Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Romas Noreika

Pages: [1]
I need help / Windows 10 PRO 64 BIT - PAGE FILE
« on: 2019-10-24, 17:20:15 »
Hello there,

maybe someone could explain me about the page file a bit. Read a lot on the internet and everyone has their own different opinion and at that it looks that no one knows exactly how to work with it.

So my my PC Specs are:

CPU: i7 10 core
RAM: 128gb corsair
GPU: Titan XP

So I know that OS page file has to be somewhere 1.5x bigger than your RAM.

Is this true or not and how it really works? Mainly I work with 3Ds Max, Vray, Corona, Photoshop. And there were times that I was using 105 GB of ram on rendering.

Please do not write messages likes why do you need so much RAM etc etc. :D I have my own purposes.

Thank you very much guys.

I have a question:

By any chance there is a way to exclude or include a specific light in volumetric/fog mtl?

For example: I have a scene with 5 lights. 1 SUN and 4 Artificial lights. I only want that the fog/volumetric mtl would work with SUN ONLY. Fog mtl will not take 4 artificial lights in to consideration.

If it did not made sense let me know :)

If it did please let me know if it is possible.?

Thank you,


Romas Noreika

General Discussion / Corona Mirrored HDRI Correct or Wrong?
« on: 2019-08-16, 16:01:39 »
Does anyone know what is the deal with flipped hdri reflection? Same hdri same scene same glass mtl same camera settings. Left is corona right is fstorm.

So I did put my name in red on hdri. Loaded in corona and fstrom. When I was looking directly into hdri with camera, with corona my name was written backwards. But in a mirror it was written correctly.(Which I assume is the correct way)...

With fstorm did not matter if I look at the hdri directly or in a mirror my name was in a correct orientation. ROMAS and not spelled backwards.

So in this example(attached) you can see that reflections are different but it has the same scene setup. Even the shadows are flipped.

Does anyone know anything in regards to this situation? So which way is the correct way? Is Fstorm is doing this right or corona. I assume corona is doing it right ;/


What do you think?

Off-Topic / A CAR TYRE - MODEL
« on: 2019-03-05, 10:44:39 »
Hello everyone,

is threre a chance someone has a detailed car tyre model to share on dropbox or whatever?

Something along these lines with a cool rim

I would be really greatfull. :) Please let me know write me here or email me at



Hello everyone,

I have one problem with corona and forest pro Object ID.

So I created a lawn/grass with Itoo Forest Pro. The grass geometry is custom made, but this is not a problem.

The problem is - when I pick Corona MASK element in the elements tab. I sed it to RGB and a checkbox on OBJ ID - which is 1-2-3. So in my case I right click on the forest pro object go to properties and put object ID as 1.

So my MASK element RED channel 1 should show the grass mask. But its rendering it in BLACK. Basically corona obj ID buffer does not see that I set 1 obj ID on the grass/forest object.

Is it that forest pro is not suported in corona elements or how does it work? Or should I just go on the object that I am scattering it and select the ID there first.

I am a bit lost. Please help :)

General Discussion / CORONA 3 NVIDIA AI Denoiser
« on: 2018-11-23, 21:04:15 »
Hello there everyone,

I have a questions just downlaoded Corona 3. And testing out the AI Denoiser.

So it works only with normal rendering right?

When you press interactive button it does not apply correct?

PC Specs: 128gb ram DDR4
Geforce Titan XP
And i7 CPU 10 core.

Please confirm that if you can :)

Thank you very much.

I need help / Corona Glare
« on: 2018-10-01, 13:15:11 »
Hello guys,

I have small questions here regarding corona GLARE.

Is there a way to give some kind of dispersion in corona glare? Something like in my example attached. This glare can be achieved in FStorm. I am not proposing FStorm. I am a full user of Vray and Corona.

I am just asking is it possible to do something similar?

General CG discussion / Max Standart shaded mode problem.
« on: 2018-02-09, 16:33:20 »
Hello there everyone. I am using 2017 max 64bit. GPU: Titan X pascal. Latest drivers.

I am getting same problem as this guy does, basically in standart shaded mode I get transparent objects with visible lines ;/

Does anyone know how to sort this out? Max is runing on directx 11. Nitrous.

