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Messages - zbieraj

Pages: 1 ... 5 6 [7] 8
91
I put smooth modifier to the geometry - nothing has changed...

92
Thank you for your response.

93
Hi, I have a problem that I see triangle meshes in rendering on the surface of my material. What to do? I'm attaching image of the problem.

94
Hi,

is it possible to use right now distributed rendering / teamrender with Corona? If yes then is it possible to combine Corona for C4D for Mac and Windows together?

95
I tried. I made f/22 - nothing ;). I can't show the picture/file because the work that I am doing now is confidential :(.

EDIT: Okay, I am stupid. It worked with f/XYZ. My bad, sorry, this topic can be deleted :).

96
I have the camera set with the distance (really close-up model shot) but I want to reduce how fast the bokeh is appearing in front and on the back. Is it possible? (like it would in CineRender camera setup or vRay)

97
Issue regarding version 2.0:
On C4D for Mac the scene crash Cinema when trying to make live preview of it and the scene is not bright when making normal renders.

98
[C4D] General Discussion / Corona tutorials for C4D
« on: 2016-10-09, 21:05:21 »
Hi guys,

it would be great to make some tutorial videos regarding C4D since it is actually working differently than 3ds Max. For example - I have huge problems with making the Sun light use the HDRI. Are you planning to start to work on those?

Cheers,

Zbieraj

99
[C4D] General Discussion / Re: OS X version status
« on: 2016-09-22, 21:18:56 »
Guys?

100
[C4D] General Discussion / Re: OS X version status
« on: 2016-09-15, 20:16:49 »
Aaand? Vol. 2 :D

101
[C4D] General Discussion / Re: OS X version status
« on: 2016-08-19, 20:27:15 »
Maxon is really not into helping you guys?

102
[C4D] General Discussion / Re: OS X version status
« on: 2016-08-18, 20:06:53 »
Aaand? :D

103
[C4D] General Discussion / Re: OS X version status
« on: 2016-07-14, 16:08:33 »
Thanks nikolat!

But when the problems with plugin will be solved, is it possible that in the future OS X version and Windows version will be released in the same time?

104
[C4D] General Discussion / Re: OS X version status
« on: 2016-07-13, 17:41:37 »
Overall question - will OS X version mean that each time there will be new Corona Render version, it will be realased for all platforms? Or it is impossible to easly port majority of functions in the same time?

In the moment of realease - will C4D version be using the same engine, as 3ds Max's one? Will there be finally this pain of vRay over? (that C4D always get way older core because completely separate people are working on it)

Can you give OS X uses more info on how is the development going and what are behind the scenes of making OS X version? :) (like the challenges that you had meet and so on). It would interesting to know how much work it is :)

105
[C4D] General Discussion / Re: OS X version status
« on: 2016-06-23, 20:05:03 »
Ondra, are you searching for beta testers? ;D (even under the need of buying the licence before it officially will be out - vRay user here - I am really tired of it and its prices so that's why I can't really wait for OS X version)

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