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Messages - Romas Noreika

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Thank you TomG. I knew about those two other option, but I thought there might be another way.

But thanks for the answer and you time.


Romas Noreika

I have a question:

By any chance there is a way to exclude or include a specific light in volumetric/fog mtl?

For example: I have a scene with 5 lights. 1 SUN and 4 Artificial lights. I only want that the fog/volumetric mtl would work with SUN ONLY. Fog mtl will not take 4 artificial lights in to consideration.

If it did not made sense let me know :)

If it did please let me know if it is possible.?

Thank you,


Romas Noreika

Gallery / Re: Coral Kitchen
« on: 2019-08-23, 16:04:30 »
That TAP needs some love:) Add a turbosmooth or add more polygons. That tap bottom bit - CLOSE SHOT.

Other than that images look great. But if you are making a close up shot please add more detail to your geometry.

It is a shame when artists make good looking lighting materials and they leave small things like these...

Just finish it off properly. Even I sometimes do not notice these small things because I spend to much time on an image already. But if I see something wrong, even if it is a tiny problem like this I go back and re-render that REGION and slap it on top.

Love the style and the color quite unique.


General Discussion / Corona Mirrored HDRI Correct or Wrong?
« on: 2019-08-16, 16:01:39 »
Does anyone know what is the deal with flipped hdri reflection? Same hdri same scene same glass mtl same camera settings. Left is corona right is fstorm.

So I did put my name in red on hdri. Loaded in corona and fstrom. When I was looking directly into hdri with camera, with corona my name was written backwards. But in a mirror it was written correctly.(Which I assume is the correct way)...

With fstorm did not matter if I look at the hdri directly or in a mirror my name was in a correct orientation. ROMAS and not spelled backwards.

So in this example(attached) you can see that reflections are different but it has the same scene setup. Even the shadows are flipped.

Does anyone know anything in regards to this situation? So which way is the correct way? Is Fstorm is doing this right or corona. I assume corona is doing it right ;/


What do you think?

Gallery / Re: Industrial Loft- Keyvisual for blum
« on: 2019-07-24, 17:17:39 »
very nice :)

Gallery / Re: Heart in the Roughness
« on: 2019-07-19, 10:27:44 »

Gallery / Re: Sea Front Villa. CGI.
« on: 2019-06-27, 12:23:51 »
really good work :)

Very nice :)

Gallery / Re: Ski Tårn by Reiulf Ramstad
« on: 2019-06-19, 10:19:26 »
Nice images :) Love the balconies :)

Gallery / Re: For All Audiophiles
« on: 2019-06-18, 10:31:36 »
really good work. just imagine if this was done with Fstorm, you wouldn't be able to tell if it was CGI or reality. what is it about Fstorm that makes light look so real I have no idea. (maybe Juraj could give his two cents about that) great work bro.

I think a scene like this deserves a making-of thread, the materials are almost perfect.

cheers +

I had a look at FStorm galleries...

In most cases one can immediately see that it´s CG.
Doesn't look more real that any average Corona render.

I would even say Corona looks more realistic...

Of course as always it depends on who is rendering. :)

I mean, just my general impression on FStorm. Nothing magical.

Fstorm is simply more sensitive to light than corona, so where you'd get almost no reflections, refractions or shadows in corona you'd get all of that in fstorm. Fstorm gives more subtle shadow variations and its got a proprietary implementation of GGX that makes the reflection appearance closer to reality. it also resolves noise differently so you get a better blur-sharpening results with better AA. the post there is way different and way superior to corona and it behaves like a camera as in contrast to a light sensor which is the implementation of corona.
Vray<Corona<Fstorm end of story.

don't get me wrong, I use corona 99% of the time, and I do have the recipe for photorealism but I occasionally use Fstorm and it's another world except that the usability there is inferior to corona's. look up their facebook page you might even love it.

and hey I have no interest in a fanboy duel here, I'm not one. I couldn't care less as long as the render engine delivers what it promises.

for example in this image although the materials have minimal imperfections and the glossiness in a lot of places is off, the light still looks great. and the tonemapping is bringing a lot of info in the highlights and reflections.

this one too, the materials are substandard (the artist's mistake most likely) but the light is crazy

Thank you. It does make sense now. Fstorm Lighting looks very very realistic.

Gallery / Re: For All Audiophiles
« on: 2019-06-13, 15:25:20 »
You can make things look real in corona as well just know how.

Modeling, Texturing, Shading, Lighting, Composition, Color Grading.

I think Fstorm has a different tone maping method simillar to coronas but different. For example I could never get same effect comparing Vray with corona. Corona raw render always looks better. ALWAYS. I am not going to go into details.

BUT at the end of the day its not a render engine its the artist. But this saying is to DIEing slowly...

Gallery / Re: Rim House
« on: 2019-04-11, 11:45:12 »
Nice work :)

Gallery / Re: moodboards
« on: 2019-03-11, 10:43:13 »
Light RIGS do not exist, you just experiment and try to do everything to make it look good. Also it depends what kind of style you want to achieve.

One light rig for one interior will not fit the other one, if it will be unique to the previous one.

People who ask can you please give me your light rig it looks amazing, I want to use it for my interior/exterior. They do not know that it might not work for his unique project.

So always try to experiment. + with corona interactive rendering it became quite easy :)

Open EXR 16bit more than enough. Works every time.

32bit only if you need that and the software will support it.

But 16bit you will not have any problems with masking, speed, size and so on.

Been using this for a lot of years. :)

32bit is sometimes usefull for people who dont make the lighting work 100% in max (raw render) and then you can really play with different exposures in photoshop and collapse it to 16 bit. With 32 bit you will have a lot of info in the image you can go crazy with it.

Off-Topic / A CAR TYRE - MODEL
« on: 2019-03-05, 10:44:39 »
Hello everyone,

is threre a chance someone has a detailed car tyre model to share on dropbox or whatever?

Something along these lines with a cool rim

I would be really greatfull. :) Please let me know write me here or email me at



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