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Topics - samuelAB

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General Discussion / Corona & Unity
« on: 2018-02-05, 19:19:25 »

Autodesk is going to focus on bringing Revit and 3ds Max applications to Unity for rendering, VR and AR. I was wondering if Corona is putting any focus on rendering ad light baking for Unity?

I am mostly interested in using Corona for Revit, but right now that means Corona in 3ds Max or Unity. Thanks!

I've written an article that details how to create 360 rendering for the GearVR in 3ds Max, using Revit models.

Any feedback is appreciated! I hope you have fun creating these images!

I need help / HDR image results
« on: 2016-08-23, 22:48:58 »
I was wondering if it would be possible to have a baked HDR image?

I do not mean an image that uses HDR lights, but an image with a very high highlight compression. Even when I put my Highling Compression at 999, the surfaces lit by the sun are pure white and I cannot see the texture underneath.

I was thinking of making two or three renders of each lightmaps at different exposures and making an HDR image from them in Photoshop, but that is very cumbersome. Did I miss a setting that would allow to render an HDR image?

I've attached two images showing an overblown area at different exposures.

I need help / Baking Shadows and Lights
« on: 2016-08-23, 19:10:05 »
When I try to bake a "Corona_Light" map in Corona, it turns out as pure black. Is there a special operation that needs to be done for this to work?

It would also be nice to have access to baking some of the elements from the "Render Elements", such as indirect lighting and shadows.


General Discussion / GearVR 360 panorama best practice
« on: 2016-08-11, 18:54:08 »
I tried making a 360 render for the GearVR with Corona, but I put the headset on and it did not look right. I was wondering if anybody did this successfully and what setting they used?

I applied the camera modifier, the projection type is spherical.

The spherical VR mod is on. 70mm for eye separation (GearVR IPD) and focal point for eye converge distance.

Any help or best practices would be appreciated.

I need help / Baking Problems
« on: 2016-05-18, 23:07:08 »
I've tried baking textures with Corona, but I am getting a few errors.

The progressive render seems to stop very quickly, so the quality of the image stops getting better. The time limits are not respected, so it seems to render forever and I have not been able to render a final image yet.

Any baking tips are appreciated.

I've attached my settings

I am using 3ds Max to link a Revit file, so it provides me with up tp date photometric lights.

The Material and Light converter does not (seem to) convert Photometric lights to Corona lights and support has been touted for photometric lights. However, I am finding that linear or rectangular photometric lights do not emit in a linear fashion.

Would it be possible to fully quickly convert these to Corona Lights?

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