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Messages - zbieraj

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Not a lot have changed - Surface Spread, MoGraph and MultiCloner are not giving the best results.

Will you add Multicloner support?

May I ask you for your displacement map?

The reason why it was in C4D was that is I am struggling to get the right effect in C4D. There will be a bit different approach to it in Max.

But then I am receiving this:

Hi guys!

So I have been working recently on a visualisation where the client wanted to put more or less this HAY's carpet:

The model on 3dsky was terrible so I decided to make one from scratch. I made it to look like this:

Cloner with sphere + hairs from two planes (in the middle of a section of the top spheres and second one in the middle of a section of the lower spheres).

But this look a bit lame. Moreover, when I tried to use it in my scene, it looked, in my opinion, really bad:

Moreover, it is rendering for incredibly long time.

So my question to you guys is:

  • How would you do this carpet?
  • How would you make the "cozy/fluffy hair" (standing out sometimes - this is not a fully fluffy carpt!) effect?
  • How do you approach this kind of things when it comes to wool materials?

I was wondering if we can all together come to some solution and share it as an example file in this thread so everybody can use it :).

Gallery / Re: Scandinavian Balcony
« on: 2018-01-24, 09:18:44 »
I just asked because this is not looking at all like Scandinavian style.

Gallery / Re: Scandinavian Balcony
« on: 2018-01-23, 13:17:03 »
Any why it is Scandinavian...?




I was wondering if there could be a separate section in the gallery for works from different Coronas (3ds Max and C4D). Since it might mislead some people who want to get one of most realistic effects from 3ds Max which might never look so realistic when done in C4D.

What do you think about it?

Corona Renderer for Cinema 4D - general / HDRI light level
« on: 2017-08-27, 09:19:18 »

I am wondering if it is possible to "power up" the light emission from HDRI in C4D. I tried with filter but everything above 0% is giving less light.

Gallery / Re: Meadow Asset *Making of available*
« on: 2017-06-21, 08:16:07 »
Usually I am modelling the buildings and the terrain (usually from GIS) in ArchiCAD and then exporting to C4D. This is why I asked :).

Gallery / Re: Meadow Asset *Making of available*
« on: 2017-06-20, 23:31:46 »
But what about complicated meshes like you would normally do? :) Let's say that I have my terrain from other app. Then what? Just "trying ti fit" like normally I would? ;)

Gallery / Re: Meadow Asset *Making of available*
« on: 2017-06-20, 22:39:41 »
I read it but I think I am stupid enough to not get what do you mean by "grid" :). I am so sorry, for noobing ;D

Gallery / Re: Meadow Asset *Making of available*
« on: 2017-06-20, 18:54:35 »
It works like charm only on the foreground ;). When scattering it in C4D in bigger scale, then it is quite heavy... Are you planning to support also MultiCloner?

PS. This is odd. When scaling the base surface *400% (4x) and when multiplying amoung of copies x4 I get way spreaded density. How come?

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