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Messages - peka

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Bug Reporting Cinema 4D - resolved / Re: Geometry not flat
« on: 2019-10-07, 16:54:57 »
Thank you Burnin and Houska
It was definitaly the displacement channel in the white materials under the pink one. When I turn it off, it renders correct.

Bug Reporting Cinema 4D - resolved / Re: Geometry not flat
« on: 2019-10-07, 10:10:49 »
I sent the link to MAXON Support and received the following response:
I cannot detect any errors in your object and can therefore not understand the statement that the object is faulty.
Here one of the Corona developers would have to do a check, which causes the problem and then get in touch with our development team so that they can check it there.
Unfortunately, we don't have this option.

Bug Reporting Cinema 4D - resolved / Re: Geometry not flat
« on: 2019-10-04, 18:29:55 »
Thank you very much for your persuasion! Then I will take a very closer look at my mesh. With fun of course ; )

Bug Reporting Cinema 4D - resolved / Re: Geometry not flat
« on: 2019-10-04, 15:44:28 »
Thank you for your answer. In my mesh I can't see something wrong. And why the physical renderer does not produce the same result?

Bug Reporting Cinema 4D - resolved / Geometry not flat
« on: 2019-10-04, 10:50:07 »
I have a problem that I observe in rendering. The geometry is absolutely flat. Not in rendering. With the phisikalischen renderer of c4d it is correct. What is it?
Enclosed all files.

Hi Mitchino
Thank you! Have a look at the sene. It was postet at the 2019-02-15, 20:48:25.


Thank you IAC! The hint was perfect!

Thank you for your help!
Here is the scene to inspect.

I have the problem that the IR rendering differs significantly from the final rendering. In the example it is the luminous drops on the front. What could be the reason? Are certain effects not considered in IR rendering?

Thank you for your support. Please download the scene from here:

Bug Reporting Cinema 4D / Texture flat projection artefacts
« on: 2019-01-24, 09:31:14 »
I have a brick wall on which I project a logo with alpha channel flat. Without selection I got horizontal grooves in the wall. With a selection I can fix it. But this limits my free placement. Why are these artefacts created?

Thank you

Thank you Bengamin, for your efforts and sorry for my persistence!
Now I have the hopefully the final behavior of the Bend Deformer in connection with the IR. Its the Fat Projection of the texture. See the screenshots.

OK, sorry. Thats correct. Please try it with the Bend-Deformer not the Wrap Deformer. I have recognized the error with the Bend Deformer under IR.

Hi Beanzvision
Meanwhile I could narrow down the bug. The distortion of the texture only occurs during Interactive Rendering but the final rendering is correct. Test your example with Interactive Rendering. Thank you!

Hi I recognize the same bug. The preview is OK, in the rendering it distorts the texture. Even with sticky tag. See the screenshot.

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