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Messages - l.croxton

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1
[Max] Feature Requests / Re: The most wanted feature?
« on: 2023-11-01, 17:31:38 »
Might sound silly but a way to lock the Frame buffer (specify resolution) for when using interactive rendering, sometimes its useful to be able to interactively render at the resolution you're going to render out of but also its somewhat tedious when moving the VFB and it adjusts its size and restarts to the process all over again. 

2
[Max] Feature Requests / Re: The most wanted feature?
« on: 2023-07-23, 15:06:44 »
A little concerned there is no "Corona Fur" on the list?

Its been requested for years and its a real staple feature when creating certain fabrics, rugs etc. Is there any actual news or development being done on this? I've seen posts dating back maybe to like 2019 haha and its been responded to in a bit of a kick a bit further down the road way.




3
[Max] Feature Requests / Re: VFB - Marker/Highlighter
« on: 2023-01-11, 01:02:29 »
No definite plans yet, but this could be addressed by Chaos Cloud Collaboration, when Chaos Cloud compatibility comes along. The aim of that part of Cloud is to share images easily with clients and allow markup (it already exists, it's just compatibility with Corona that doesn't yet). Presumably marking something in this way would be for when sharing with clients or other team members anyway, right? Or you have some other use in mind for it?

Oh cool I wasn't aware of that. Yeah so essentially it would be for those applications as you say, what brought it to my mind was simply looking at the VFB and thinking "I could really do with just marking out on here the bits I need to fix and then go through them 1 by 1" I've done that before but it would be to save the image out, open it in Photoshop and then create a new layer and scribble over it.

4
[Max] Feature Requests / Re: VFB Markup Tool (AKA red pen)
« on: 2023-01-11, 00:59:47 »
Oh my apologies, will bear that in mind for the future :)

5
[Max] Feature Requests / VFB - Marker/Highlighter
« on: 2023-01-10, 21:07:07 »
Hey,

This is a feature request that was posted a while back - https://forum.corona-renderer.com/index.php?topic=26180.msg155852#msg155852

Not sure if it has been suggested since. However I just thought again I would request it. Even if its just a simple "red pen" you can just draw with and it can be toggled on and off with an overlay.

A suggestion in the other thread was Epic Pen, however I am not sure how viable it is, but just in case anyone clicks on this and needs something in the mean time, perhaps that will be useful.

6
[Max] General Discussion / Re: Corona Bump is so broken
« on: 2022-12-20, 12:34:42 »
Coming from FStorm and moving over to Corona (various reasons) I complete agree that the texture filtering/blurring as its currently defaulted too is more of hinderance than a net positive in my experience. Simply put I couldn't figure out why my renders were just looking better/sharper and then I just happened to try removing the blur and viola it was all good again. Not to say I don't use the blur in any of my renders in Corona, I tend to use it to help smooth out displacement/bump if I need them to be smoother but outside of that, I pretty much just remove filtering on anything.

Maybe a request could be made in the Corona converter that there is a "remove blur value" or "set blur to 1 or 0.1 or 0.01" ? which could also be tied to, all of scene or just selected.

7
[Max] I need help! / Re: Unable to import Cryptomatte
« on: 2022-12-14, 18:33:15 »
Hi Tom, hope you've been having a good day, if you get the chance to reply that would be awesome.

I've followed the steps even from your helpful reply to the other thread and the issue I have is that its only loading the Matte as an RGB.

Any ideas on where else I could be going wrong.

I've added the Element as normal, the matte is on Hierarchy, its saving as .cxr (Corona EXR Format), I then rename the file with the .exr extension, I get a warning from windows, I accept, I then load it into photoshop given the IO Settings you've outlined in the other thread and it still just loads it as a layer called RGB.

Totally stumped!

8
[Max] I need help! / Re: Unable to import Cryptomatte
« on: 2022-12-13, 18:33:32 »
Ah thank you!

That part worked and I can now change the file name. I'll re-run through the process to see if I can get it work. I've only just come across Cryptomatte (I honestly thought it was just an RGB channel mask....) turns out it sounds like my dream mask element! haha

Thanks again, I'll report back if I have any further issues.

9
[Max] I need help! / Unable to import Cryptomatte
« on: 2022-12-13, 17:54:59 »
Hey,

I'm having major issues in being able to import/use Cryptomatte. I'm unable to rename/convert the .cxr file which is instructed on the online guide to an .exr which means I can't load it into Photoshop.

