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Messages - Naxos

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1
Bug Reporting / Re: spots light with multimap
« on: 2019-08-13, 14:19:57 »
@Naxos. I've done the same, and found out, that the beams (Standard VolumeEffect) will render even when the light are off.

So set up your beams with standard spotlight, and set up the actual light with Corona lights.

Would that workaround work in your case?
Not really, because the directionality function for Corona Lights are banned for now : too much noise they give, and i guess it will be fixed / made better in the future.

To prevent a spot to be shown in the VolumeEffect, you have to remove it from the list in the Environment effects ( "8" touch)

2
Bug Reporting / Re: spots light with multimap
« on: 2019-08-13, 10:21:58 »
Hi,

Maybe a stupid question. But can you explain why you need to use the Max lights instead of the Corona lights?

Thanks,

Rowan

It is a clever question :
When you need some directionality for lights (the spot effect), it is way better (faster to solve) to use the standard Spotlight with beam size / falloff.
Also, when you need a projector light : Sportlight is far faster, and fully supported by Corona.
Last, with spotlights you can use the VolumeEffect that is faster (though less nice) than VolumeMtl.

Those tricks are from Corona team (Corona Academy).

For a project, i needed spotlights (with beam) with same parameters, but with several colors, so the CoronaMultiMap is the solution. But not supported in sportlights yet.

3
Bug Reporting / Re: spots light with multimap
« on: 2019-08-12, 17:32:03 »
Solved by the user - it was user error.
Not really : i would like to get CoronaMultimap into standard 3dsmax's Spotlight.
And it does not work : all the spots (instances) get the same coloe.

4
Bug Reporting / Re: spots light with multimap
« on: 2019-08-12, 14:46:33 »
Not in CoronaLights, in Spotlights, but yes, this is what i need.

5
Bug Reporting / spots light with multimap
« on: 2019-08-12, 11:53:31 »
Hello there,
Not really a bug, more an annoying limitation :

I have several spots lights to place (standarts, to use nice volume Fx and directionality), in random flashy colors.
But putting a CoronaMultimap in the Map Prjector slot of the spot does not do the tric, whatever the mode i choose (logically "instance" mode)..

Any idea ?

7
Bug Reporting / Re: 3dsmax Crash when merging scenes
« on: 2019-07-29, 16:17:04 »
Hi,

We are aware of this issue and are looking into it.

Great, thank you ;-)


8
Bug Reporting / 3dsmax Crash when merging scenes
« on: 2019-07-29, 14:30:32 »
Hi there,
Not really a bug, but an annoying behavior.

I'm used to have a Corona IR as my 4th viewport view.
And i DO have to think about to stop it before i drag&drop a max file to merge.
I understand that Corona does not espect for such changes in the polygons list, but if i don't stop IR first, 3dsmax hangs, then crash.
If it is normal that Corona can't handle new polys list when we merge a scene, maybe you could force the IR stop when you know that we are trying to open or merge a new scene ?

Best regards.

9
Gallery / Re: 3D Plans
« on: 2019-07-27, 13:57:50 »
Very nice renders !

10
Bug Reporting / Re: Please, report this problem to us.
« on: 2019-07-08, 17:29:49 »
I had this error, but the render worked anyway.
Just rendering from 3dsmax 2019 (with last hotfix), about 4M polys scene, with lightmix (11 light groups).
Nothing more to tell... Had this error only once.

11
Bug Reporting / Please, report this problem to us.
« on: 2019-07-05, 16:32:57 »
Hello, here is a problem i'm asked to report.

12
Feature requests / Re: Is there any ram used log ?
« on: 2019-06-13, 18:42:37 »
I don't have any current heavy rendering (but still rendering animation for another project).

But i think it was several times the same error, per faulty renderNode.

13
Feature requests / Re: Best viewing for rendernodes
« on: 2019-06-13, 18:40:14 »
Maybe just the params without name :
xx - yy - gb/GB
 for update : xx - passes : yy - ram used gb/GB
And keep the green / red name to see in once where are the errors if any.

14
I need help / Re: Sending sampling mask to slave timed out
« on: 2019-06-12, 19:27:33 »
Many thanks.

15
I need help / Re: Sending sampling mask to slave timed out
« on: 2019-06-12, 18:12:03 »
i've put it to 120s / 2000000 to give a test.

I understand the timeout, but can someone explain exactly what are the max pixels ?

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