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Messages - houska

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1096
[C4D] Resolved Feature Requests / Re: Pointing render areas
« on: 2017-10-09, 10:40:52 »
This stopped working on the Mac around 5 builds ago.

-Shane

Just to be sure, you mean this bug report thread?
https://forum.corona-renderer.com/index.php?topic=17653.0

1097
Cinema crashes on render when adding an image to the background plate slot in the shadow catcher.

This doesn't happen to me. I can change the texture in IR too and nothing crashes. See my setup in the attachment...

Cheers houska I'll take another look shortly.

Hi Ben,

any luck with this one?

Cestmir

1098
[C4D] Resolved Feature Requests / Re: Pointing render areas
« on: 2017-10-05, 18:19:58 »
You can create a small render region and move it interactively over the image...

1099
[C4D] Resolved Feature Requests / Re: Pointing render areas
« on: 2017-10-05, 17:51:52 »
It's already in. It's called "Render Regions":

1100
[C4D] General Discussion / Re: C4D Changes
« on: 2017-10-05, 17:26:56 »
You are welcome ;-)

1102
[C4D] Resolved Bugs / Re: Black Frames in Animation
« on: 2017-10-05, 16:22:51 »
Yeah I noticed it didn't do it with the version with IR either. However, the version with IR seemed to render the lights with a higher intensity, so I didn't want to switch to it quite yet. I'll wait till it's more stable :D

That's a wise choice, if it's a commercial project :-)

1103
[C4D] Resolved Bugs / Re: Black Frames in Animation
« on: 2017-10-05, 15:30:47 »
So it does not happen in the newest build (the one with IR). I'd suggest to use pathtracing as a fallback for now and then use the IR daily build when it's stable enough...

1104
[C4D] Resolved Bugs / Re: Black Frames in Animation
« on: 2017-10-05, 14:30:21 »
So it should be enough to render the frame 298 as a single frame, right? Or do I have to try out the whole animation?

1105
[C4D] General Discussion / Re: Bump...
« on: 2017-10-05, 14:06:29 »
Thanks for shedding some light on this Houska. How does the Max version get such results out of the core? I thought it was just how C4D was connecting with the core that was the problem. The C4D one is really bad /  unpredictable.

I wish Corona had taken the approach of a universal node editor that worked with every base app, so the only thing the base app was doing was handling the mapping. I can't see a downside to this if the corona material / shader system was comprehensive enough. We are getting those advanced features as it is with the Max version; inbuilt triplanar and UV randomiser etc. It seems the wheel has to be reinvented with every plugin and I'm not sure why this is necessary? Perhaps this is to do with procedural shaders but could this not be handled in the corona core?

PS any update on when we will get rounded edges back?

Nikola would tell you more about the bump since he's the one playing with it, but he's currently out of office. But he found out there are differences between VRay and Max too.

As for the node-based approach, I wish things were that simple :-)

It's not possible, because you can't have a core that will be so universal, that you'll not have to do anything (besides the mapping) in every possible base app. And remember it's not only about materials and shaders. Hooking into the app's UI can sometimes be tricky too, plus you have to map the scene with its geometry. And don't forget the IR, which is almost impossible to do in the current C4D's API :-)

1106
[C4D] General Discussion / Re: Bump...
« on: 2017-10-05, 11:42:21 »
Annoyingly vrayforc4d is the only plugin not developed by chaos group so all that specific c4d knowledge is lost.

This is rather a core thing. So we can merilly ask VRay about their bump-mapping solution. The thing is it will need to be implemented in the Corona core too (i.e. not in the C4D plugin).

1107
ok, i 'resolved' the issue. A clean install. Uninstall Corona, and also 2 files in the plugin folder that remained. Install the last build and now it's work. I can stop render and render again.

Wow, thanks for this information! I'm glad that it worked for you, but we still need to find out why this is happening.

1108
[C4D] Resolved Bugs / Re: Focus picking
« on: 2017-10-05, 10:49:38 »
Oh, by the way, I love your talking cube :-) What a perfect way to make a bug report scene!

1109
How about global volume? I don't seem to be getting any volumetrics from these last 2 builds

We had no report of that. Some people complained about volumetrics, but we tried volumetric material on simple objects and that worked fine. GLOBAL volume, however, hasn't been tried. I'll check it right now...

1110
No, this happen also with the 'Shader-Ball scene'

This is really strange...

Your system isn't anything unusual. We have very similar systems here in Corona and we didn't encounter the issue that you are describing. Thanks for the additional information though! The problem is not your language, your English is OK. We just needed more information :-)

Well, we'll keep hunting, I guess...

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