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Messages - zules

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I need help / Re: Real Snow shader
« on: 2018-03-27, 11:46:05 »
Ludvik made a pretty nice one here some time ago:

Ok great for this shader, except I want to do it full procedural with max or Bercon maps...

Main problem is to get an efficient very fine noise map. I also tried with Speckle one, but it doesnt work.
When Main large noise (my example) is mixed with a tiny one, it take over the large one even when playing with the High and Low parameters...

I need help / Re: Real Snow shader
« on: 2018-03-26, 19:13:34 »
can you post your result and also a screenshot of your material set up in slatemode?


hey guys !

Actually, just a simple noise map in displacement slot, and some volumetric scattering.
It does the job pretty good, even in long distance. It uses 16 Gb of RAM in 4K x 3K rendering.

I will lokk tho nico's link, it looks badass ! :)

Bug Reporting / Re: Frame buffer & Node rendering problem
« on: 2018-03-26, 11:37:03 »
Yes there was a difference between the 2 computers.
I remember having swap on the master yes, but the node was ok...

I need help / Real Snow shader
« on: 2018-03-26, 11:25:23 »
Hi !
I'm trying to re create this shader, made into Maya...

I'm working with 3DSMAX & Corona, and can't get the same result, just the step 2....

Any idea to get the 3 last steps working ? With Max procedural maps of course ;)

Bug Reporting / Re: Frame buffer & Node rendering problem
« on: 2018-03-16, 18:44:20 »
Ok I tried something..

I launched the scene on my WS02 (the usual node) and the render start prompt, 15 passes in 9min.
But the WS01 is style parsing the scene after 11 min...

Maybe do I need to format this WS01 ?

Specs :
WS01 : 2x 2690v2 64 gb
WS02 : 2x 2698v4 128 gb

Bug Reporting / Re: Frame buffer & Node rendering problem
« on: 2018-03-16, 16:45:17 »
As I remind, just this project...

As everything is logging SO much, I cant really try to region render things... that's so annoying, I'm getting crazy as time past and deadline approach.

2 screenshots to illustrate, the DR one is the WS working as a node.

I joint you a Sini Forensic ss analysis to show the scene hierarchy.

The scene is 1Gb... and really private (competition)... sorry I cant.

Bug Reporting / Re: Frame buffer & Node rendering problem
« on: 2018-03-15, 18:34:18 »
Here they are !
I posted the minidump as Jules GAILLARD on your dropbox (300mb file size).

Thanks !

Bug Reporting / Frame buffer & Node rendering problem
« on: 2018-03-14, 21:21:01 »
Hello in here !
Sorry to bother you again, but i got some problems on heavy scene when rendering with Corona...

First the main machine (from which I render) doesnt start rendering while my other WS do it (as a node).
As shown on the screenshot, the node do every passes.

So, I think it lead to the VFB pb, where strips appears. As the initial pass seems to bug on my main computer, VFB shows those black marks (sorry I needed to pain some black for discretion).

I get rid of this by restarting my main computer, but not very efficient on huge scene.

This WS is a bi xeon, 64 gb and the node the same in bi xeon and 128 gb. Corona 1.7 HF 2

Thank you !

iToo plugins work great with Corona Renderer, with some limitations, which are listed here:
FP -
RC -
We are in touch with iToo developers, and we are planning to improve the compatibility to (at least) V-Ray level.

Good to know, really !

Thx ! :)

Resolved feature requests / Itoo Suite Corona Compatibility
« on: 2018-02-05, 12:56:42 »
Hi there !
As Forest Pack and RailClone work really great with Vray for certain features, as certain nodes, will the Vray compatibility makes Corona fully handled by iToo Suite ?

Thanks !

Feature requests / Re: Integration of Cryptomatte
« on: 2018-02-05, 12:53:37 »
Like... a lot a lot !

Resolved bugs / Re: Max Crash when changing EV
« on: 2018-01-30, 11:48:19 »
Holy Molly, I didnt saw it was out ! :)

Thanks !

Resolved bugs / Re: Max Crash when changing EV
« on: 2018-01-29, 20:39:18 »
Nothing more to add...

Maybe your Corona version. There was a bug prior to 1.7 hotfix 2 causing this.

Good Luck

Yes you're right, sorry !

Corona version: 1.7
Full-speed, Non-debug, MaxSDK 2016
Build timestamp: Oct 24 2017 10:47:16
Defines: Wide RGB

Resolved bugs / Max Crash when changing EV
« on: 2018-01-29, 15:32:17 »
I had a little search before posting this bug but not sure it's not already reported...

When I change the EV number of a CoronaCam (Modifier panel setting), Max crash...

Nothing more to add... just weird, and harder to get the correct exposure !

Thanks !

Resolved bugs / Re: Corona version mismatch.
« on: 2017-11-11, 18:36:49 »
That's not a dummy question. I have just saved this in our internal bug tracker.
It seems that sometimes 1.7 is installed incorrectly over an old installation of 1.6.
I can imagine this could cause some other issues.
FYI, I had this happen with 1.5 and 1.6 dailies, too, not only 1.7 over 1.6. DR slaves would always report a version mismatch even if all the files were on new versions when checked manually. Not on all DR servers, though, which makes it a bit more mysterious.

Same same
Did this issue affect render nodes speed in any way?
Didn't look like it did.

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