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Topics - aaouviz

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1
General CG discussion / SiNi software alternatives
« on: 2019-06-06, 10:43:23 »
Hi All,

So last year I subscribed to SiNi softwares all access package. It's nice but in the following months I've found myself using only 2 functions regularly: Camera Lock/Unlock and the Pivot tool (which lets you one-click-move the pivot to any of the top/middle/bottom corners and centers.

Rather than pay the large fee each year for these now necessary tools, does anyone know of any replacement plug-ins I could use for these 1 click functions?

Any tips appreciated. Thanks!


2
Resolved bugs / Corona uvw randomizer doesnt work with noise
« on: 2019-05-07, 07:11:08 »
As described in the title: uvw randomizer doesnt seem to work with noise map. Is this known? Am I doing something wrong?

Thanks.

3
I need help / Basic Scripts
« on: 2019-05-07, 06:57:38 »
Hi All,

I'm a total noob when it comes to scripting (or anything advanced in 3ds max, tbh)... So apologies for the query

I'm wondering how I might go about either finding or somehow creating a script that when activated toggles (either on or off) the Corona Global Volume Material.

I've recently started using Pulze scene manager (from half a days usage I can recommend, despite 1 crash). In some views I'd like the scene to have fog, other scenes I'd like it off. I don't think Pulze has the ability to toggle this option other than saving and loading render settings or - as I'm hoping to do - with a script.

Any tips or pointers much appreciated!

4
Hi All,

I have a bit of a strange query:

I render out a lot of sketch renders for architects. They often want ghosted silhouette people in the views. I usually either just Photoshop these in, or more recently, I put 3D people in the max model and render a 'render-selected' pass to get an alpha to then put into Photoshop. This is usually pretty easy and fast. However, I'm wondering if I can do it in a single render?

My query: During my final render, can I somehow have the 3D people completely invisible (ie; opacity set at 0) but render out an element that still shows these objects?

Any tips appreciated! :D

5
Jobs / Modelling job
« on: 2019-03-20, 06:07:44 »
Hi All,

I'm not sure if Corona forum is the best place to advertise here or not, but here goes:

I need help modelling a project I'm working on. It's an exterior only of an existing building, approx 2,500sqm. The CAD file is set-up with various floors (double storey civic building only), with elevations and sections. Additionally, lots of photos are available of the building. It doesn't have to be 100% accurate, and the detail doesn't have to be super high either. The most important thing is that it's vaguely representative of the actual building and surrounding landscaping (ie; benches, ramps, roads - no landscaping needed) and that you use a good system of layers for different building components.

Preferably the modelling would be done in either Rhino3D or 3DS Max. The timeframe is approx 1 week, and the budget is approx 400-500eur total.

If interested please PM me here with any relevant screenshots of previous modelling work (with layer system in view too, if possible please) and any other relevant work.

(If you know of a better place to advertise this work, please let me know).

Thanks!

EDIT: THIS TOPIC IS NOW RESOLVED. THANKS FOR ALL QUERIES

6
Jobs / Freelancer needed for simple interior set
« on: 2019-03-13, 09:01:09 »
Hi all,

Sadly, as a solo freelancer I'm unable to accept all my clients work.

I've got a job on offer. It's 4 apartments, (all basically the same furnishings/style, similar styling and layouts) each with 3 views (2 of which are variations showing a Murphy bed up/down). All the joinery, curtains, furniture, fixtures, wall colors, tiles etc are already specified so there is very little to do in terms of hunting for appropriate bits and pieces.

A PDF plan is supplied but no 3d, the interior spaces are simple (extruded walls with flat floor and ceiling). Camera Views are suggested but not concrete.

In total there should be approx 13 renders (so 3 of each apartment plus a bathroom render). The apartments are very small so although 13 sounds a bit daunting it should be fairly straightforward. My clent has written very clearly all the required info so you should be able to begin immediately.

Lighting/time of day is your choice. The renders should be probably 2560x1440 (maybe 4k but probably not).

Deadline is approx 2-3 weeks from today. Happy to supply more info if needed.

If you're interested please PM me asap (hopefully with a very rough quote). Thanks!

7
I need help / Best option for video animation output?
« on: 2019-02-08, 11:13:18 »
Hi All,

I'm looking for the easiest possible way to collate and export animations. I render the individual frames (usually PNG or JPG) with Corona (obviously) and usually collate the frames in After Effects. However, since quite often I'm not doing any editing of these animations, AE seems too convoluted to use for such a simple process.

