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Topics - Hilmar

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I need help / glass translucency for light
« on: 2019-08-01, 16:06:31 »
I try to use a frosted glass cylinder, surrounding a lightsource.
But the resulting shadow, on the wall acts like there is no light. It is just a flat shadow (left side of the attached Image).
Shouldn´t the shadow be lighter at the height of the lightsource?
Is there a checker I missed to check in the glass material, maybe?

Thanks in Advance for your help

I tried to Setup a new material and used Maps in real world scale with the correct sizes for height and witdh. In the Bitmapnode it Looks ok, but as soon as I nudle em into a MIX or Composite node, the preview seems to be scaled in a wirred way.    After reloading the Material, the Bitmap nodes as well look wrong in small size preview, but in bigger size they are Looking ok again (Marked in blue).
And as you can see at the Image, the Material Previewball itself Looks wirred as well.

Any idea?
I use MAX 19 and did no update. It worked fine till I istalled Corona4 last week, so it might be something with this?
Maybe you have heared About this and could give me a hint how to solve this issue.
Thanks in Advance.

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