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Messages - cosbu

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Gallery / Re: Scandinavi 02 ( UPDATING )
« on: 2017-03-22, 19:08:23 »
It was about 1 -1.5 hours on my old i7 3930K :)

Oh, I love Corona so much

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Gallery / Re: Commercial wrk Atrium&Ljungberg
« on: 2017-02-26, 12:34:55 »
It looks incredible. Technically and artistically! The mood is great, I loved this image

3
Gallery / Re: CG Robot - IXOR
« on: 2016-10-21, 22:36:30 »
Well done guys! I was watching it on TV thinking about how incredible it looked and what the renderer could be. It was corona after all!

4
Good luck with the plugin! As sketchup is more about architecture and simplicity, the material editor could focus on that. I suggest that the materials' UV maps should link with those from the parent materials (but an option to unlink should be useful too). For me it's important also the diffuse,bump, specular and all other maps to be easily linked so when you rescale diffuse, the others to follow. I'd also like displacement to be easily handled, like a bump map. That is because it can add a lot quality to an image with little effort and that's really great for architecture

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Gallery / Re: Contemporary Single House
« on: 2015-11-17, 10:45:30 »
What a great render. I think we got addicted in near perfect images! 10/10!

6
General Discussion / Re: Corona GPU rendering
« on: 2015-03-10, 13:00:40 »
Hi all, I am user of both octane and corona, but not a high quality visualizer as most guys in the forums. My opinion is that both engines are great and very fast. But you can't do direct comparison, it's just a matter of choice for the user, depending on more parameters, like the modeling application. If someone have the money for let's say 4xtitan cards or more  I would bet on octane because I think the setup may be easier than a local render farm and you can have almost instant results . Octane's real time is looks a bit smoother but corona is new on this. On the other hand corona is very fast without the need to spend a fortune for GPUs+PSUs and there is the solution of cloud render farms for high end results.

Octane on my single 580 with 1.50gb ram was far outdated in comparison with corona on my i7 but then otoy did two things: the one was "coherent ratio", a mode that almost doubled the render speed and the other one was "out of core rendering" for textures only (they are loaded on system's ram if there is a need) . So now they are almost equal because I can do a clean 2k image in about 2hrs I think, in both engines and that gives me flexibility.
One funny thing is how less ram memory a scene consumes when you remove it from 3dsmax. I did a scene first in sketchup and then in octane standalone. It was almost 700mb in my gpu's ram. 3dsmax for corona took 7gb!

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Work in Progress/Tests / Re: Realisting settings tests
« on: 2015-01-12, 16:02:25 »
Thanks, I use some simple settings I saw in the forum. I use the diffuse texture as a translucency texture too and the effect at an amount about 0.6-0.9 . I also add some specular.

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Porting and API / Re: Corona for Sketchup Discussion
« on: 2015-01-02, 19:22:41 »
Corona for SU is a dream I hope to come true someday!

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Work in Progress/Tests / Re: Realisting settings tests
« on: 2014-12-23, 17:38:47 »
It's a sunshine sky from cg-source. It looked very good when I loaded it!

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Work in Progress/Tests / Realisting settings tests
« on: 2014-12-19, 10:23:14 »
Some light tests on a model I made. I use a singe HDR, no sun. I wanted to make a simple setup for a sunny day.

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General Discussion / Re: Displacement issue
« on: 2014-12-02, 17:14:46 »
Thank you keymaster for your fast answer. You do great job. I've got brainstuck

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General Discussion / Re: Displacement issue
« on: 2014-12-02, 15:03:05 »
Octane has a feature for displacement called "offset" that basicaly pulls the whole geometry back and the tearing effect is somehow reduced. Can this beed done in corona? I could not find it

13
The plants look great and I think there will be enough buyers. I'd like to see the new grass too. And sorry for being off-topic, but is there going to be a release for walls and tiles for corona? It's still usable but it would be a lot better if there was a corona-mat option

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General Discussion / Re: Xfrog Plant imported
« on: 2014-06-16, 09:54:02 »
The trees are great, I used some of the free ones. But I have this scattering problem. I think I have to use a collapsed mesh or their obj format

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General Discussion / Re: Xfrog Plant imported
« on: 2014-06-14, 12:43:44 »
Hi, I imported an xfrog tree but when I scatter it with corona, it separates the object in leaves, trunk and roots and scatters them differently. Any ideas?

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