Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Basshunter

Pages: [1] 2
1
Never mind - I found the AO shader....:)

Hey buddy! Did you achieve the result you were looking for with the AO map.
I'm trying to do the same thing with no success.

2
Work in Progress/Tests / Re: dubcats secret little hideout
« on: 2019-08-05, 05:39:39 »
I've made a new Discord server that will be invite only, but everyone can join.
Send me a PM, and I will send you an invite.

Is it still working? apparently you blocked PMs

3
Work in Progress/Tests / Re: dubcats secret little hideout
« on: 2019-06-29, 15:49:19 »
You can either capture a raw photo with a mobile app and we can extract the camera profile from the raw image.
Nice. There's a link to the RAW images in the original post.

proper linear profile guide is one of my top priories.
That would be fantastic. While this wonderful tutorial comes, would you mind to share some quick lines about how to get this linear profile and compile the camera curve into a LUT for Corona? I'd really appreciate it.

4
Feature requests / Re: The most wanted feature?
« on: 2019-06-23, 04:38:13 »
Love to see a wood shader one day!

5
Work in Progress/Tests / Re: dubcats secret little hideout
« on: 2019-06-22, 20:14:03 »
I can generate a profile for you when I get time, just tell me the manufacturer and model. I'll also compile a camera curve that you can load in Coronas VFB curve editor.

Sounds great! I appreciate that. It's a Moto G6 by Motorola.

However, I'd be more interested in learning how to get the camera profile and do all the process by my self. Would you be willing to share this info?

Thanks Dubcat for this thread. I really enjoy learning through it.

6
Work in Progress/Tests / Re: dubcats secret little hideout
« on: 2019-06-20, 20:09:16 »
Hey dubcat!

It's been a long time without your presence. We miss you man.

I was wondering if you could share your opinion about what's going on with a couple of raw pictures I tried to developed using DCRAW. They were taken with my phone. I'm doing this as an experiment to help me better assimilate how a linear rendering in the VFB (without any post) should look like. The thing is that these images look horrible, almost black and white. Not even what one would expect from a linear rendering to look like.

Maybe I'm doing something wrong in the developing process. Or perhaps, I've misunderstood some concepts and this assumption of mine that linear renderings and raw photos are equivalent is wrong.

I'd highly appreciate hearing your opinion on this regard.

This is the line I've used in DCRAW to develop the pictures: -v -w -H 0 -o 1 -q 3 -4 -T
It was taken from one of your photographic LUT posts.

These are the pictures:





Original RAW files: https://we.tl/t-GHDb35EDbK



7
Work in Progress/Tests / Re: dubcats secret little hideout
« on: 2018-10-03, 17:16:39 »
@Fluss. I'll check it out. Thanks

8
Work in Progress/Tests / Re: dubcats secret little hideout
« on: 2018-10-03, 16:33:05 »
As it's a scene referred workflow, it also allows you to preserve the whole dynamic range of your data all along the pipeline.

Would you mind to further explain the sentences "it's scene referred workflow" and "it allows to preserve the whole dynamic range of your data all along the pipeline"?
I have troubles understanding some technical expressions in English.

9
I need help / Re: Camera Response/LUT
« on: 2018-09-07, 18:13:07 »
Just wondering if anyone could advise how i'd go about extracting a response curve from my Nikon D810 and converting it to a LUT (or curve) that I can load in Corona Frame Buffer?

Or how to find out what the different picture profiles in my D810 are doing in terms of adjustments?
Hey dj_buckley

Have you found a way to create a LUT from your camera response curve? If yes, please let me know how you did it.

I'm really interested in learning that process. Unfortunately I can't find any information about it. I know dubcat is doing it with a lot of camera models but no idea how he does it.

10
Work in Progress/Tests / Re: dubcats secret little hideout
« on: 2018-09-07, 06:43:04 »
The closet physical thing I can get my hands on is Apple iPad 7.4. I have limited knowledge of Apple, as I'm an Android user. Maybe they have kept the same curve on all their devices. If you are the person capturing the photos on iPhone, I would do a google search on "ipad capture raw" and capture the photos as raw. Most modern phones/pads have raw support, but not officially.

Thank you Dubcat for providing this LUT. What do you mean by iPad "7.4"?

Is it sRGB by the way?

I have and iPad Air 1, so I've been trying to find some information on how to create the LUTs by my self, but haven't found anything useful. I would be very grateful if you could teach me the process.

Once again, thanks for your invaluable help.

12
General CG discussion / Re: fStorm color mapping
« on: 2018-09-06, 00:50:03 »
I would rather have a button that says "render linear" or something like that, to fulfill the demands of the oldschool VFX and post guys, but straight out of the box Corona and V-Ray should render as close to a camera as possible.

I completely agree! Good to know I'm not alone.

I believe there was a whole thread dedicated to that topic here on the forums, I don't know where it has gone to.

Any success finding that thread? I'd love to take a look.

13
Work in Progress/Tests / Re: dubcats secret little hideout
« on: 2018-09-05, 22:10:28 »
Hey dubcat,

Is there any chance to have an iPad Air LUT?

I'm needing it for a photomatch. Thanks

14
Work in Progress/Tests / Re: dubcats secret little hideout
« on: 2018-08-24, 14:25:22 »
Hey dubcat,

Do you think there's any way to guess the albedo color of an object (In this particular case a wood floor) from just reference photos (Low quality) with different light conditions?

15
Work in Progress/Tests / Re: dubcats secret little hideout
« on: 2018-08-23, 21:48:16 »
Thanks for your answer @dubcat

Pages: [1] 2