Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Feodor

Pages: [1] 2 3 ... 5
Resolved bugs / Re: What happened to motion blur?
« on: 2020-06-09, 15:57:41 »
So everything is fine, right?

Yes!!! ))

Resolved bugs / Re: What happened to motion blur?
« on: 2020-06-08, 19:25:20 »
Are you sure that you are not rendering a different frame?

Sorry, really stood 7 frame instead of 6 (((

Resolved bugs / What happened to motion blur?
« on: 2020-06-06, 21:46:44 »
I noticed this problem when I began to re-render the old scene performed back in Crown 4, and now motion blur is now considered.
This is probably due to the inserted volum of material on the box as an atmosphere.

first picture as it was
second as it became

Daily builds / Re: New bloom and glare playground!
« on: 2020-06-04, 19:40:58 »
Great stuff!
The only thing I wanted when using it was the ability to record a preset

Daily builds / Re: Improved Sun & Sky model playground!
« on: 2020-05-11, 15:29:14 »
Interesting. Does that makes any difference appart from render time (presumably)?

A thin dome with refraction that simulates the movement of air. Almost no resources are required for this compared to Volume clouds.

Daily builds / Re: Improved Sun & Sky model playground!
« on: 2020-05-11, 13:52:29 »
Looks nice. Are clouds VDB, or regular geometry? And what's that white line over the horizon?

Yes I used VDB clouds, the sky is completely procedural
The line on the horizon is not yet clear to me artifact. Since the scene has a geometry that simulates the refraction of air probably because of her there is a line

Daily builds / Re: Improved Sun & Sky model playground!
« on: 2020-05-09, 11:27:19 »

Daily builds / Re: Improved Sun & Sky model playground!
« on: 2020-05-08, 18:49:44 »
The very best realistic sky happened!
No HDR, only new sky and volumetric clouds.

Not a big life hack, how to put the camera inside the object to which the material "Corona Volumetric" is assigned and at the same time, so that the fog works. I share my discovery that I made a long time ago and have never seen or mentioned it anywhere, even here.
Create a small sphere, for example, ~ 20 mm in diameter and throw it in the center of the camera, attach the sphere with Edit Poly to the box on which the volumetry lies and that’s all, for an aesthete, you can invert normal in the sphere. The camera will be located inside the empty “bubble” and everything will work. In order for the “bubble” to move with the camera, in Edit Poly select this “Bubble”, assign the Linked Xform modifier and assign a camera in its parameters.

For developers, maybe this principle can be implemented somehow in the program code, since it is a rather necessary function! Moreover, all renderings can, Arnold, Vray, fstorm, corona render not.

Feature requests / OSL in compact material editor
« on: 2020-04-19, 15:31:48 »
I often use compact material editor and it would be convenient for me to display OSL maps in the list of materials. I was told that this is probably a 3ds max problem, not a corona render.
If this is a 3d max problem, why does Vray render everything displayed? (((

you're lucky they responded to you. do you have the 3d connexion controller?

Yes, I have this device. I would never have guessed that it was because of him. I’ll try to install an older version of the drivers, since I began to notice such a thing after their recent update.
I got a "3DxWare64_v10-6-0_r2972" and I had no complaints at that time!
Thanks for the advice.

I have reported this but never got a response - if you report this to Autodesk chances are this gets a higher priority.

It is only possible not in our universe.

Now I have discovered another problem with the camera. The geometry disappears when I control the geometry through the camera, for example: selection, movement, and so on.
I selected the geometry, everything in the camera disappeared, I need to move the camera so that everything appears again and so all the time, I have to turn on the perspective.
This problem arises on the second project in a row.

Second problem
There is an old project that sent you a long time ago, it was created in Max 2016. Opened in Max 2020, now every time you cancel the render, it crashes 3ds Max. Corona 5 version, this is not observed.

I’m an old fart at 3ds max and used to use compact material editor, it doesn’t display OSL when choosing textures. Is it possible to fix this?

3ds max 2020

Thank you very much!

Checking the latest build.
I noticed according to my subjective feelings, volumetry on the new light sampling began to calculate faster, is this possible? I didn’t do any tests, I just want to ask if this seems to me?

News / Re: Sad News
« on: 2019-12-05, 09:32:36 »
Very terrible and sad news, my condolences to his family and colleagues.

Pages: [1] 2 3 ... 5