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[C4D] Feature Requests / Re: Better volumetric Lighting - Haze beams
« on: 2022-12-15, 17:24:30 »
And another good way to fake it is to use the ''render spline'' tag with some opacity in the material. Very fast and very fake ;)
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Hey guys, could you please provide simple reproduction steps for this problem? I know that we already have the scene, but we need an "explain like I'm five" version, for example:
1. Open the scene
2. Select object X
3. Start interactive rendering in the viewport
4. Change value Y
5. Observe that IR is not updating
Thanks in advance.
Sorry - I've been too busy to look further into this, but I appreciate the attention. I will try to get a movie uploaded which shows the issue
Bump. :)Noted! :)