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Messages - Barendby

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Bug Reporting Cinema 4D / Re: V5 Render regions
« on: 2020-02-11, 15:06:11 »
Using Team Render to render regions works, but when camera offset is used it seems to ignore the offset and render in a different position than marked in VFB.
The image still render right, but it renders a different mask (See screengrab)

Ah, that is why I could not find it :)
Thanks for the update!

Corona Renderer for Cinema 4D - general / Alpha behind Glass
« on: 2020-01-23, 08:34:29 »
I know this topic came up many times before but searching the forum now I simply dont see the correct way to create an Alpha behind a glass object.

Is there any way to do it?
I have created a mask pass and tried the object selected as well as the material ID. Is there a way I can create alpha masks behind glass?

oh yeah, I got it working perfect after your post thx

Thanks for the quick reply :)
I cannot rotate the mirror, the angle is too wide.
I never thought of the bump/ normal idea...clever!
I will test it in my scene now, THANKS!

I have a problem. In my view the mirror reflect (the correct way) but my client want me to cheat and show another part of the room reflecting. Is there any way I can cheat the reflection angle?

PS. at the moment the reflection is reflecting a white wall so it reads as a wall not a mirror

Anybody able to guide me?
I noticed sometimes it works, sometimes not. Really unpredictable.
I am about to start a huge project and could really benefit from TR

What does these comments mean? I used to be able to use TR on all my renders but lately it fails on all renders.
I have no idea what to trouble shoot.
I did upgrade to the latest beta but it was like this on the previous beta as well

Bug Reporting Cinema 4D / Re: Render region issues
« on: 2019-07-04, 09:11:28 »
I would be super happy if regions work on TR. please add that if at all possible.

we are currently fixing the Team Render. Have you tried the Daily build, which has a better version of the TR support?

To enable it in the Daily build, you have to enable Render Settings -> Corona -> Team Render -> Communication -> Arbitrated (experimental). It might also be a good idea to change the packet size to a value that will work best on your network. We are currently working on auto-detection of this value.

This Arbitrated more does not render for me at all, I just have a black render window. Am I suppose to set something on the slaves too?

Thanks for moving it.

Yes, very inconsistent. I tried layered materials a few times, always work, stop, work, stop... that is why I was hesitant to report it earlier. But lately I need them more and more so it got frustrating :)

Thanks for testing!


@Beanzvision, can you move this thread to the bug list or should I open a new one?

would anybody please be able to test this? I would like to bug it if needed, if it is only my PC I would love to know what is causing it...drivers?

I cannot use anything layered at the moment...

I have attached a scene with a cube
For me, when I open the file the cube is visible. It have a layered material on
Take the png I have also attached, when I place that in the layered material mask the cube goes invisible.

Would be good to know if it is my system or something in c4d/ corona?

As the topic say.... sometimes after working in a scene for a while the objects go invisible when I blend two materials with the layered material

Anybody else having this?

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