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Messages - jetcrow

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1
I need help / Re: AA sampling 1.5
« on: 2016-11-23, 16:36:16 »
That's moire effect. You can try to minimize it by choosing softer image filter and by increasing filtering width in render setup> system tab. But most effective would be introducing of slight motion blur.
Thanx i will try.

2
I need help / Re: AA sampling 1.5
« on: 2016-11-23, 16:35:17 »
I agree with romullus. What's your rendering time per frame? I think that it's too low IMO.
~1 hr per frame full HD.

3
I need help / Re: AA sampling 1.5
« on: 2016-11-23, 14:28:10 »
Before 1.5 i can solve that with internal resolution option. What to do now? Calculate 2x higher images? :)

4
I need help / AA sampling 1.5
« on: 2016-11-23, 14:15:39 »
Hello guys. How are you solving absence of internal resolution option? Its impossible to calculate small details without flickering for mow. So sad.
Any tweaks with GI AA balance are not helps. How should i sample AA now? :(

5
General Discussion / Re: Resolution for GEAR VR
« on: 2016-05-07, 12:42:57 »
Dionysios.TS thank you very much.
As i understand you talk about about corona daily builds or at least 1.4 rc? I have no options you told about in 1.3 oO
We are studying Oculus Rift by using simple examples of everything based on UE4. Now i want to try something stereo-rendered. Whats is a Oculus photo application? We got DK2.

7
General Discussion / Re: Resolution for GEAR VR
« on: 2016-05-06, 14:45:52 »
Guys plz tell more how about to render correct 360 stereo with corona. What do you use to see it on gear VR, oculus rift?

8
Jobs / Automotive modeller
« on: 2016-05-04, 17:44:46 »
Hello all!
Our studio seeking for ninja who can develop a 3d model from blueprints and photos.
Its about brand new model of japan auto manufacturer. Exterior and interior with full details needed + unwrapping for seats e.t.c.
Animation promo would be rendered with our lovely corona.
Plz send your proposition with examples to mr.jetcrow@gmail.com

9
General Discussion / Re: Resolution for GEAR VR
« on: 2016-05-03, 15:49:26 »
good to know thanks :)

10
Gallery / Re: krasivaya: Russian Federation!
« on: 2016-03-24, 15:38:44 »
Dear Sachin, as i understand. Why in yours portfolio album so much works from around the world artists?

11
Gallery / Re: Residential complex animation
« on: 2016-03-19, 20:51:43 »
so the caustics are actually rendered, no fakes?
Yep! its generated as is. By vray sphere lights with 1mm radius and 600 000 generic units power.

12
Gallery / Re: Residential complex animation
« on: 2016-03-17, 14:53:08 »
really wonderful animation... however i felt there was too much emphasis on the fountain than anything else. i thought it was more about the spaces in the residence???... Great Job nonetheless
The goal was to help with sales of the appartments infont the fountains.

13
Gallery / Re: Residential complex animation
« on: 2016-03-17, 14:48:33 »
pretty standard in the Russian style,

In some short's this F-Tools???Great job//
Only a little is not enough life,
people, and etc///
P.S. Sorry, this Ukraine,
Where is that place???
In Kiev???
Glory to Ukraine for this project!!!

No f-tools, houdini only. F-tools have not enought control to make complex animation.
Peoples was no planned because the main actor is fountain :)
Yes, this is Kiev.
Glory to heroes )))

14
Gallery / Residential complex animation
« on: 2016-03-17, 12:33:03 »
Finaly we finish it.
General rendering - corona.
Fountains animation and generation - houdini.
Water rendering - vray.

15
Gallery / Re: Helping friends around.
« on: 2016-03-17, 11:43:23 »
so doomed

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