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Messages - Ondra

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1
Have I understood correctly that we're getting another seed behaviour change in multimap? It really should be made as stable as possible and never touched again since this way you can't rerender old projects without problems... this has happened 2 or 3 times in the past and it really caused headaches with old projects. Sorry if I misunderstood.
Hi,

So yeah it has changed in v6. This was part of some wider optimisations. Hopefully we can keep these changes to a minimum in the future.

Thanks,

Rowan

Ok.... Can't help but still love you guys :D

We found a way to keep the seed stable, so it wont change in v6 after all

2
General CG discussion / Re: Gamma 2,2 today
« on: 2020-06-05, 09:27:53 »
Matching the monitor gamma was done back in Windows 95 times. Today we still use the same gamma, but for other reasons. GPU/monitor adjusts the colors to its specific output curve, but it still expects to receive the input data with gamma 2.2 when sRGB is used. You will get the same result displayed no matter what the physical properties of the display are, if you provide the input data in correct format (which for sRGB includes gamma 2.2). It is a data exchange format now.

3
Daily builds / Re: Improved Sun & Sky model playground!
« on: 2020-05-01, 14:43:02 »
we will consider implementing this as the next step, the first change was due to internal rewrite how sun vs. sky is handled

4
Daily builds / Re: Improved Sun & Sky model playground!
« on: 2020-04-29, 19:32:50 »
altitude and fog will be also added in next iteration...
 you mean in next daily build?
unfortunately not, we are targetting may or june

5
Daily builds / Re: Improved Sun & Sky model playground!
« on: 2020-04-29, 17:33:11 »
altitude and fog will be also added in next iteration

6
Daily builds / Re: Improved Sun & Sky model playground!
« on: 2020-04-29, 16:56:44 »
No disclaimer other than it does not support clouds. We are still running the separate research project on that one.

7
Will the older 2013 compatible versions still be available to use via subscription?
yes!

8
Feature requests / Re: The most wanted feature?
« on: 2020-03-02, 12:35:54 »
We will investigate the diffuse models when doing the PBR, as well as other changes, this is why this feature is currently ranked as the most development-intensive one in our tracker. I cannot tell in advance how the end result will look like and what models it will use.

9
Feature requests / Re: The most wanted feature?
« on: 2020-03-02, 09:25:39 »
Removed the previous tempban on jviz because some people pointed different interpretations of his post, so it is possible I misunderstood it as attack on romullus.

So nobody is tempbanned as of now, but please be nice to each other.

10
Feature requests / Re: The most wanted feature?
« on: 2020-03-02, 09:11:42 »
Changes on the roadmap are because we had a hackathon with chaosgroup guys and found several of their technologies useful - new cache that is more stable in animations, adaptive dome light sampling, and bloom&glare effect that is better looking, more customizable, and also significantly faster. The sky model is result of independent research.

The only downside is that we will probably not make the PBR material on time for v6 release. I am still not expecting the PBR material to cause any sort of revolution, Corona material is 90% there. I am worried that when we finally release it, people will still be disappointed, because it will not make their images magically better.

I will not address the ridiculous conspiracy vray theories. If there is somebody not burned out by dealing with entitled fanboys, please do it for me ;).

11
Feature requests / Re: The most wanted feature?
« on: 2019-11-12, 13:00:32 »
renamed. It is indeed not that often requested when we talk to people...

12
Feature requests / Re: The most wanted feature?
« on: 2019-11-12, 12:42:36 »
Aren't there more possible features to choose from? I kind of feel that there were several interesting requests in "feature requests".

feel free to nominate them for the voting ;)

13
Feature requests / Re: The most wanted feature?
« on: 2019-11-12, 12:42:21 »
This PBR mat option - does it mean simply adding roughness, metalness slots to existing Corona material, or it's something more fundamental, like sheen, clearcoat and other goodies, that's often advocated by Juraj Talcik? I have one vote left and don't know where to cast it :]

It is new material. It is not THAT fundamentally different from current Corona Mtl, you can think about it as changing the way controls are preserved and adding multiple tweaks at one time (roughness/glossiness switch, new diffuse BRDF, sheen, ...)

14
Feature requests / Re: The most wanted feature?
« on: 2019-11-11, 20:06:17 »
Version 5: removing better displacement and memory optimizations, resetting votes counts

15
Did you try current v5 RC? There are some optimizations, in our heaviest scene, the parsing time was halved

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