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Messages - MartinBrinks

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1
+1 - really interested in this as well. Just returned to C4D and need this badly for a project starting in a few days.

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Use the link in the first post, which will lead you to Dubcat's excellent post. The preset is at the end of that one.

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I need help / Control multiple image tiling via node
« on: 2017-10-26, 22:36:59 »
I might be overlooking the obvious, but is there a way to control different images' tiling at the same time, like a bump and an opacity map connected to the same material? Maybe via a node?

4
News / Re: Corona Renderer 1.7 for 3ds Max released!
« on: 2017-10-24, 19:53:10 »
Couldn't have been released at a better time, thanks! Are you in contact with the commercial render farms helping them implement it fast?

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General Discussion / Re: REBUS RenderFarm
« on: 2017-10-19, 15:58:22 »
Rebus is working on it at the moment. Good and fast response.

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General Discussion / Re: REBUS RenderFarm
« on: 2017-10-19, 14:29:03 »
I'm using 1.6 Hotfix 3 - and the newest plugins from Rebus.

I'm pushing the same job through on single nodes, and it comes back smooth as a reindeer's muzzle.

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General Discussion / Re: REBUS RenderFarm
« on: 2017-10-19, 13:59:16 »
I'm running into this issue again using distributed render on Rebus. Just written to their support, but it looks like the old problem, right?

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I need help / Re: Any idea how to achieve this ?
« on: 2017-10-16, 11:43:22 »
How detailed does it have to be?

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General Discussion / Re: REBUS RenderFarm
« on: 2017-10-03, 14:06:00 »
No problem at all, just happy it now works. Feel stupid I didn't bring this up myself a long time ago - would have saved Maru et al. from the troubles

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General Discussion / Re: REBUS RenderFarm
« on: 2017-10-03, 10:07:38 »
It seems like Rebus fixed the issue. The banner they had running on their website recently warning about not to render distributed is gone, and I've just run a test render, and it turned out good. Will do some more just to be sure.

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General Discussion / Re: REBUS RenderFarm
« on: 2017-09-26, 13:02:19 »
You're quite right, Maros -  it only happens when using distributed mode. Never made that connection but at least that gives me a solution for how to get the present project through till Rebus implements the fixes.

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General Discussion / Re: REBUS RenderFarm
« on: 2017-09-25, 16:54:21 »
Hi Maru

By notifying do you mean providing a solution or merely making them know about the issue? I'm still running into the issue, and always when stressed like hell (that's how stuff like that works) :-)

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General Discussion / Re: REBUS RenderFarm
« on: 2017-09-18, 16:29:04 »
I have had the same issues a handful of times. Rebus responded with urging me to set the render passes to 100, but it didn't help. Just experiencing it again on a present project :-(

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Gallery / Re: Mayan merchant
« on: 2017-04-19, 14:20:39 »
Looks really great, well done!

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Gallery / Re: Napoleon
« on: 2017-01-27, 06:14:02 »
It's a halfway melted winegum Napoleon figurine. I know that's pretty weird, but concept development sometimes leads you to the funniest places, right!

It was sculpted in Zbrush (along with the horse) and then slightly edited in 3ds max to get the melting parts just right. Wanted to melt it with a deformer, but that never worked out though.

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