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Messages - zules

Pages: 1 2 3 [4] 5 6 ... 9
46
[Max] Resolved Bugs / Re: Optix & DLL bugs
« on: 2020-04-21, 23:19:57 »
Well, after followinf the steps, it keeps crashing and giving error.

After rendering a Region area, as soon as I press stop & denoising begin, it crashes & Max just quitwithout a word.

47
[Max] Resolved Bugs / Optix & DLL bugs
« on: 2020-04-09, 15:08:57 »
Hi there,
I got Nvidia Optix DLL bugs often and would like to know how to solve it.
I ve got it on 2 workstations, one GTX 1080 and also the other one RTX 2070 super.

Any tips ?

Thanks :)

48
Added Saturation randomization ? So basic, so usefull, so... missing.

49
Ok weel, i've done a "kill 'm all" inside the temp folder, erasing dll, exe files & services from windows panel... it works now !

Thanks !!

50
've got this now...

51
Yes exactly...!

52
Nope, from v3 to v3 hf1, and I uninstalled the windows service but didnt change nothing...

53
Well, i've got the same pb here.... very weird.

After updating Corona on v3 hf1 on my WS on W10, no pb, but when updating the other one on W7, same error as Yanosh and I got it working.
BUT, the DR is still in v3 and not tne v3 hotfix 1... even when executing the DRserver.exe from the folder, it stays under v3....

Any idea ?

Thx

54
General CG Discussion / Re: scene management
« on: 2019-02-18, 12:21:37 »
Scene Manager is pretty cool and handy, with 50€/year licence.

55
General CG Discussion / Re: BerconTiles (again)
« on: 2019-02-18, 12:20:47 »
Anyway, any news about BerconTiles compatibility (bump/displace) ?

56
General CG Discussion / Re: BerconTiles (again)
« on: 2019-02-17, 22:34:20 »
Well... after HOURS of testing, i did a brand new shaders and it all works...

Strange...

Sorry for this post

57
General CG Discussion / Re: bercon tiles
« on: 2019-02-17, 20:53:27 »
Wow, 2 topics on bercon in 1 day, funny !

58
General CG Discussion / BerconTiles (again)
« on: 2019-02-17, 20:49:30 »
Hello,
i'm facing a bug with Bercontiles map into max...

I use them usually to render wooden planks on wall for cabins, but it doesnt work anymore...

Attached, 2 renders :
- an interactive one, with correct gamma random change when used with planks on multitexture attached to color 01
- then normal render, no random change, Multitexture parameters doesnt seems to have an effect on the planks.

It's the same shader, just 2 different render types.

Funny parts, the log window tell me that Bercontiles isnt working on Interactive render, but the opposite happens.

I had a look on the forum, and I got the same problems than others with bump effect or displacement not working.

Any idea ?

Coronatiles maybe ? Tiles stuff are very common on architecture and as Corona is used a lot in archviz, it will be logical and very (very) nice ! :)

See ya

59
[Max] Feature Requests / Re: Corona Tiles
« on: 2019-02-17, 20:26:06 »
I would loe this too, Bercon are useful but buggy...

60
[Max] I need help! / Re: Megascan Bridge to 3dsmax & Corona
« on: 2018-04-06, 16:55:58 »
Thanks guys !

Il will have a look !
Yes I had 3dsmax instances open, I will try without it.

See ya

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