Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - teknikarsitek

Pages: 1 [2]
16
Gallery / Flatten house
« on: 2013-10-27, 16:00:05 »
hai all, this is my first post, its just a non commercial scene, just to learn more about Corona, and this scene is my first time using Corona .. Honestly, this is is my old scene, rendered in mentalray, but i re-set it all from begining, and i am very surprised with Corona, because of the render time is so fast.
i hope u like it.
i use 3dsmax2014.
C&c are very welcome .. :)

17
Gallery / Re: White Apartment
« on: 2013-10-27, 07:41:38 »
wow.. blackhaus .. u are one of my fav artist .. even i am not vray user (i am mentalray user), i like your works .. even u said u are noobs, but those are amazing render sir .. maybe the environment outside the window glass, better if it not just a white, image or hdri maybe will makes more real .. just my imho sir

18
General Discussion / Re: Corona Alpha4 Benchmark scene
« on: 2013-10-26, 14:37:23 »
i7 980X @ 3.33 Ghz
time : 0:4:17
corona alpha5
:)

19
General Discussion / option to disable shadow light
« on: 2013-10-24, 06:57:10 »
hai all .. i try to find about shadow light in this forum, but cant find it, but correct me if i wrong .. This time i want to ask, is there possible to add option on the corona light parameter to enable & disable shadow? just like what we have on the default 3dsmax light.
thanks before .. :)

20
General Discussion / xref scene not working?
« on: 2013-10-23, 21:33:02 »
hai all .. is there anybody using xref scene? usually for me, i use xref scene to put anoter high poly object (trees, envi, etc) to be xref-ed .. but when i render, it doesnt appear .. :)
please correct me if i am wrong :)

21
General Discussion / Re: double whitepoint/kelvin
« on: 2013-10-23, 17:34:16 »
noted Keymaster .. thanks ^_^

22
Gallery / Re: My Corona works
« on: 2013-10-23, 16:55:01 »
this is very very awesome bro .. may i know how long is the render time for your latest image?

23
General Discussion / Re: double whitepoint/kelvin
« on: 2013-10-23, 16:41:34 »
thanks Rawalanche .. noted .. :) now i know the value which will be the "primary" then .. :)

24
General Discussion / double whitepoint/kelvin
« on: 2013-10-23, 16:35:58 »
forgive if i post in the wrong thread .. just want to ask, when i activated "Devel/Debug" mode, there will be 2 numbers value for whitepoint and whitebalance, which i think this must be related in 1 value only, you can try to change both of them and you will get different result ..
please see my attached image .. maybe any suggestion from all of you here .. :)

25
News / Re: 3dsmax standard/photometric lights supported
« on: 2013-10-23, 16:29:08 »
noted .. thanks :)

26
News / Re: 3dsmax standard/photometric lights supported
« on: 2013-10-23, 15:32:26 »
i tried with corona alpha 5, but the standard light and photometric cannot work .. is it something wrong ? :)

Pages: 1 [2]