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Topics - Polymax

Pages: [1] 2 3 ... 5
3
Gallery / Log House
« on: 2016-02-05, 12:49:26 »
My latest work

4
Gallery / Zeppelin
« on: 2015-12-14, 20:51:50 »
Simple art work :)

5
Hello to all!
Here link to a chat: https://join.skype.com/cPYt7TYlxMKC
Main rules:
1. Only english
2. No politics
3. Mutual respect!

6
Gallery / Simple modeling & objviz)
« on: 2015-08-26, 15:43:16 »
And spec. for Coronauts this model for free use(please do not share and do not resell) : https://www.dropbox.com/s/5w99j429g88ykdq/office_set.rar?dl=0

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Gallery / My Full CG Showreel some shots rendered by Corona
« on: 2015-01-07, 20:41:57 »
Hi everyone!
First shots (The car) and last (The rock) - rendered by Corona. Other - older works..

8
Resolved feature requests / IES path
« on: 2014-10-15, 21:55:14 »
It would be nice to be able to clean the path of IES file in the light source.

9
Resolved bugs / 09/0/2041 bug with reflections
« on: 2014-09-10, 11:17:57 »
09/0/2041 bug with reflections.
This build clipping the reflections.
Comparisons here:
https://www.dropbox.com/sh/eqbxrbz0tf1yq3z/AACJ86SFSHpquiJsaqFu5Q7ia?dl=0

10
A7/A7.1/ DB06082014 CoronaConstant (CoronaLight without emmiting) is not reflected.
Conditions:
1. Directly reflect (not through glass(refractions objects)
2. Use Corona Sky in env.slot with default intensity

11
Build timestamp: Jul 21 2014 19:04:41

If object "A" include object "B" in include/exclude dialog (Corona AO map), then object "B" can't include Object "A" in own CoronaAO.

12
Gallery / Discovery
« on: 2014-07-01, 20:56:37 »
Modeling: Zbrush(rock)/ 3ds max/ Marvelous
Texturing: Mari
Lighting/Shading: Corona renderer
Post: Nuke
Scene has: 1.75 billion tris, No proxy
Parsing time: 25 sec
RAM used: 10Gb
Render time (overnight))

13
Resolved bugs / Build timestamp: Jun 18 2014 bug
« on: 2014-06-19, 11:59:13 »
A Simple scene (attached). Teapots are instances. If make unique or rotate then bug disappears.

14
Resolved bugs / Build from 21-05-2014 DR bug
« on: 2014-05-23, 11:04:42 »
Build from 2014-05-21
Render stops spontaneously after receiving information from the render nodes.

15
Resolved bugs / build from 27-04-2014 proxy bug
« on: 2014-05-20, 20:53:53 »
In this build (27-04-2014) proxy incrementally devour memory at each subsequent rendering.
And in comparison with alpha 6, efficiency proxy in build from 27-04 to 28% less. (requires more memory to render the same scene)

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