Resolve.

General Discussion / Re: Parallax Mapping ? :)
« on: 2020-06-21, 15:20:57 »
It's also worth to mention, that parallax in Fstorm looks so good mainly because of self-shadowing and i don't know if 7 years ago there was a single example of paralllax with self-shadowing, so it's not fair to blame Ondra on his statement. Without self-shadowing, parallax really is nothing more than some gimmick from game industry.

Not sure if you meant in game engines or renderers but you can see it in this trailer at minute 1.0 showcasing parallax with self-shadowing for cryengine 2 launched in 2007.

I need help / Re: create realistic sky with corona sky/sun
« on: 2020-05-31, 15:21:00 »
In reality at least, it's a combination of factors. Like how underexposed is the image, where is the sun ? in front, or behind the camera ? Or using a polarizer filter (translation for a 3d render : use post processing or separate controls for sky).
  Even the lens size can be a contributor factor, like if the lens is very wide or tele. With very wide you can get a stronger gradient, from a bright blue to dark.

Hardware / Re: Laptops for 3d beginner, photo/video editing
« on: 2020-05-03, 15:48:59 »
I think it's kind of hard to find a new laptop recently made and with good specs, with a large screen but also not 4k.
But that lower resolution should help and make the laptop more snappy.
Also since you are not interested in gaming and high refresh rates, the display should be IPS, for better colors and viewing angles.

16 GB should be enough for learning, but it would be better if those 16 GB could be upgraded down the line.  I have a second machine with just 8 GB, I use it sometimes for learning in 3ds max, even heavy game engines and other programs and it works just fine for that. I even did professional books covers with high resolution and tons of layers, but that was pushing the limits on 8 GB.

Not sure if that old rule still applies, where if you use the computer for a lot of video and photo editing, 3d modeling - you should prioritize a CPU with a high single thread performance.

I also vote for a RTX card, it will probably be a better investment in the long run.

Feature requests / Re: The most wanted feature?
« on: 2020-03-02, 20:43:42 »
Guys, let's not forget that there was a tragedy in between.
On top of the low morale at certain point, it's a small team too.
Changing the roadmap is totally understandable under those circumstances.

It's too bad there's not a "plus" or "thumbs-up" button under this post :)

I need help / Re: Keep working when corona is Rendering?
« on: 2020-02-24, 15:29:51 »
As far as I remember in some old version of Corona this was possible.
And after a quick search seems I found a text confirming this:
"It's technically possible to do it, but for stability reasons, Vlado decided that vray would not be able to interact while rendering. Other engines line corona leaves this possibility to their users."

Gallery / Re: long night
« on: 2020-02-02, 00:07:58 »
It has a nice atmosphere.

jpg is lossy, but if you are rendering temp animations it should be fine. The size can be very small and convenient for fast managing, while having a reasonable quality. PNG is lossless and can also have small sizes but it's more taxing on the CPU.

You probably already know that, but if you have that low amount of ram, you have to close every other program when you work in 3ds max. That means no Chrome open, maybe not even many folders open at the same time.

I really don't undested why they have to change ALL the icons every new version (...) ..

You can change even the latest 3ds max versions - to have the old icons if you want.

I need help / Re: Shadow bokeh effect?
« on: 2019-12-18, 12:35:46 »
The image Corona_GK posted does seem to show the circle effect, but not as pronounced as the circles you get in reality.
Now I'm curious myself if renderers can simulate that circle shape of the sun in the shadows.

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