Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bzuco

Pages: [1] 2 3 ... 7
1
How about this system I've just spotted is a better one than the dual x5650 it's about £30 more expensive?

HP Z600 Workstation 4 x Xeon X5672  3.20Ghz 12 GB RAM
Compare benchmark results here https://corona-renderer.com/benchmark/results   and you can search for additional CPU information (number of cores, max turbo multicore frequency) here http://www.cpu-world.com/CPUs/Xeon/Intel-Xeon%20X5672%20-%20AT80614005922AA.html

2
If you have exactly i5 4460, then 2x xeon 5650 will be roughly 4.5x faster, and your frame times will drops from 20min to 4.5min. and you will be waiting 225 hours for 3000 frames. If you will be rendering on both machines, it will be less :) .
As you mention, your scene is simple, so 24GB RAM in triple channel will not make rendering significantly faster.

EDIT: roughly math, 184hours (i5 + xeons)

3
General Discussion / Re: Too slow to render for animation
« on: 2019-03-26, 12:00:15 »
The xeon E5640 is 9 years old architecture @2.8GHz.  2x E5640 is still slower than one 8core Ryzen 2700x (300€). You will be still waiting days, days and days to render 3000 frames.
Interior animation with just 2 windows is not easy task when you dont want to spent a lot of money on renderfarms.

4
General Discussion / Re: Too slow to render for animation
« on: 2019-03-26, 07:53:32 »
If 100% photorealism is not so important you can use unreal engine or unity to render animation. It will take one or two days to prepare scene(PBR textures, prepare objects for prebake shadows/ realtime GI, set reflection cubes, ...) but you can save a lot of monney and also time. 3000 frames can be rendered in game engines ~ 30min on your computer. GPU is not so important, even office dedicated low end graphics card is enough.

5
Gallery / Re: Autumn CGI Kitchens
« on: 2019-03-25, 12:09:18 »
Excelent, ...except one thing....too much soup in a plate :D

6
Gallery / Re: Cuban Living
« on: 2019-03-25, 12:02:59 »
Lovely colors

7
Off-Topic / Re: Funny images/videos
« on: 2019-03-25, 11:58:23 »
My RAM probably needs replacement.
Reason: fluctuating heart pulse <3

8
Gallery / Re: WTO
« on: 2018-10-18, 08:53:01 »
Great lighting!

9
I need help / Re: Forest pack and corona using 64gb ram+
« on: 2018-10-18, 08:42:40 »
Forest pack is not RAM hungry until you creating millions of instances. Check how many primitives unique.: and how many Instances: do you have in corona render scene stats.

10
I need help / Re: Really slow render for animation
« on: 2018-10-06, 14:53:17 »
Just quick look:

There are no portals in windows, camera is behind glass window, no camera is assigned in forest pack carpet (waste of polygons which are not visible), new light solver should be enabled in render settings if you are using not some but plenty of lights :) .

EDIT1: also backplates with corona light material outside did not help you in terms of reality and speed. Corona sun angle is useless in your example.

11
Hardware / Re: Threadripper 2990WX
« on: 2018-09-16, 18:58:59 »
Nice photo, looks like MATTONI inside loop? :))

12
Off-Topic / Re: How to change Hard drive virtualram?
« on: 2018-09-10, 09:17:59 »
You can choice any HDD/SSD drive for virtual RAM in windows settings. It is not corona related. Just set one swap file on SSD with fixed size (e.g. 16384MB) and second swap file on HDD.
I have 16GB ram and 2x 16GB swap files on two SSD. It works great until my RAM is full and in swap files I have no more than 8GB. Render start a little slower, but after few passes corona make some magic and speed is at full 100%.
Troubles start when I render some scene which put more than 8GB into swap files :))) ...then rendering is slow and there is a lot of reading and writing data on SSDs 300-500MB/s.

13
Do you have also max 2019.1.1 update ? AFAIK it was tiny update for viewport performance which was very bad in 2019.1

"A viewport performance issue for scenes with many poly-meshes was discovered in the 2019.1 update release. We know that viewport performance of 3ds Max is critically important to our users, so we are happy to announce update 2019.1.1 which addresses the problem. We are grateful to our user community for pointing out the issue early, which allowed us to resolve it quickly after release."

14
Gallery / Re: The Icon Residence Animations
« on: 2018-08-30, 12:02:11 »
Actually for first animation it looks really good. Even mix of movie footage with visualizations. I like the camera and overall video editing.
There are some flashing moments on some objects, but nothing terrible :) .What is worse is architectural concept of whole complex...steep garage entrance, weird garden design in the middle of complex, ...but that was not your business :) ( I hope )

Maybe for the future projects...better car animations (timing(0:17 entrance cylinder bariers), speed of some cars), slightly more transparent water stream in fountain, remove road cracks (they look realistic, but are unwanted near new complex of buildings :)  )

15
Try to remove xrefs and you will see if it will be different

Pages: [1] 2 3 ... 7