Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - kmwhitt

Pages: 1 2 [3] 4 5 ... 11
31
Thanks Beanzvision.  This latest daily build is working quite well, so no need to visit past issues.

32
Thanks Michael.  I'll give the latest build a try.  Are there any known issues with the build?  Is it stable?

33
I purchased them last week.  Beautifully done!  Fabrics are always the most difficult textures for me to find.  This bundle should come in quite handy.

34
I ran some tests this morning and the problem seems to be the portals.  When I remove them, the IR and Production Render are virtually identical other than some noise variations.  Maybe I am using the portals incorrectly?  This model consists of an entire 1st floor of a home.  I have portals in every window (even those windows/rooms not shown by the current camera).  Is this overkill and could it be contributing to the problem?  Are we to use portals only on a scene-by-scene basis?  I'd still like tech support to take a look at my file if they don't mind.  Thanks again, Kevin

35
Thank you Michael.  You too.  Kevin

36
I'd really appreciate tech support taking a look at the file.  I have it already to go, just need the okay from them before uploading...

37
Cinemike - thanks for the reply.  I just checked and everything is at default (not checked).  I have been using Corona since the first build and these disparities between IR and Full Render have always existed.  I appreciate your input.  Kevin

38
I've got an interior scene that renders correctly when using Interactive Rendering, but displays an artifact when performing a full render - see comparisons attached.  In my opinion, the overall look of the Interactive Rendering looks much, much better than the full render.  In fact, I would prefer to use IR; however, I am unable to apply denoising under this mode.

I am using the latest official build (not one of the daily builds).

I've also noticed that during Interactive Rendering if I change the skies ground color, I never get accurate results that match the full render.  In fact, lowering the value from the default 25% (to something like 22%), sometimes results in a brighter ceiling when it should become darker.  This is frustrating as I often change the ground color for my work and defeats the entire purpose of using IR.  I spend a lot of time getting it just right in IR only to have it change significantly in the full render.  I'd really appreciate some help getting to the bottom of this as I've been dealing with this problem ever since I've been using Corona.  I know, my fault for not speaking up earlier.  Thanks!  Kevin

39
Thanks Beanz.  I think the problem I was having is that I had a C4D filter shader plugged into the Corona Color Correct.  They didn't play well together.  Once I removed the filter, it worked fine.  Kevin

40
I am just diving into the Corona's node material editor.  Is it designed to work with interactive rendering?  I have attached 6 diffuse channels to Corona Color Correct and when I make changes it has no effect on the interactive rendering.  Perhaps it's not supposed to work this way?  Thanks, Kevin

41
Thanks Tom.  When I open the frame buffer export via PNG in PS, the background is completely stripped.  No worries as I'll use the picture viewer.  Kevin

42
burnin - Thanks.  Saving from picture viewer with alpha unticked seems to work.

Tom - Thanks for the input.  When I remove the alpha in PS, I still lose the background image or am I'm missing something?

43
This is perhaps a stupid question, but here goes...  I've got a scene using an HDR as environment light source.  After render, when I save the image from the frame buffer as a PNG, the background disappears and I am left with an alpha.  How do I get the HDR to show upon export?  Do I need to use another file format when saving my image (would prefer PNG if I can get it to work)?  Thanks in advance, Kevin

44
[C4D] General Discussion / Re: Variation Shader Limit?
« on: 2019-11-27, 16:45:05 »
Hi Stefan.  That's a very useful shader.  I've wanted something like this for years.  In fact, I recommended the function of drawing your own patterns to the developers of DarkTree years ago (remember them?).

I spent the last 20 minutes reading the site and watching your video.  Is it capable of assigning random textures to individual polygon objects or selection tags?  Or is it necessary to create your own pattern or use the ones available in the library?  Thanks.

45
[C4D] General Discussion / Re: Variation Shader Limit?
« on: 2019-11-26, 13:51:23 »
Will do.

Pages: 1 2 [3] 4 5 ... 11