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Messages - steyin

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1
Feature requests / Re: Corona Tiles
« on: 2019-03-06, 18:35:41 »
3.04 is the latest version/recompile, but the 3.01 text within the maps themselves was never changed to reflect updates. I have no issues with IR either. I never really use bercon gradient so I can't speak to its stability, but never had any issues otherwise except for this:

If you are using multitexture with bercontile, and you copy the nodes over to make a new setup, that will usually not only crash MAX, but will make your file unstable where it will crash once you open the material editor. So you have to start from scratch for a new material when using this combo to avoid the issue.

2
Very nice details and materials.

3
Feature requests / Re: Moonlight system
« on: 2019-02-21, 19:02:11 »
If this ever gets implemented Ondra should put in an easter egg where the smiley face turns into a werewolf smiley under a full moon setup.

4
General CG discussion / Re: [Useful Scripts\Tools]
« on: 2019-02-19, 17:24:57 »
New script that allows you to do even more with FloorGenerator, including finally being able to use it on angled surfaces/objects:

FloorGen Tools 1.0.3

https://gumroad.com/l/wURTM

5
General CG discussion / Re: BerconTiles (again)
« on: 2019-02-19, 17:23:16 »
Anyway, any news about BerconTiles compatibility (bump/displace) ?

It works, but not very well (at least bump/normal, displacement works much better). Not sure if that is a Corona issue or a bercon issue.


6
Feature requests / Re: CoronaBitmap: Blur at 0.01 by default
« on: 2019-02-19, 16:43:13 »
I wouldn't want .01 value as default as I only apply it to albedo maps, but to be able to right click the spinner and have the value go to .01 like all other maps would be beneficial/make things faster.

I have to admit though, after my last project I have realized that the native bitmap is better than coronabitmap, especially when it comes to opacity maps and masks. Coronabitmap seems to be better when using HDRI though.


7
Work in Progress/Tests / Re: Wip's n sh*t ;)
« on: 2019-02-12, 19:50:17 »

8
The GTools script will list any sun you have. I personally think it's better than the lister in V3.

http://www.evvisual.com/lightlister/

9
keeping always  0.01 will be wrong as it is good for close view renders - more details, but it will be completely wrong looking at distant view as it will looks too matte, also it will be longer to render and may produce noise

here similar discussion https://corona-renderer.com/forum/index.php?topic=22641.0
Never really had any visual/noticeable troubles using this method. I never do animations, so it wasn't a concern. Usually seems like the best approach was also using summed area versus pyramidal, but also to retain some blurring for bump. I rarely use the coronabitmap, so perhaps it's time to do some new testing.

10
I remember that back in the MR days, Ludvik always suggested setting blur to default lowest value of .01 for all maps.

I've stuck by that since and just adjust bump values.

11
Is TIFF preferred over PNG? Or any advantages of it versus the other?

12
I need help / CMasking_ID doesn't work with Blend materials?
« on: 2018-10-26, 15:54:00 »
I'm using Cmasking_ID set to Mat ID and have 3 different blend materials set up, but when rendering the mask they all come out as the same color as opposed to separate colors. All other materials come out fine.

Is this normal or a bug?

13
Hardware / Re: Upcoming HEDT from Intel ( i9 on LGA 3647)
« on: 2018-10-15, 16:34:36 »
They called the board "DOMINUS EXTREME" :- D


14
General CG discussion / Re: Worth upgrading beyond Max 2016?
« on: 2018-10-09, 16:43:19 »
As for 2017, keep in mind that there's a bug with snapping that will crash Max. It's been acknowledged by Adesk but resolved only for Max 2018+. So if you know you'll need snapping in any form, 2017 is going to be unstable.

What bug is this? I've never encountered it, but snapping in 2017 nonetheless is still a pain in the ass. Even with the rubber band disabled I find myself constantly struggling to snap. I've tried changing the gizmo size and a couple of other things, but I can't understand why such a basic thing is so screwed up.

15
General CG discussion / Re: Worth upgrading beyond Max 2016?
« on: 2018-10-09, 00:45:39 »
I'm using 2017 at work and 2018 at home. 2018 is more clunky feeling, and runs slower IMO. Haven't had many, if any, issues with 2017. 2016 was actually horrible for me at the office, frequent crashes with it and ended up reverting back to 2014 until it was necessary to use 2017.

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