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Messages - Designerman77

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1
I confess that I always use the native C4D filter. Plenty of settings... like a mini Photoshop... :)))

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[Archive] Corona for Sketchup / Re: Old Corona for Sketchup
« on: 2019-10-11, 11:40:20 »
Absolutely, everyone are free to discuss about software and other things in the forum, but please try to express yourself without offending others. I'm getting tired of reports where people complains about your posts.

You are getting tired?

I have not been posting anything since months here - and 98 % of my posts are polite.
Your depiction sounds as if I was a notorious grumbler - and that is just not fair... especially since I am one of the guys who put quite some time in analyzing Corona bugs, sharing the experience and solutions with other users.



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[Archive] Corona for Sketchup / Re: Old Corona for Sketchup
« on: 2019-10-11, 11:34:59 »
Different industry - oh well, seems you've made up your mind, no point arguing with you.

Btw. apologies for having called you a "first semester". Was my reaction to your "you don't know this and that".
Shall everyone be happy with his software of choice. And if it´s good for your tasks... I am glad.

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[Archive] Corona for Sketchup / Re: Old Corona for Sketchup
« on: 2019-10-11, 11:24:42 »
Designerman777, calm down! If you don't like the software, that's fine, but there's absolutely no need in offending people who find it very useful.

I find your way of expressing YOUR opinion and preferences quite disturbing and annoying. Is it that hard to show a little bit respect to other forum users?


Sorry Romulus, WHY is describing the "specs of a software and my personal experience with it "offending" ?

While the other guy, telling me "hey man, you don't know the power of that software, etc." -
I could also interpret his behavior as "offense". But I DON´T !
We are grown ups, not in kindergarten - and exchanging experiences, using a critical tone towards a SOFTWARE ! (not the person), should be possible here.

Don't you think, that there might be pople out there who are glad to read about a soft, before maybe buying it?

Are you personally not glad, when someone in the Corona forum warns you about a low quality CPU cooler, you otherwise would have purchased?
Should all of us who bought that cooler then be... offended?













5
I need help / Re: Portals - big difference in lighting
« on: 2019-10-10, 20:10:46 »
Just a random thought but I always been curious to see if portal normal orientation has an impact on how it behaves. I could have done the test myself but since you have a scene where the impact of portals is quite noticeable... What happens if you flip the normals of the portal? I know Fstorm portals need the normals to face inward (so in your example, normals pointing at the floor), hence my interrogation.

That's interesting point. My portal's normals are looking inside (to the bottom), but it's worth to check if things will change if i will flip it. I'll let you know.

UPD: nope, no difference.


Such major bugs should be taken more seriously by Corona developers... !

I´d love to use portals again... since they indeed clean up the scene faster in many cases.

6
I need help / Re: Portals - big difference in lighting
« on: 2019-10-10, 19:29:26 »
I disagree, I personally prefer the no portal version.

Just a random thought but I always been curious to see if portal normal orientation has an impact on how it behaves. I could have done the test myself but since you have a scene where the impact of portals is quite noticeable... What happens if you flip the normals of the portal? I know Fstorm portals need the normals to face inward (so in your example, normals pointing at the floor), hence my interrogation.


Tried this... no effect in my test scenes.
Would have been nice if the solution had been that simple.

7
I need help / Re: Portals - big difference in lighting
« on: 2019-10-10, 12:42:49 »
Yes, weird GI behavior when using portals, I also reported to Corona some months ago, providing screenshots and even the scene.

When using HDR as lighting source, portals literally "flip" some rays and you get ugly looking blueish tint in the lighting and strange contrasts in some areas.

I literally stopped using portals because of this.
Working in C4D R20.

I guess in v5 the problem hasn't been solved yet ! ? !

Would be great it Corona development team took this issue seriously.

8
[Archive] Corona for Sketchup / Re: Old Corona for Sketchup
« on: 2019-10-10, 12:13:55 »
I do understand why Corona development discontinued it.
Never seen a more horrible soft that Sketchup.

You obviously don't know it's power yet. We can do things at three times the speed what most designers on other platforms can't...


LOL ! :)

What is "fast" in SK?

That you need a plugin even for basic functions, wich most softs have integrated?
That you have to constantly group everything?
That it automatically splits intersecting lines & surfaces?
That it has only one viewport?
That it bools only one thing at a time?
That it has only a handful of export formats - and exports crappy?
That it slows down even strong PC, as soon as a scene grows bit?
That rounded shapes are facetted, except you fiddle around?
That you cannot even draw a freeform curve with proper control points?

