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Topics - quizzy

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1
Bug Reporting / max crash when rendering
« on: 2019-11-19, 12:26:34 »
either with interactive or offline rendering, max just crashes. I dont know what is going on, but here are the log files:
max2017 and corona 5


Total: 0, actual: 0   CoronaMax invoke
Total: 0, actual: 0   Current FPS: 0
Total: 0, actual: 0   IR_DEBUG: Node stats: 8865 0 0 0; Times: camera: 5 scene: 1522 frame-frame: 118452;
Total: 0, actual: 0   RenderHandler:: render thread invoke
Total: 428, actual: 428   REPORT: unchanged: 0, Prim: 2857, Inst: 0, Mtl: 0, Env-tentative: true
Total: 428, actual: 0   Core::renderFrame before onFrame
Total: 3114, actual: 2686   Core::renderFrame after onFrame
Total: 3261, actual: 147   TreeScale built: nodes 268627, time 145 ms
Total: 3261, actual: 0   CoronaCore:RenderFrame: after directLight
Total: 3261, actual: 0   CoronaCore::renderFrame: after GI precompute
Total: 3261, actual: 0   CoronaCore::renderFrame: before render

And:

2019-11-19 12:20:18  Parsing scene
2019-11-19 12:20:18  ====RENDER STARTED====
2019-11-19 12:20:18  Core build timestamp: Nov  5 2019 10:01:23
2019-11-19 12:20:28  SYS INFO:  OptiX Version:[7.0.1] Branch:[r436_08] Build Number:[27108309] ABI Version:[22] CUDA Version:[cuda100] 64-bit  Display driver: 436.15 Devices available: CUDA device: 0     0000:08:00.0     GeForce RTX 2060     SM count: 30     SM arch: 75     SM clock: 1830 KHz     GPU memory: 6144 MB     TCC driver: 0     Compatible devices: 0     RT core version: 10 Peer-to-peer islands: {0}   
2019-11-19 12:20:28  Parsing scene took 9.965 seconds
2019-11-19 12:20:28  Calculating displacement
2019-11-19 12:20:28  Preparing geometry took 0.188 seconds
2019-11-19 12:20:28  Preparing geometry
2019-11-19 12:20:31  Embree: memory usage: 460.6 MB. Total embree build time is 2372ms, top level commit took: 5ms. There are 2857 embree geometry groups, 6053 instances, 2851/0/0/6 tri/animTri/hair/custom objects
2019-11-19 12:20:31  Preparing geometry took 2.496 seconds
2019-11-19 12:20:31  Preparing lights
2019-11-19 12:20:31  Preparing lights took 0.146 seconds
2019-11-19 12:20:31  Rendering initial pass

2
Bug Reporting / BUG: Batch render issues
« on: 2018-12-13, 10:08:34 »
rendering multiple camera's with render elements can give me grey outputs of the main beauty pass. And the bloom and glares are grey as welll.  See attachment for pixels

3
The CoronaMultimap does not show in the CmaskingID render element when set on MaterialID. I would expect the different ID's to show in the same manner as if I would have put a "proper" MultiSub Material on the object.
right?

4
the cmaskingID element looks half element-ish and half diffuse-ish.

Tech info:
3dsmax 2016
corona 1.7
Distributed Rendering through batch render.

5
I need help / unknown system exception
« on: 2016-12-09, 12:05:44 »
after startup of max2016 with cor 1.5:

-- Error occurred during fileIn in "C:\Program Files\Autodesk\3ds Max 2016\scripts\startup\CoronaRenderer_InitScripts.ms"; line number: 104
>> MAXScript Auto-load Script Error - C:\Program Files\Autodesk\3ds Max 2016\scripts\startup\CoronaRenderer_InitScripts.ms Exception:
-- Unknown system exception <<

 any thoughts?

6
Resolved bugs / Parsing the scene
« on: 2016-03-17, 15:23:44 »
I have multiple scenes where the render hangs on Parsing the scene. I can wait forever and it wont stop parsing. I need to end 3dsmax, and open the autosave every time. This is pretty anoying. Is there anyone else having this?  And is this on the top of the bug resolve list?
I am a fond user of corona but this is a big GRRRRRRRPPUMPPPFFF and ARRGGGHHHGGHGHH for me...

btw, its totally random

7
General Discussion / great read: The state of rendering
« on: 2013-07-18, 12:08:07 »
great read for all ya'll rendering renderers:

http://www.fxguide.com/featured/the-state-of-rendering/

8
General Discussion / renderfarm anyone?
« on: 2013-07-17, 21:41:07 »
Anyone know of a render farm that has alpha 5 running (max2013) or is able/willing to install A5. I might need a farm solution soonish. I have budget so unlike Corona it does not have to be free... ;-)

9
Resolved bugs / A4 vs A5 bump maps
« on: 2013-06-15, 16:09:43 »
The bump map value in A5 has lots more impact as in A4, see attached image

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