I need help / Layered Material - Problem
« on: 2018-02-09, 10:55:34 »
Hello there everyone,

I have this issue with corona layered material.

Really simple - I am creating a beach scene.

So material setup really simple: Corona LayeredMtl. The base mtl has a DRY sand with displacement and the second material below has a WET sand (no displacement)

And I am masking these to with a map channel 2. Black and WHITE MASK.

When I press render I can see the dry and wet sand blending fine. But the whole plane(beach) is using displacement from the base material. Even the wet sand area has displacement. (AND IT DOES NOT)

Its like its working with the duffuse and such but displacement is only working on the base material. ;/

Can anyone help how to solve my problem.

How should I approach this situation.

I want the dry sand displaced and the wet sand becoming FLAT. (no dispalcement)

Thank you.

Gallery / BATHROOM DESIGN 2018
« on: 2017-11-12, 15:23:10 »
Hello everyone,

hope you are all doing well. :)

I would like to share my recent project called - BATHROOM DESIGN 2018

Something that I have designed on my free time. And rendered in corona of course :) An amazing tool for rendering.

I would really like to hear what other people think about this project or maybe have some tips how to do things better.

Thank you very much for you time.

For high resolution please check my website:


Romas Noreika

« on: 2017-09-15, 12:01:34 »
Hello there,

this thing that I have to get off my chest.

The purpose of using a HQ HDRI versus just corona sun+SKY.


I did some tests simple scene nothing special just to see how the lighting works and the shadows are behaving.

I did put a high quality HDRI from and mediterraneanlight.

the thing is I was able re-create that effect and that lighting of a specific HDRi with just corona sky and sun controlling them together almost 95% accurate.

Which I have never was capable to do with VRAY sun and sky. Vray sun and sky works a lot different than corona sun and sky. Its just not the same thing.

So I am in a cross road now. I can use Corona sun +sky for the lighting and I can put whatever HDRi map in the reflection, refraction, direct visible slot. For nice reflections.

+with sun+sky you have a lot more control regarding animations sunrise - sunset and so on.

Anyways - I would like to know what is your opinion on this one regarding ONLY CORONA sun+SKY VS HDRI.

Because corona sun+SKY is a very good quality HDRI alike replica. With very nice easy controls.

I am just curious what other people think or have to say from their own experience.

Hello there,

Just wanted to ask for rendering images from 10 000 to 25 000px with corona.

What Render settings should I tweak? Because in a 15k image you can introduce noise, that will not be seen that much. Because its a massive image and it will be printed o a massive wall or fence. With for example 72dpi.

For example to do it with vray is very easy. Just lower the MIN MAX in iraddiance map for example -8-4 or even higher and lower down the color threshold to 0.03 or 0.04 ant it will render it blazing fast.

What about corona. I am on corona 1.5.2

I have 128GB of ram DDR4 2400. MEMORY is not a big problem for me.

Let me know guys, thank you very much.

« on: 2017-03-11, 19:26:21 »
Hello all,

I would like to share my personal project kitchen design. Max, corona, PS. C&C are always welcome.

« on: 2017-01-04, 17:32:17 »
Hello everyone,

I started using corona after 9 years of Vray.

And I noticed one big issue with corona light plane,disc,sphere does not matter which shape it is.

So it has:

Visible Directly
Effect Reflections
Effect Refractions
Oclude other lights

So for example. Lets just say I have a quite big room and only one pendant light in the middle of the room. A put extra 2 corona planes just to push some more light in.
So I remove visible directly and oclude other lights check box. So what do I get? I get a nicely light scene, with speculars on my materials from those lights and everyhing.

But what I also get an ugly reflection in the mirror of those two corona light planes. So thats fair enough - I go to those corona lights and turn Effect reflection OFF. And there I get no ugly reflectionin the mirror of them.

But I did notice another thing that I am not getting those speculars from those two planes anymore. The materials became flat and dead. And corona light does not have a checkbox called effect speculars.

Basically if you turn OFF effect reflections you are loosing all the speculars at the same time. Which to me sounds weird. Is there a way to seperate reflections from speculars with corona light?

Thank you very much.

Pages: [1]