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Messages - Noah45

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Gallery / Re: WeWork | Louisa Ryland House | Birmingham
« on: 2020-03-25, 23:41:34 »
True, I'm with you 90% on the people. Top image all but girl/ window overlap. Nice blending overall.

I need help / Rebus Credit Coupon
« on: 2020-01-06, 20:58:18 »
How can I get issued this coupon?

Resolved feature requests / Re: Alert
« on: 2020-01-06, 16:01:39 »
3dMax/preference settings/rendering/Render termination alert

Gallery / Re: CN Tower
« on: 2019-12-22, 00:31:17 »
Serious Vertigo, on esp; last image. lol

US, mats for us lowlies please?

General Discussion / Re: Sini Scatter
« on: 2019-10-26, 01:46:55 »
Licensing issues with some users. Why would you not want your software to be widely distributed? W/o issues. 

Gallery / Re: MOSCOW METRO concept
« on: 2019-10-22, 17:32:33 »
Super artwork and renderings. I also MB peoples, seems the first renderings stairway could use a few 'slower ' peeps?

The results I'm getting for a 4-5min/frame animation is fantastic. End result of the 3min animation surprises my VRay friends. Deliverable is a 1080p smooth animation w/o noticeable noise. NDA's, of course for this international retail client prevents me from posting.

Intel denoiser/ some materials need modification (test them individually)/ all else set to 'default'

By contrast, the same images as stills are 4K/~40min (Noise level 5)

The turnarounds in retail are demanding so a <5min frame for animation was critical.

Edit: Intel 5960x/64GB

Gallery / Re: Lake House
« on: 2019-08-19, 16:11:56 »
Nice! Lighting complements Architecture

I need help / Corona Bitmap not loading animation
« on: 2019-07-29, 18:31:55 »
Was not able to load any animated format. Standard bitmap works, so NBD.

Corona version: 4 (Release Candidate 4)
Max 2019

Feature requests / Re: Multiple Exposure Element
« on: 2019-06-27, 17:38:12 »
Could you then use an (HDR?) program that combines all exposures?

Thanks Frood, operator error; although don't remember turning it off.

This reminds me of my traditional rendering days (flowmaster and marker) it was a lethal combo (literally), and this technique looks equally painful.

In the video; after selecting new object in scene, [material editor] scene material does not (auto)update.

Ongoing since update. Compact Material editor:

-Select obj. for material extract
-material editor, click: select from scene
-go to material browser, look @ scene material (filtered)
-(it is not current material)
-Needs a double click (on Scene material header ) to update.

Corona Version: 4 DB Apr 5 max2019

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