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Messages - fa2020

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First thing would be, check your file paths. Does Corona give you warning about missing assets?
Yes, I had 'missing resources' message. But I didn't have any idea about where the actual path is. Finally, I found it in a hidden path inside AppData in drive C. I Changed the path into a correct path, and It worked.

I added some flowers from the library (FP), but it renders pure yellow color for those flowers. Why?
How can I solve this issue?

Use the Material Override function (in Render Setup / Scene tab / Render overrides) - drop your clay material in here.
Thanks, It worked. :)

Hi friends,
When I use Forest Pack, I select all the objects and apply a simple Corona Material (diffuse without reflection) but, bushes which are FP elements, keep their colorful material and don't take effect from Corona material. How can I render in full clay?

Gallery / Re: ✅Vila in the forest
« on: 2019-08-23, 11:43:10 »
I like its soothing look. You could work more on tne building, but generally, it's cool.

Gallery / Re: River House
« on: 2019-08-23, 11:35:38 »
Cool renders!
Is the first render which has a river a combination of CG and real image?

Gallery / Re: Ancient Lion Statue
« on: 2019-08-17, 09:51:41 »
Love it, the grass adds up to the realism very much. Is it self made or stock ? Thanks !
Thanks, It's a parametric grass scattered over the ground.

Gallery / Ancient Lion Statue
« on: 2019-08-16, 21:06:16 »
Hi there,
This lion statue is a 3D scan model that I used ZBrush for retopologizing and adding some details to strengthen its compromised appearance, then I used Substance Painter for texturing process. Finally, I used 3Ds MAX and Corona Renderer for creating RAW image. PhotoShop post-production was the final step.
Please share your comments about this render.

I need help / Does this render look physically correct?
« on: 2019-03-18, 06:11:11 »
I've modeled this spur gear in SOLIDWORKS and rendered it in 3DS MAX and Corona. Please look at the image and see whether there is any physical defects in my material settings and render or not. You'll see two types of material for each color, cloudy and translucent plastics.

I provided you my model. Please apply your material and send me back your save file(max 2018).

I have designed a real dimmension spur gear in solidworks and exported it to Max.
I want to render it and get a photorealistic result. What is the best material setting for those plastic gears?
The following image is an example for the material type.
Do I need to use just scattering or do I need to use transluscency fraction without scattering?
Please show me a screenshot of the settings.

I need help / Curvature shader
« on: 2019-03-12, 09:39:24 »
Hi guys,
How can we have render time curvature shader without any uv map? This capability comes in handy when we want to render sculpturs or 3d scans while it does not have any uv. Data Channel also does not work well. It uses huge amount of RAM, as well.

I need help / CG textures
« on: 2019-03-10, 09:21:09 »
Hi friends,
I need some free resources for CG textures for my products renderings. The resources that contain Diffuse, Reflection and Normal maps.
Can you please give me some links?

I need help / Radial Anisotropic Reflection
« on: 2019-01-05, 15:35:05 »
I've created a simple cylinder in 3ds max 2018 and I want to apply a radial anisotropic metallic material to it. Can you please apply it on this file and save it and send it back to me so I can study and learn from it? Please save it as 2018 version.

General Discussion / Rendering SOLIDWORKS models
« on: 2019-01-01, 15:38:06 »
I want to render SOLIDWORKS assembly files. Some of my models are too heavy to import in MAX and it consumes a lot of RAM while Keyshot can handle it with less memory usage.
What is the best procedure for rendering SW models using Corona?

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