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Messages - fraine7

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1
General Discussion / Re: How IR is used to be interactive
« on: 2019-08-07, 14:19:40 »
ATTN: THIS THREAD WAS STARTED BY A SPAMBOT, BUT IT RESULTED IN A REASONABLE DISCUSSION, SO I WILL LEAVE IT.
ORIGINAL POST: https://corona-renderer.com/forum/index.php?topic=18091.0
THANK YOU FOR YOUR ATTN.


I started the original thread. Not sure I’ve ever been called a spambot before, I can assure you I’m a real boy ;)

Nigan was the spambot and duplicated your post from your thread i think.

Thanks Jp - that makes sense

2
General Discussion / Re: How IR is used to be interactive
« on: 2019-08-07, 12:25:30 »
ATTN: THIS THREAD WAS STARTED BY A SPAMBOT, BUT IT RESULTED IN A REASONABLE DISCUSSION, SO I WILL LEAVE IT.
ORIGINAL POST: https://corona-renderer.com/forum/index.php?topic=18091.0
THANK YOU FOR YOUR ATTN.


I started the original thread. Not sure I’ve ever been called a spambot before, I can assure you I’m a real boy ;)

3
Gallery / Re: Online VR Kitchen Tour
« on: 2019-05-11, 15:27:50 »
Very nice that Rich!

4
It wouldn't be surprising at all. Like that dragging spinner over the screen edge bug that happens only in win10.

This is so annoying, moving any object usually requires 4 or 5 attempts, once goes way too far, then I undo, the 2nd time doesn't go far enough etc. etc.

If only we could move the spinner boxes as we can with most other UI areas

5
I need help / Re: Shadow pass comping
« on: 2019-03-04, 19:33:41 »
Maru, I tried your method in Photoshop but the comp goes completely white. To get it looking right I have to set the opacity of the shadow layer to 1%, then put it in a group and set that group to 7% opacity. Is this a limitation of Photoshop's 32-bit functionality?

Speaking of Photoshop limitations, why doesn't invert work in 32-bit mode? Fraine7, what program are you comping with?

Hi actrask, I'm using Photoshop - invert is only available in 16-bit you are correct. I rarely use render elements in my comping these days, if I were to go back to element comping I would have to use After Effects as I used to do.

6
Feature requests / Re: Moonlight system
« on: 2019-02-21, 01:24:48 »
+1

7
I need help / Re: Shadow pass comping
« on: 2019-02-21, 00:44:35 »
I rarely use the shadow pass these days but I believe it should first be inverted. Then you can ‘multiply’ it in your comp

8
No problem, thanks for the update!

9
Bringing this thread back to life to see if there have been any developments on the 'below horizon' issue with simulating time of day.

I'm currently working on a day to night transition sequence and the sky becomes orange in the evening but never gets any darker. It doesn't actually change much between the hours of 8pm and 4am.

Using Max's daylight system with Corona Sun and Skylight turned off

Cheers

10
I have exactly the same issue, really annoying.

Once that link to the main output path is broken it never reconnects.

Yes Maru just as you have described above. Using the asset tracker is useful for telling the elements to save to the same folder as the main output but renaming of each element is still required

11
Hi guys,

I will keep you in mind for any upcoming jobs.

Are you any good with exterior images? Your interiors are great btw

Ant

12
Gallery / Re: I M P R E S S I O N S
« on: 2018-11-20, 00:09:44 »
Stunning work!

13
Gallery / Re: G L Ø R I A
« on: 2018-11-20, 00:08:33 »
Excellent work, care to share some info about your lighting setup and post-production?

14
Hardware / Re: Threadripper 2990WX
« on: 2018-10-06, 23:44:51 »
Good to know.

Lowering my clock speeds has allowed the system to stabilise and I can only think that the turbo features built in to the bios were pushing too hard. A throttle as opposed to a complete failure would have been fine, I would have been happy with that.

Could it be that my ram voltages were being pushed too high and causing the failure? The motherboard was displaying a red LED indicating CPU error but if the ram had failed then the CPU would naturally become unresponsive and force the motherboard to illuminate the LED.

I really don’t know enough about all the under the hood tuning features but it’s rendering now and until my knowledge is substantial enough to start playing around I’ll have to leave things as they are.

15
Hardware / Re: Threadripper 2990WX
« on: 2018-10-06, 22:07:17 »
Me again ;)

So I found a Reddit thread which discusses a 68c temp limit for the 2990WX - had no idea this existed before building this machine
(https://www.reddit.com/r/Amd/comments/9gidma/amd_precision_boost_overdrive_pbo_ramblings/)

As my CPU was hitting this AMD specified limit, the chip was failing and the motherboard had stopped communicating with it completely, I'm guessing some kind of fail-safe in the 2990WX causes this but it is not publicised anywhere and has driven me crazy for weeks!

I have now disabled every possible option for running this chip above the 3ghz base-clock, it has an auto feature which takes it up to the 250w limit but the temperature limit counteracts this and causes system failure.

Max wattage for the CPU is now capped at around 215w (250w limit) and the benefit is that my temperatures have yet to exceed 60c - and guess what, my animation is chugging along nicely.

Don't let any of these issues put you off building a machine with this chip - when it works it really is unbeatable value for money. Just be aware that there are a ton of built-in functions which try to push this chip to increase speeds, but then those same built-in functions have to fight against the temperature limit of this massive chip, and that's where the failures begin to happen.

Unless I can work out how to A) increase my total wattage allowed to be used by the CPU above 250w, and B) keep my temperatures below 68c (apparently this isn't currently possible due to AMD's own overprotective restraints) then I will have to use this chip at it's lowest and slowest speed of 3ghz.

So happy I can now leave the room and let my animation fly knowing I won't come back to black screens and an unresponsive box of heat!

PS - also had to lower RAM speeds from 2666mhz to 2133mhz - again resulting in slower rendering but at least it works

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