I could list 100 more things here.

Dude, I´m an industrial designer with 15 years of working experience.
You say "I don't know the ... reeeeeeal power of SK... ".

Sounds like a student in the 1st semester.


SK is not "three times faster than other softs", as you naively claim.
It´s freaking slow, as soon as your work includes more than dragging and stretching some simple boxes.



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Work in Progress/Tests / Re: details (a villa)
« on: 2019-10-10, 00:39:42 »
Super photoreal!

10
Bug Reporting Cinema 4D / Re: C4D Crashing Frequently Lately
« on: 2019-10-09, 22:25:25 »
Recently I had a couple of Corona crashes, specifically in one particular scene.

Crashes of C4D, I cannot remember.

11
I need help / Re: Aviod/Correct Wide lens distortion
« on: 2019-10-09, 17:13:18 »
Use with caution !

Is it because of its unnaturalness, or is there some other hidden issues?

No..it's because there are many ways architect, developer, and you, can be sued for deceit ;- ). It can be argued that wide-angle is more deceiving that longer focal length hidden behind wall, but both can be taken to extreme and really create wrongful illusion. In US/UK that can get you in trouble.

But also lately, after visiting some real locations, I am not sure I can say that here...but I almost felt guilty how much better I made it look in CGI... so now I am committed to not taking illusion very far. Architecture should be portrayed like it will exists, at least that is my current position. I don't hide or fake things when clients ask me now.

Architect: "We need to make this box room look big..."

Artist: "Ok. (Sets camera to 18mm) This ok?"

Architect: "No, it needs to look bigger"

Artist: "Erm, ok. (Sets camera to 12mm :S). How about this?"

Architect: "Go lower, we need to see everything and it needs to look big".

Artist: "Lower? Erm i er..."

Architect: "WHY DOES EVERYTHING LOOK SO DISTORTED!?"


Yep... clients... especially Architects... who should actually have a basic knowledge of perspective, focal length, etc. :)))

Another issue is bad taste... Many people claim that aesthetics are only a matter of personal "taste"... a theory which I don't agree with at all.
As every artistic discipline and as every science, "beauty" has a grammar like language, music, mathematics, etc.
Otherwise there wouldn't exist such thing like a "beautifiul woman", that even a half bling recognizese as beautiful. :)))


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[Archive] Corona for Sketchup / Re: Old Corona for Sketchup
« on: 2019-10-09, 11:38:22 »
I do understand why Corona development discontinued it.
Never seen a more horrible soft that Sketchup.

13
Gallery / Re: Winery Milan
« on: 2019-10-08, 12:27:18 »
Very nice space / furniture concept, as well as detail solutions.

Check out the plywood textures. They repeat a bit too much. Apply some UV randomizer and maybe get another texture that is a bit longer, so it will not repeat 3-4 times on the length of the boards.

Love the satin on the big glass bottles!

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Hardware / Re: 3dsmax 2016 + 4K monitor
« on: 2019-10-08, 01:37:18 »
I guess that's not a bad idea.
Until I found out that at least R20 works with the 5k... dude, I lost some nerves.
And as far as I saw the price policy for Max... switching to the subscription-mode, just for the sake of the latest version costs a fortune.

It's so frustrating that we have to even think about buying "the right monitor" these days, it used to be simple back then. I really don't want to buy fancy display (or worse, two of them), bring it home, unbox it and find out it doesn't work with 3dsmax.

As for 3dsmax subscribtion policy it's on another freaking level, forget about it. People around the world complain about it all the time and they are right, but I think people are not treated equally. Think about an average American, Canadian or Brit and compare their salaries with people from eastern or central Europe. Different salaries, the same price tag (max..etc)


Yeah, you're absolutely right. Even for people with "normal" western European income, I find it a huge price...
For bigger design / architecture studios it´s okay...





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Hardware / Re: 3dsmax 2016 + 4K monitor
« on: 2019-10-08, 00:46:49 »
Yeah, I guess it's more than possible. I think I'll just save myself unnecessary headache and buy cheaper FHD monitors.

I guess that's not a bad idea.
Until I found out that at least R20 works with the 5k... dude, I lost some nerves.
And as far as I saw the price policy for Max... switching to the subscription-mode, just for the sake of the latest version costs a fortune.

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