I might be wrong but any time I've renamed a file and changed the extension it just changes the file. However the .cxr file type remains.

Is there like a totally idiot proof guide online to demonstrate this how to work. I am sure I am doing everything correct but it seems like the files just will not change. I don't understand why its so hard lol

Cheers!




10
Thanks @TomG

I am actually rendering all locally, I just use Backburner as a way to que up all my work throughout the day to then render overnight. So I would have assumed (which is likely totally my ignorance to this) that it would just be like a "baked" version of the 3DS Max file, just re-opened up and rendered.

I'll certainly take another look at this and I certainly recognise the links to using a network of machines for the simulation... maybe that'll help me when I can convince myself that I need another machine!

Thanks again :)


11
Hey,

I've got a little bit of an issue which I am struggling to find the answer online.

In short -

I've got a water simulation rendered with Phoniex.

I want to render just frame 20 of this simulation.

I have tried sending it to backburner through the normal (submit to network) and it hasn't worked. I thought it would just have the simulation data saved and so it would act just like it does when I hit render on Max.

So my question is this.

How do I render a specific frame of my simulation on backburner as it gives me all the nice effects like motion blur etc that I want. Worst case I can back into a mesh and render but it will look nowhere near as nice. I've taken a look at albemic files but so far I've not managed to get it to work. I've tried the online guide to submit to BackBurner but it doesn't appear to work either.

Any help would be awesome.

Right now my fail safe is to simply render as open on max and then come back to the office later and start the other queued up renders.

Cheers!


12
[Max] Feature Requests / Re: Multi Exposure Pass
« on: 2022-12-09, 12:26:08 »
Hey thanks for the replies! :)

Firstly @Maybejensen

Oh yeah totally could do that, sometimes in instances of the sunlight being the main problem I'll just leave the lightmix on and then use the saved Env pass to overlay/multiply etc whatever works essentially haha to get the detail back in where I need it.

Secondly @Maru
Yeah I know what you mean, the "issue" is essentially the client will want a somewhat unrealistic output, so in order to try and keep a realistic/decent looking image I can sort of fake the dynamic of the brighter sun or in this instance the grazing angle of the reflection at a reduced rate while not effecting the rest of the scene by going bananas with the clamping to keep the dynamics... well atleast that's my overly pretentious way of explaining my rather simple method! haha

I know I can essentially save out the CXR and just save out another output, however its little heavy on the storage space or I guess I could just simply at render time just submit 2 jobs, one with the lowered exposure and voila.

Just thought it would be a little quick way to try and save some time and I guess I thought it would be a fairly simple (I know I sound like those awful clients! haha) task of creating an element that was basically the RGB but with a VFB exposure modifier setting.

Thanks for taking the time to reply :)

13
[Max] Feature Requests / Multi Exposure Pass
« on: 2022-12-08, 11:05:12 »
So this may be a bit of a "cop out" feature request.

Essentially I am working on a project that is for some flooring and the customer obviously wants their product to be easily visible, but given the angle I am running into burnout/reflection that understandably happens.

There is a bit of a workaround to that, I can just lower the exposure in the frame buffer and the details are still there.. but then the image is too dark overall.

So I can save 2 versions out and then blend them together. Easy fix.. just slightly time consuming.

Sooooooooooo given that the exposure doesn't effect the render needing to be rendered, I was thinking a sort of "exposure element" pass where by you can sort of "override" the VFB exposure level and it would save out a version with a lowered exposure. To further that too, it could be added with a mask feature as well (if that wouldn't be too much to ask! haha) where you could say "object selection" or I guess "MAT ID" etc and then you'd get the same selection saved out, just with a different exposure value.

I know there is a workaround already, just thought this might be useful in a sort of niche way.

14
Oh that is great, I download it and see what happens! Thanks for letting me know :)

15
Hi!

Not sure if anyone has had this issue or perhaps knows what I might be doing to cause this, however I've noticed (what currently appears to be fairly random) that when I open a scene for some reason the VFB/Tonemapping is all reset to default values and any extra curves or LUT that I have added have been removed.

This has happened now quite a few times and I've just learnt to always save a VFB file to help prevent any headaches, but I just wondered if this is something anyone had noticed at all?

Cheers!

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