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Messages - houska

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61
I need help Cinema 4D / Re: Team render and licences
« on: 2019-07-30, 17:50:27 »
Yes, Macs should be able to license from a Win machine without any problems. Does your License server say something about the clients asking for a license in its log window at least?

In any case, you can activate Corona also manually, as described in this article: https://coronarenderer.freshdesk.com/support/solutions/articles/5000618549
It's Max specific, but should be applicable without major changes to C4D as well. The section that would interest you most would be:
Quote
Simply create file %LOCALAPPDATA%/CoronaRenderer/CoronaActivation.txt containing email:password

[...]

Upon rendering with Corona for the first time on the machine, the file will get renamed, and Corona will be activated.

NOTE: if you use this method, please consider that your login/serial number is exposed to anyone with access to the computer until you delete the CoronaActivation.txt file (you can delete it after the license was activated once)

62
I need help Cinema 4D / Re: Team render and licences
« on: 2019-07-30, 15:29:28 »
I cannot really help you much with the Mac, as I am very inexperienced with that OS, but surely they do have a firewall in there, right? Or by "which are not using a firewall" did you mean that you already disabled the firewall on the clients?

By open ports I mean allowing traffic from outside to the specified port numbers on the computer. It's a firewall configuration thing. And yes, if you don't have any firewall on any of the machines, it should work...

One more idea that comes to my mind is - are you on the same subnet on both of the machines? Can the machines ping each other?

Also, the Licensing server has a log that should be able to tell you, whether the request from the render client arrived to the LS machine at all. Then we'll be able to tell where the issue with the communication happened.

63
I need help Cinema 4D / Re: Team render and licences
« on: 2019-07-30, 12:37:09 »
Does it work if you run the license server on the same machine with the client? Does it work when you turn the firewall off on both computers? Note that you need to open ports for both sides of the communication - the Licensing server itself AND the Team render client app.

64
I need help Cinema 4D / Re: Team render and licences
« on: 2019-07-29, 20:23:53 »
Hi! I suggest using the Licensing Server: https://help.c4d.corona-renderer.com/support/solutions/articles/5000618553-corona-licensing-server

Let us know if this solves your issue!

Oh, and please, don't double-post. :-( I already deleted your second post.

65
It is possible to fake the effect with a cone volume with attached Volume material, but it's very finnicky to setup the correct values for the Volume material. I'm sure it would be possible to create a C4D plugin that does this.

66
Bug Reporting Cinema 4D / Re: Bug with Corona Shared Node
« on: 2019-07-29, 10:47:17 »
Alright, I can easily reproduce this issue. Thanks for the report! We'll have a look at it.

The reason why we added the Shared shader at all is that Corona isn't able to use the same shader in multiple materials and until recently hasn't been able to use the same shader multiple times even inside one material. Shared shader allows this and with its help we were able to create our Node editor.

67
Get their people to talk to Corona people.
Howgh!

+1

68
The real question is - when we add multi-instance support, will you still need the Corona Scatter so much?

69
Gallery / Re: Reference
« on: 2019-07-29, 10:29:12 »
This is very cool! I won't comment on the differences between the images, because it's not the point to be 100% exact, right? Before I noticed the image labels, I had to guess for a while, which of the images is rendered, but I got it right in the end :-)

70
Corona Renderer for Cinema 4D - general / Re: Portal object
« on: 2019-07-26, 16:50:11 »
I'm afraid not. Given that Corona is a photo-realistic renderer, you'd have come up with a way of simulating what you want with some arrangement of mirrors or something like that.

71
Corona Renderer for Cinema 4D - general / Re: Portal object
« on: 2019-07-26, 16:22:05 »
If I understand correctly, this would be easiest to do in post-production. Do you have any online reference pictures of what you want to achieve?

72
Hello, Exactly!

We would definitely be interested in seeing a scene where the issue can be reproduced. It doesn't have to be the original object (I understand that there can be a copyright issue), but if you were able to create a similar object with the same issues, that would be great. Otherwise we can only guess what's happening there.

73
Bug Reporting Cinema 4D / Re: Bug with Corona Shared Node
« on: 2019-07-25, 20:03:48 »
Hello stereoV!

Thanks for the post. We already know about the Texture Manager, but unfortunately, there's not much we can do, because it's a C4D feature. We will see if we can come up with some clever way of supporting the Texture Manager, but it will probably be quite laborous.

As for the Shared Shader problems - we also know about a few issues, but just to be sure - could you describe the setup that is not working for you so that we have a reference? If possible, it would be ideal for us in you sent a scene where the problem occurs, so that we could use it for debugging.

74
Hi Dylan!

The fix for this issue is planned to probably appear in Version 5, but I cannot promise anything more specific, I'm afraid. For now, we don't even know, whether the fix will be easy or whether it will take a lot of time. So as for your question - I wouldn't count on this being fixed in the next few days or weeks.

75
Oh, I see... So if I understand correctly, you have an AO map (an AO texture, essentially) baked from a sculpting software and you want to use that map on a specific object? If so, maybe you could use it directly in the diffuse channel of the object's material, blended together with the "real" diffuse texture using C4D layer shader?

The question that I'd like to raise here though is whether your workflow is not a little bit amiss. I am not a 3D artist myself, so maybe others would be able to help here, but I think that you should never feel the need to use an AO texture with an unbiased renderer. Instead, why don't you try to use a displacement texture to render the finer details of your object?

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