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Messages - shane_w

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1
You can use Cinema's render region for this.

-Shane

2
Feature requests Cinema 4D / Re: C4D Opacity Tag
« on: 2019-07-17, 15:40:04 »
Bumping this as it would be a super helpful if Corona could support fading in the display tag.

-Shane

3
@ iacdxb this is only a viable option for VERY simple scenes as you are essentially animating the alpha channel.  Imagine more of a real situation with 10 different objects with ten materials each.  This would require 100 materials to fade out the objects separately.

@ daveclive You will need to render twice with frames overlapping the time you would like the fade to occur.

Example:  frames 0-100 with your fridge frames 70-200 without your fridge > overlap in your video editor and fade them together creating a 1 second frame @ 30fps.

I wish the display tag supported this as it would make some projects so much easier.

-Shane

4
To have a random noise pattern during animation you need to go to Performance Settings > Lock sampling pattern and un check it.  This will give you a much more natural noise as it isn't "stuck" to the screen.

-Shane

5
Do you by chance have a Corona material in your start-up file?  Maybe try saving a new start-up file.

-Shane

6
Corona Renderer for Cinema 4D - general / Re: Fade an object
« on: 2019-04-30, 04:04:31 »
Imagine a product animation like a computer mouse where you are revealing the inner working of something.  You fade the cover away, fade the buttons away, fade the mouse wheel, fade the switches, fade the circuit board.  This creates hundreds of extra frames that need to be rendered, a complicated rendering process or takes, extra compositing time etc.  Fading the objects with Corona would make the process so much easier.

-Shane

7
Corona Renderer for Cinema 4D - general / Re: Fade an object
« on: 2019-04-25, 17:08:10 »
Subscribed...

I am hoping the display tag can be supported or there is a good workaround.

-Shane

8
When using interactive rendering objects with a Cinema Display tag set to zero visibility still render.

Thanks,

-Shane

10
I'm having an issue where objects that are hidden (usually reference objects) are being rendered in the Interactive Render, and in a few cases, in the final render as well.
This seems to happen on multiple machines. Sorry if this is a commonly asked question. I couldn't find anything in the 30 minutes or so i spent looking.

R20 and corona 3 release. Thank you

Hidden how?  I have seen this with instances and layers.

Thanks,

-Shane

11
Feature requests Cinema 4D / Re: C4D Opacity Tag
« on: 2019-03-12, 19:02:59 »
It would be fantastic if the native Cinema Display tag worked with Corona.  There is no way I have found to fade an object out other than using a material.  This is super complex if you have multiple objects with multiple materials that you would like to fade out at different times.  This could require you to make hundreds of materials depending on you scene.

I remember it working in some of the early Alphas but was removed at some point.

-Shane

12
I have also had issues and reported it awhile back.  Post #68

https://corona-renderer.com/forum/index.php?topic=19743.msg125335#msg125335


Thanks,

-Shane

13
Hey devs,

I think it would be pretty cool if there would be full support for Display tags in C4D :)

Right now if you add a Display tag and animate its visibility you'll only see its effect at 100% or 0%. The values in between don't create a gradual transition at all. In geek terms, its either 1 or 0 :)

Oddly enough, C4D exhibits the same behavior in the viewport but rendering with the physical renderer for example totally works as expected.

Oh and yeah, you can animate the opacity on the materials sure but we don't want to have 20 different materials in the scene to animate 20 different pieces right? I mean imagine if you are doing shader dev on a scene like that...

Thanks!

I agree having the visability tag working with opacity would be a huge benefit for me.  It used to kinda work and I think the team remove or disabled it. 

@ burnin that could be a possibility for an extremely simple scene as you posted. But imaging a simple animation with 20 chairs with 10 materials each that you need to fade in one by one.  That is 200 materials you would need to manage.  Rather than animate one visibility tag, copy it to the 20 chairs and move around the key frames to get the fades you would like.

14
I think the short answer is for a still image you really don't need to concern yourself with it.  Corona is so fast I don't worry about it for an animations either.  I just set my passes and render.

-Shane


15
I tied this hack and it doesn't seem to work on my render farm (on a Mac anyway).  I was able to get the .cxr when I rendered the file locally but is doesn't appear the file is saved on a client machine.

-Shane

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