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Topics - savat

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Hi all, my question is related to a blurry effect of displacement in complex materials using some maps like randomizer, distance and triplanar.
An example:

- I create a ground material using PBR maps as bitmaps/randomizer textmap to avoid ripetitive patterns/triplanar map to obtain the better UV from non planar shapes;
- add other ground material with different maps (i.e. grass for orizontal faces, rock for vertical faces, mud for road tracks);
- blend all materials in a layered material using other procedural maps like just mentioned AO, triplanar etc.

Now, with all these blending steps I loose sharpen displacement behavior.

How you prevent this? Or better...do you use different procedures to obtain better results? Thanks in advance.

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[Max] I need help! / Layered material issues
« on: 2023-07-19, 14:52:55 »
Hi, I tryed to blend 2 materials by layered material and a mask.
Unfortunately AO map ("only other objects" option) not works properly whit displace outputs (blend all layers) and triplanar maps. If I use any other type of "procedural" maskyng (e.g. a distance, a cellular etc.) all goes like a charm.
Corona 10 here.


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Hi, is that comparision right?
I'm not shure because of the corona output looks too dark respect to original textures and playing with gamma intensity  breaks jpg tests.

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