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Topics - cecofuli

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I have a small, funny problem to solve

#1.   I have multiple monitor setup as almost everybody here.
#2.  I work with the main monitor with 3ds Max and, for example, on second monitor Photoshop.
#3.  If, for some reason, the second monitor is off and I turn on Photoshop, it will be on the second monitor, of course.
#4.  So, if I want to see Photoshop on the main monitor, I need to turn on the second monitor, move Photoshop on the first monitor and turn off the second monitor.
#5.  I tried to find some software to help me to avoid this  "long procedure", but I didn't find nothing interesting.

How did you solve this problem?

Thanks ^__^


I saw some difference between Standalone 2.0 and 4.0 daily.
Try to follo wmy example

#1. I have .max file and some shader with the Color Correct map in the DIFFUSE.
#2. Inside the CC I have a simlpe Bitmpa with a wood.jpg.
#3. I want to export the .scn file.
#4. Corona tells me that CC isn't supported: GOOD
#5. But, in the destination export folder I don't see the wood.jpg!
#6. Strange, because with Corona 2.0, the exported was able to export the wood.jpg.
#7. Now, if I render the .scn files, all the shader originally with the CC map are red!

With Corona 2.0 I was able to render "correctly".
I mean, the rendering was fine, but the corrections made with CC was simple ignored...

Is it a bug or what?


as in the title, if you open the Render stamp HELP dialog (with the question mark button),
you are not able to clot this window because  the "X" on the top right doesn't work.
Same story in the Corona System Settings
3ds Max 2015

Bye bye!


as in the title,

Do Custom shape object work in the Material editor for 3ds Max 2019?

It seams that nothing happen if you load some geometry.
I still have only sphere, cube and cylinder...

In 3ds Max 2015 and 2016 it works as expected...

Thank you =)

Hello everybody,

as in the title, we are looking for:

English mother language + Corona expert for a proof-reading english articles

We are looking for maximum seriousness and confidentiality. No time wasters, please!
The candidate must have perfect knowledge of the English, a good knowledge of Corona and... time.
You don't have to be a Guru, it's not required.
It will be better is he/she is an active Corona users in this forum.
For those interested, I will send other information in private.
Please, send me curriculum and references in PM.

Bug Reporting / DrServer.exe UI bug
« on: 2018-08-22, 00:48:37 »
As you can see, in the DrServer.exe UI there are some small problems. =)


if I activated the parameter [DEBUG] Save sent images inside DRServer.exe, the SamplingFocus Render Elements (saved on the nodes) are flipped: why?  =)

Is it a bug?


I have a clean, Corona installation: remove the old 1.7 and install v2.0
Obliviously, I have checked the Standalone option in the installer, with default directory.
But in C:/Program Files/Corona I have no Standalone folder. 
The installer tells me:

Installing Uninstaller... done
Component Standalone is already installed in current version, skipping.

But, it's not true...  In C:/Program Files/Corona folder there isn't any Standalone folder... O_O

Where is the problem?

Resolved bugs / Standalone Export: missing warning message
« on: 2018-08-20, 18:41:08 »
I have a .max with these maps in some shaders:

(*) Color correction
(*) Fallof
(*) Stucco

With Corona v1.7, when I exported in .snc file, Corona gave me a message with error about incompatibility with these three maps.
I did the same today with Corona v2.0 and only error for Stucco map: "Cool!" =) . I was very happy

I run the v2.0 standalone (9 August core) and Corona standalone isn't able to render all these three maps: Color Correction, Falloff are ignored and Stucco is RED
So, why didn't I receive the error messages during the export (Export scene... button)?

In attachment the .max and the .snc scene.

Resolved bugs / Bokeh Anisotropy doesn't work in DR
« on: 2018-07-18, 18:48:03 »
as in the title, Bokeh Anisotropy doesn't work in DR  and with Backburner.


Feature requests / Daylight system and CoronaSun target
« on: 2018-07-12, 12:54:01 »
when we create a standard 3ds Max Daylight and we chose CoronaSun and a Sunlight, the CoronaSun target born at [0,0,0] and it's not linked to the Compass.
In this situation, we will have a wrond shadows
Maybe it will be better if the CoronaSun target will be placed in the center of Compass and linked to it.
Ok, we can to do it manually but, why not by default?


(*) Create an explosion with PhoenixFD with Velocity Output ON (by default is OFF).
(*) Export the simulation as .vdb format.
(*) Import the .vdb files in 3ds Max with CVolumeGrid.
(*) Set Speed multiplier= 0.5.
(*) Set Mode=Velocity based.
(*) Set Velocity=Velocity.
(*) Multiplier = as you want.
(*) Turn on Mblur  (Geometry) in the CoronaCamera.
(*) Render the animation (it's enought a few frame)

The interpolated frames (frame 1, frame 3, frame 5 etc...) are really weird.
If you use Mode=Simple, everything is ok

Is it a bug?

Resolved bugs / CVolumeGrid bug when Auto Key is ON
« on: 2018-06-21, 00:58:33 »

try to:

(*) create a CVolumeGrid,
(*) load a .vdb files (animation),
(*) activate the Auto Key button
(*) scroll the timeline

You will see some strange keys in the viewportIconsize track ^__^

General Discussion / The future of Corona - TotalChaos event
« on: 2018-05-23, 15:43:50 »
From TotalChaos event (Corona from 47:13)

(*) Easy Caustics (on-off button).

(*) New Light Solver (x6 faster)

(*) Architectural sketches (Toon Shader)

(*) CoronaScatter PRO

(*) Corona for ArchiCAD (very early Alpha version)

(*) From 3ds Max to C4D and vice versa

Bug Reporting / VDB - Shadow bug and emission question
« on: 2018-05-22, 15:24:25 »
I have a very small experience with .vdb file.
With PhoenixFD I have created a simple exploadion (with the preset tool), inport the .vdb file in Corona and try to play.

As you can see:

(*) there is a problem with the shadow
(*) I'm not able to create a nice "emission" shader

Here you can download the files:


Where is the problem?  =)

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