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Messages - Bzuco

Pages: 1 ... 5 6 [7] 8
91
then the other half of users would get pissed :/
..so there are only few options:
1. let's voting :D
2. some corona.ini file with user settings
3. maxscript
Code: [Select]
n = CoronaNormal()
n.flipGreen = n.addGamma = on
meditMaterials[medit.GetActiveMtlSlot()].texmapBump = n

92
Set default state to checked for Flip green checkbox component would be enough and maybe small text hint with info about 3dsmax is working with -Y as designed.

93
Could be the Y inverted as default...so we dont need set that value everytime I load some normal map? :)

94


Corona 1.5, 1.6. I didn't test this on older releases, maybe this issue is here from the beginning.

95
News / Re: Corona Road map for 1.7
« on: 2017-04-15, 12:52:44 »
Automatic GI/AA, Light samples multipler setting...Do we will still have access to these two settings, or they completely disappear from performance settings?

Massive direct light sampling speedup...how many % speedup devs are expecting? :-)

Some thoughts about adaptivity:
- I see, that adaptivity is in most cases concentrating on dark parts in the scene which are less important for human eye, because it cannot recognize details as good as in other lighter parts of image...can we have some controll over "agresivity" in distributing samples? Or just to have separated control of "aggressivity" for materials/shadows, ...
...maybe some info about what is most adaptivity focused on in the scene (glossy materilas ?, glass ?, shadows areas?, intensity of diffuse color? ...) will be helpfull.

96
[Max] General Discussion / Re: corona home page is down?
« on: 2017-04-02, 09:36:08 »
w3 validator

97
[Max] General Discussion / corona home page is down?
« on: 2017-04-02, 09:32:41 »
Some trouble with home page?
Also I was not able to login on forum few hours ago.

98
[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2017-03-31, 13:18:50 »
Great news ;-)

99
Gallery / Re: Commercial wrk Atrium&Ljungberg
« on: 2017-02-27, 09:47:40 »
Again once fascinating image in corona gallery THUMBS UP

100
Gallery / Re: Bar Resto
« on: 2017-02-18, 10:54:40 »
Impressive and pleasant lighting. Details everywhere....everywhere :)

101
Gallery / Re: Skanna Kivi
« on: 2017-02-16, 11:53:12 »
nice project ;)

102
Hardware / Re: Adding another gpu
« on: 2017-02-15, 17:21:51 »
Definitelly buy better power supply. One GTX 780 has TDP of 250W, during RT rendering it can eat 220W...it depends also on rendering tasks and how much RT utilize gpu core. You can check gpuz utility during RT rendering.
5820K has 140W TDP. Also check power value in core temp or similar CPU utility during RT.
You can alsou save some watts if you undervolt 5820k and also both gpus. You can save significant amount of  watts during high cpu & gpu usage. For power supply it is better if it is utilized around 50% (highest efficiency) so if all your components eat together cca. 600watts during 100% utilization, then ideal power supply for long power supply life is something around 800+watts 80+ gold certification.

103
There are many cases which cause restarting IR:
opening ME, going into submap, rollout some material section, switching between material slots
staying with mouse over some object in viewport to popup small hint with object name,
pressing keys Q, W,E,R
selecting object but don't move it
...

104
Gallery / Re: Area Gourmet and Leisure Area
« on: 2016-07-05, 12:32:23 »
I really like this renders, non destructive post(it looks like real camera photos), good camera positions and colors.
I can not understand why there are no comments.

105
I made quick comparison:

-low cost scenario, single node rendering, same scene 300MB(max. file + assets), same settings, corona 1.4
Rebus farm: 34.4min., 1.58€
RenderFlow: 90.76min., 0.94€
home i3 SandyBridge @3.5GHz: 240.5min.

+..maybe 3x quicker scene export and also faster upload (cca. 50Mbit/s)
+..cheaper for me, because render time is not so important for me, it is always faster than on my home PC
-..absence of VIZPark crossmap?? ..manager check scene without errors => big difference on chair in normalmap...I dont thing it is caused by missing textures on floor(crossmap used)
-..full plugin list missing on web
-..I dont understand cost cauculator, but it doesnt matter, after one render test I know exactly how much it will cost in the future :)

RebusFarm:

RenderFlow:

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