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Topics - j_man

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1
Hello Corona friends,

Here is some of our recent work completed for Zaha Hadid Architects on the Solidarity Transport Hub in Warsaw Poland.

J.

2
Gallery / Building site - teaser
« on: 2019-06-05, 16:19:01 »
Hello Corona pals,

Here is a small teaser of something the Minmud team is working on < ; All Corona, post in Nuke.

Josh.

3
Gallery / The Qinhuangdao masterplan
« on: 2019-06-04, 11:05:20 »
Hello Corona friends, I'm happy to post some images here showcasing work that we recently completed on the Qinhuangdao masterplan for Zaha Hadid Architects. This project was a big challenge, we were working with cleverly generated data from the ZHA team including the locations of different tree types, traffic and other elements as particle information. The aerials were produced as matte paintings at 12K pixels wide for extra details. We are well known for creating matte paintings of large scale projects, and Corona was a great help to us in working on this massive scene.

J.

4
General Discussion / Normals render elements AOV
« on: 2019-01-22, 15:43:40 »
Hello friends,

Normals do not render as I expect, is Corona using a different space for calculation from other renderers for this AOV?


J.

5
Feature requests / Corona lister and instances
« on: 2019-01-18, 11:08:04 »
Hello,

I just booted up the Corona lister and was surprised to see 6 pages of lights, when my scenes 500 lights are made up of six instances. This is probably already known but a search didn't bring up any posts so I thought I would mention it.


Best,

J.

6
Jobs / Minmud is hiring.
« on: 2018-11-14, 17:25:11 »
Hello friends,

Minmud London is looking for a new artist to join our team. We work with some of the most admired architectural practices on market-leading conceptual competition developments worldwide.

Candidates should demonstrate an understanding of composition, colour and tone. They should also show that they are a proactive team member and willing to learn.

Candidates must be able to work in our London office.

www.minmud.co.uk
studio@minmud.co.uk

7
Feature requests / LIGHTMIX - render element names
« on: 2017-11-16, 13:32:54 »
Hello all,

Could the LIGHTMIX setup please add the render element type / class as a suffix on the name and filename output so;

Interactive LightMix becomes CShading_LightMix-Interactive
Environment becomes CShading_LightSelect-Environment
Sun001 becomes CShading_LightSelect-Sun001

As it is now we have no way of knowing what render element output files are LightSelects for further processing (OK, I can assume that anything not named well is a light but that isn't very elegant or certain).

Thank you!


Josh.

8
Hello all,

I am not sure if this has been mentioned, I did have a bit of a look but didn't see anything. We have been using CIE for a recent project and I note that when you "Save all", all render elements, including non-illuminated elements (CMASKING, CGEOMETRY) are effected by the settings under the "Post" tab. I assume this is a bug as you don't really want masks, normals, etc to be adjusted with exposure. Interestingly the ZDepth seems OK.


Best,


J.

9
Jobs / Minmud London is looking for artists.
« on: 2017-08-18, 12:46:00 »
Hello Coronauts,

We are looking for more skilled artists. Come and join a small close-knit creative team working on some of the most exciting landmark architectural projects worldwide. Importantly, you are expected to have good artistic skills and be experienced in creating engaging visualisation work.

Please do not apply if you are not in or able to live and work in London.

studio@minmud.co.uk



10
Hello!

Apologies if this has already been discussed, I didn't find anything through search.

If you use a layered material using masks only the base materials ID appears in the CMash element. This is actually quite useful if you're using it to create a material with different glossiness settings but I would expect it to split the ID's using the masks. I hope this makes sense.


11
Render elements CMasking_Masks and CMasking_WireColor are incompatible with the standalone renderer (There might be others).

We really need CMasking_Masks to work on standalone for it to be useful, currently, we would need to submit a masks job separately which makes things fiddly.


Best,

Josh.

12
Jobs / Minmud is hiring.
« on: 2017-02-23, 15:34:12 »
Job Description.

Minmud London is looking for new artists to join our growing architectural visualisation agency. Minmud works with some of the most admired architectural practices on market leading conceptual competition developments worldwide. Minmud is an art led studio which places an emphasis on creating visually engaging work.

Prospective candidates should demonstrate an understanding of composition, colour and tone. They should also show that they are proactive and willing to learn.

We are currently looking for junior and middle 3D artists with appropriate experience and skills.

Candidates must be able to work in our London office.

No recruitment agents.

www.minmud.co.uk
studio@minmud.co.uk


13
Resolved bugs / RFW crashes when saving while rendering.
« on: 2016-11-30, 10:59:54 »
Hi guys,

Apologies if this has been mentioned already, I di have a quick look!

We render using Deadline and sometimes we want to make an in progress save of a render. If you are browsing for an output filename and the RFW updates then the renderer will crash. Let me know if anything is unclear.


Josh.

14
General Discussion / Deadline task time outs.
« on: 2015-12-18, 11:09:08 »
Hello all,

We're rendering over Deadline and Corona tasks sometimes timeout. By default deadline kills tasks that don't talk for over 8000 seconds (133 minutes) however Corona seems to render a pass every six or seven minutes and the task runs for four hours quite happily before being stopped. Simple fix is to increase the task time-out but what is causing this and what is the correct way to fix it?

Thanks,

J.

15
I need help / The request code was not recognized.
« on: 2014-06-07, 14:07:31 »
Hi,

trying to activate Corona but I get this error on the license server

"The request code was not recognized. If you were invited to daily builds, see the daily builds section on the forum."

How do I fix this?


Thanks,


Josh.

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