Does anyone recommend any software or service that will suit my needs? I'm looking for something simple that will convert hundreds of frames into a video file (usually exclusively for use on Instagram).

Appreciate any feedback!

8
Resolved feature requests / Color Correction
« on: 2019-01-18, 10:52:45 »
Just out of interest; why does the Corona Color Correction node not have the capability to change the hue (similar to the slider in default 3ds max colour correction)?

What am I missing that means we can't do this?

9
I need help / Scale and Corona
« on: 2019-01-17, 10:34:06 »
Sorry if this is more of a 3DX max question...

I work exclusively in MM (millimeters). So often when I buy a 3d model and open it, it's in CM units. Therefore I get the 3DSmax dialogue asking to adapt to the files scale or re-size it to my system scale. I almost always of course choose to have the model re-scaled to fit my MM.

My query is; do the Corona materials (or any materials) get automatically re-scaled in this process too? Or do I need to fix these myself?

Any tips appreciated.

10
Bug Reporting / Corona Distance Map + Cscatter
« on: 2019-01-11, 10:58:53 »
Hi All,

Apologies if this has already been reported/queried...

I'm finding that using corona distance map in the scale map of a corona scatter only works when the scattering is set to "2D - On surfaces". It does not seem to work when scattered inside volume or on splines. Why is this? Is this a bug or a known limitation? What can I do to get this to work as expected?

Thanks.

11
Feature requests / Lightmix should correspond accurately
« on: 2019-01-04, 10:14:25 »
Hi all,

Can the Lightmix 'colours' in the VFB accurately correspond to the actual colours/temperatures of the lights?

This seems like a no-brainer to me. It would make the Lightmix feature easier to use and more powerful. Understandably, the Environment slot is a bit more tricky to deal with, but with regular lights, or basic environments it's current incarnation seems counter-intuitive.

Hope this is clear. Looking forward to feedback on this request...


12
General CG discussion / Hello Estonian 3D artists
« on: 2018-12-17, 08:30:11 »
Hi Guys,

I know there are a few Estonians occasionally using the forum here...

I'm slowly organizing an Estonian 3D Artists group over on Facebook. If you haven't already joined, please do.... we're currently arranging our second get-together sometime next month.

So far it's been great hearing from other local 3D artists about their stories, software and so forth.

(I hope I'm not bending any forum rules here with this little group promotion? If so, I apologize profusely!)

See you over at 3D Rendering Estonia: https://www.facebook.com/groups/2100811730151011/

Aitäh!

13
I need help / Turn off reflective caustics?
« on: 2018-11-29, 08:58:03 »
Hi All,

Is there a simple 'on/off' switch for such an effect (the light reflecting onto the floor from the metal, see attached picture)? From my research I should change the MSI to reduce it, but I don't think it actually completely removes it?

I have a bathroom scene with lots of lights, lots of chrome, and therefore quite a lot of unwanted fireflies...

Cheers,

14
I need help / Simple interior lighting
« on: 2018-11-28, 09:01:08 »
Hi All,

I'm currently working on a set of bathrooms which the client wants rendered at 7k. I've never done 7k before, so I'm trying now in my early development to optimise the scene as much as possible.

I'm wondering, if I replace the door (behind the camera, only seen in detailed reflections) with a corona rectangle light as the main source of lighting, is this workflow 'acceptable'?

Attached are two quick tests. The quicker one is with the rectangle corona light (set at intensity of 1), the longer one is with basic white Corona environment. Both of these are the only source of light in the scene. (53 seconds vs 2m)

Although the rectangle light was a lot quicker (and supposedly has lower noise), there is a lot of visible noise in the reflections - most noticeably the shower faucet. Obviously, I'll be adding more lights (probably only mostly strip and ceiling lights - corona lights, hopefully no emissive materials). The noise does seem to disappear when I do zoom renders.

Any feedback appreciated. Should I, for some reason I'm unaware of, not use the rectangle light workflow? Thanks!

15
I need help / Batch load textures with real-world scale?
« on: 2018-11-26, 13:22:33 »
When using the CoronaMultiMap, is it possible to somehow use the 'Batch load textures..." feature in a way that I don't have to then individually enter the real-world scale for each map? This get's a bit frustrating when I load 10+ bitmaps and have to enter the height and width manually for each...

Apologies if this has been queried before (I have a feeling it has!)...

Any tips appreciated. Cheers,

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