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Messages - scionik

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1
Daily builds / Re: New bloom and glare playground!
« on: 2020-06-08, 10:51:57 »
Great stuff guys!  is this one based on vray's bloom and glare? or it's internal research from corona team alone?
Yes, it's based on the V-Ray bloom and glare and the UI is reworked Corona-style. :)

That's nice to share Corona Features to V-ray and V-ray to Corona. Eventually, everybody is so happy

2
Daily builds / Re: New bloom and glare playground!
« on: 2020-06-05, 16:29:22 »
I guess I do something wrong but the checkbox is out of order

What do you mean "out of order"? You are not able to check the "Custom aperture" checkbox?

Sorry for the confusion.
And yes, I'm not able to check this checkbox.

There's a checkbox inside the camera rollout of render settings. If you opened a scene created prior to this daily build, you will need to uncheck this box in order to use the new effects.

Got it. Thank you very much

3
Daily builds / Re: New bloom and glare playground!
« on: 2020-06-05, 16:02:19 »
I guess I do something wrong but the checkbox is out of order

What do you mean "out of order"? You are not able to check the "Custom aperture" checkbox?

Sorry for the confusion.
And yes, I'm not able to check this checkbox.

4
Daily builds / Re: New bloom and glare playground!
« on: 2020-06-05, 13:56:30 »
I guess I do something wrong but the checkbox is out of order

5
Daily builds / Re: New UVW Randomizer playground!
« on: 2020-06-03, 05:52:18 »
couldnt really get it to work with using real world size.... anyone else having this issue?

yeah, it doesn't work

6
Daily builds / Re: New UVW Randomizer playground!
« on: 2020-05-28, 18:48:11 »
Great job! I love it. Just tried with rocks material, it works very well with Displacement and Normal maps with UV 1:1...
Didn't test it wit RealworldMasSize yet.

7
Yeah, I know you're working on it.
Thanks for examples

WOW! Looking forward to testing this thing
UVW tiling randomization - prevents visual patterns from repeated tiling

Here are some initial results, but keep in mind this is still a work in progress:
https://corona-renderer.com/comparer/ziomkZ
https://corona-renderer.com/comparer/xUfops

It works with procedural maps too, so you can for example randomize a directional noise or gradients.

8
WOW! Looking forward to testing this thing
UVW tiling randomization - prevents visual patterns from repeated tiling

9
yeah!
+100500
I really need it too.
Could you please add support to this function.

10
oops, thanks

11
Hi guys,
Do you have any plans to improve the functionality of Corona Layered Material?
I mean it works fine with blending Diffuse channel, but it doesn't with Normal or Displacement.

12
Hi guys,
Do you have any plans to improve the functionality of Corona Layered Material?
I mean it works fine with blending Diffuse channel, but it doesn't with Normal or Displacement.

14
I can see the Render Setup dialogue window is "rendering" to long. Redrawing takes a lot of time.

15
Off-Topic / Re: Corona getting a lot of flack
« on: 2020-03-01, 14:49:38 »
just for fun if you can read Russian

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