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Messages - NicolasC

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General Discussion / Re: Corona To Unreal work flow?
« on: 2019-10-14, 14:28:43 »
Hello Philip,

Datasmith maybe ? so far, I reported only one problem to Epic, regarding Real World Scale option not exported correctly (whereas it's ok with VRay).

Wow ! great to see some of your work again, Alex ! Funnily enough, I was precisely tidying up my bookcase a bit this morning, and quickly went through your The Third and The Seventh book ... time has passed, still masterpiece ;) I can't wait to see the final version of this ad !

Best regards.

Hello James,

Thank you for pointing CProxyLister,  but I didn't want a lister for several reasons. Essentially, too many proxies on the projects I was working on, so I thought a lister wasn't the good approach. The good thing IMO is maybe to use both scripts, depending on users' needs ;)

Hello :)

- Added dropdown list for animation modes
- Added Frame Offset and Speed Multiplier settings

Hi, Is there an option to select all corona proxies?
Please apologize my lack of answer so far, I've been nearly one year AFK, or at least, away from CG stuff :P
Good idea,I'm adding this one on my to-do list.



Little update for this little tool :)
- changed default to Selected Proxies
- added Enable Animation option
- added Keep in Memory option

- handling of the various animation modes
- select all CProxies

Cheers !

Feature requests / Re: VFB - region activated
« on: 2018-07-27, 10:53:56 »
Ok, thanks again :)

Feature requests / Re: VFB - region activated
« on: 2018-07-27, 09:44:50 »
Ahhhhh nice one, Frood ! thanks A LOT for sharing this.
RL guys - any chance to include this for future Corona releases, please ?

Cheers :)

+1 for me as well :)

Feature requests / VFB - region activated
« on: 2018-07-26, 16:59:51 »

A little but annoying thing in VFB region rendering that would be great to solve. Let's say you work on a scene, using region rendering to check things here and there. Then you save the scene, close 3dsmax, and reopen the scene later, open the VFB, region rendering is greyed out ... no way to know if it's activated or not. So you have to run rendering to discover region rendering is actually on, which can often be annoying to say the least. Please guys, would it be possible to either:

- make region rendering controls available when VFB is run for the first time in a scene, so that we can set it off before rendering if needed
- or display a warning message like "Region rendering was left activated, do you want to keep it on ? with Yes button (-> it stays on) and No button (-> it's set off)

What do you think ?

Thank you.

Corona Goodies! - User contributions / Re: CoronaCam Lister
« on: 2018-07-18, 10:16:16 »
Hello Christa :)

Thanks A LOT for sharing this, I've waited this for a long time ! I was an heavy user of VRay Cam Lister when we used VRay in prod, and a cam lister for Corona was greatly missing ...


Feature requests / Re: New Corona toolbar improvement
« on: 2018-07-11, 12:05:11 »
Not to mention the (sorry guys...) horrible UI.
Agreed as well. IMHO, the "unofficial" toolbar is much clearer.

Hello :)

I managed to find some more time to spend on maxscript, and reworked this tool a bit.
New in v1.11:
   - removed progress bar which was buggy and not that useful IMO,
   - Added PointCloud mode density control, interactive with Selected Proxies mode. Display Mode will automatically switch to Point Cloud if set to another mode. Also, Density is limited to values 5/20/50/80/100 on purpose, please tell me if you find it's ok or stupid :)


Feature requests / Re: New Corona toolbar improvement
« on: 2018-07-10, 15:48:42 »
Hello there :)

Are there any future plans to improve the Official Corona Toolbar ? sorry to say that, but I'm pretty disappointed by it ... while it globally offers useful things, it's not as complete as the unofficial one. Not only for light type creation (my first post), but also for the DR and Denoising switches.
Instead of opening Render Setup panel and go to the relevant section to switch DR or Denoising, it's great to have these switches directly in the toolbar. A nice addition would be to get a right-click to open the Render Setup panel in the relevant tab for DR switch and for Denoising switch ...

What do you think ?

Also, on a side note, it seem we can't permanently add our own buttons to it. If I add custom buttons to it, save a custom UI scheme, then my custom buttons aren't present anymore when I restart 3dsmax.

Thank you.

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