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1
Gallery / Re: BMW
« on: 2019-07-29, 11:40:48 »
Very realistic cg. Варненска резачка 😉

2
why refraction depth is linked to the secondary gi?

3
Work in Progress/Tests / hdri + car
« on: 2019-03-14, 00:03:20 »
Try some metallic car paint and hdri lightning.

4
Work in Progress/Tests / Re: tests
« on: 2018-10-13, 19:46:01 »
some light(HDRI) and shaders practice

5
Work in Progress/Tests / Re: tests
« on: 2018-09-28, 13:46:24 »
Chocolate and Cinnamon
I'd try with a different lighting or lower reflection glossiness. Right now it looks too "wet".

thanks for the advice maru ;)

6
Work in Progress/Tests / Re: tests
« on: 2018-09-25, 18:54:48 »
Chocolate and Cinnamon

7
me trying  skin material shader using coronamtl sss


8
Work in Progress/Tests / Re: tests
« on: 2017-08-14, 21:58:30 »
try plastic material with sss

9
Work in Progress/Tests / Re: tests
« on: 2017-07-16, 13:33:53 »
playing with lego bricks :) plastic materials test

10
Work in Progress/Tests / Re: Room test
« on: 2017-06-10, 18:07:31 »
thx for the comments ;) yes the wood is very messed up, i'm working on it.

11
Work in Progress/Tests / tests
« on: 2017-05-28, 11:07:14 »
Hi all .I'm starting build a room/house ,and try test render with simple shaders.

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