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Messages - kmwhitt

Pages: 1 ... 4 5 [6] 7 8 ... 11
76
Thanks for the video.

77
nkilar - thanks for the reply.  I exported the entire project with assets (which placed all maps in the tex directory) and now it renders fine.  I'll have to be more careful with my texture paths in the future.  Thanks for your input.

78
I am using some strange texture paths.  I have folders within the "tex" folder.  Is this allowed?  Could this be causing the problem?  I have done this in previous versions without any issues.

79
I have a scene that refuses to render.  When I hit the render button "stop" will highlight temporarily and a second later "render" is again highlighted as if the job was done.  I am using the 11-10-17 build with R18.  Would someone please take a look at this?  I have to have 5 or 6 images of this scene by the week's end.  If not a simple solution, I am willing to upload the complete file.  Thanks!

80
Hi Nikola.  No need to apologize.  Sorry if I came off as frustrated.  I'm not - I think you guys are doing a great job and I realize there are always issues when adding new features.  I will upload the scene from home tonight.  Thanks!

BTW - All I need to do is switch from one previously rendered camera view to another and it will crash when I attempt the new render.

81
I have gone back to the November 3rd build.  I am experiencing crashes every time I render a new camera view.  This has nothing to do with IR as I'm not using it.  This build seem to be one of the less stable all around.

82
Gallery / Re: RH Apartmetns in Moscow
« on: 2017-11-03, 20:18:54 »
WOW!  Stunning!  How long did this project take from start to finish?

83
[C4D] General Discussion / Re: Artifacts/Noise after 4 hours
« on: 2017-11-03, 16:37:31 »
I have noticed same kind of issues when having a geometry without phong tag. There is no use to run render with corona for 4 hours. Totally unproductive. Just use denoiser to get rid off jaggy edges.

I would agree, but it now seems the phong angle issues is fixed.  The above view resolved within a little over an hour (with very little denoising).

84
[C4D] General Discussion / Re: Artifacts/Noise after 4 hours
« on: 2017-11-02, 15:26:46 »
Looks like you guys fixed the phong tag problem.  I was able to uncheck angle limit in the Halloween build and the noise is gone...

85
A clean install makes no difference, but it will straighten itself out after restarting C4D.  CBAS Visuals suggestion works, but that's cumbersome with so many materials in my scene. 

86
Should have said I am using R18.

87
With the latest build (10-25-17), all of my materials are showing as black in the editor window.  They render fine, but this is making it impossible to work with IR as I can't see where I'm going.  The materials are nothing special (diffuse + reflection) - no metals.  Image maps show up fine.  Any suggestions?

88
[C4D] General Discussion / Re: Artifacts/Noise after 4 hours
« on: 2017-10-23, 14:36:59 »
Thanks.  I'll keep that in mind if I run into any trouble.

89
[C4D] General Discussion / Re: Artifacts/Noise after 4 hours
« on: 2017-10-23, 14:04:21 »
Thanks houska.  Randomizing the boxes in on the list.  I have 6 styles of belt buckles to model today...

90
[C4D] General Discussion / Re: Artifacts/Noise after 4 hours
« on: 2017-10-22, 00:36:48 »
Lowering the phong angle did the trick.  Thanks for the help!

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