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Messages - vermu

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Bug Reporting / Re: Render region hangs up.
« on: 2019-12-16, 15:15:35 »

Scene used vray camera. I created corona camera but it didn't help. Same freeze in computing sec. GI

Bug Reporting / Re: Render region hangs up.
« on: 2019-12-09, 14:31:32 »
Now I know when the hanging occurs. It's always happening when I convert vray scene to corona scene with scene converter. If the scene is original corona scene it works ok. But if it's converted scene it's never working. But it was working ok in corona 4. This is a bit of a problem for me now.

Bug Reporting / Re: Render region hangs up.
« on: 2019-11-28, 17:21:22 »

Please can you provide the Corona, 3ds Max and Windows versions which you are using?

A minidump and the scene would also be helpful, instructions on how to do this are in my signiture.



I sent the minidump through support portal.

Bug Reporting / Re: Render region hangs up.
« on: 2019-11-28, 16:54:52 »

Please can you provide the Corona, 3ds Max and Windows versions which you are using?

A minidump and the scene would also be helpful, instructions on how to do this are in my signiture.



I am using max 2019, corona 5 and win 10. I can't provide minidump cause when the corona hangs up I have to kill max session from task manager. I don't get autodest crash message.

Bug Reporting / Render region hangs up.
« on: 2019-11-27, 15:01:25 »

I have annoying little problem with corona 5. It happens almost in every scene at some point. I can render just fine but when I use render region rendering hangs in preparation phase when you green dots. Does anyone else have this problem?


I am getting a new setup and I was wondering is there any point to get rtx card for corona? I am currently using 1080 ti. I saw vray GPU benchmark and 1080 ti had 100 and 2080 ti 51 seconds. That seems quite a big leap forward when in games the leap is quite modest. But I want to check out if the results will be the same with corona? If RTX cards won't bring real benefits I'll take 1080 ti from the old machine.

General Discussion / Re: Corona 4 crash.
« on: 2019-06-14, 00:00:25 »
I'll check the minidump. I just tried it with a scene that contains only one box and still it crashed when I tried to merge objects while interactive window is open.

General Discussion / Corona 4 crash.
« on: 2019-06-12, 12:05:50 »

I have plenty of scenes where I have used vrayhdri. Corona 3 gave warning that it's unstable to use vrayhdri but I have experienced only a few crashes. Corona 4 crashes every time if I use interactive render and merge something to the scene. I have tested numerous scenes and it happens always. When I open the backup file after crash the merged objects are there.

Thanks for replies. I will test those scripts for sure. I also tested slate editor and was shocked how much faster that is versus the old editor. I changed 12 textures in a few seconds while in old editor it would have been tedious task. For some reason old editor is also slow but slate seems to lightning fast.

I have a few objects that have really many multisubobject slots and I would need to change texture in all of those. Is there a better way to do that than simply going all the slots through manually.  If I could even change some master gamma value and it would change all the slots in one go. That would be nice too. I am using old sphere editor I haven't used slate version ever.

I am not sure if 3dsmax hair and fur is bugged in 2014 version cause h&f slows down my scene to unusable. That's why I don't want to use it all. If I use vrayfur in vray it works like a charm. Could we have something similar to vrayfur in corona in the future?

I need help / Re: Can you make macro for this?
« on: 2019-04-06, 10:14:04 »

Thx alot fellazb for your answer. Your method worked really well. One question. Is it possible to make hdrmap visible in the viewport this way? When I used this method hdrmap shows black in the viewport.

I need help / Can you make macro for this?
« on: 2019-04-03, 15:04:10 »

When I am doing exterior or interior shots I like to use vrayhdri cause I can easily adjust gamma etc. I just hate the suffle between renderers so I can get vrayhdri for corona. Is it possible to make macro that first makes corona material and then changes to vray renderer. After that it loads vrayhdri into bitmapslot and changes renderer back to corona. I often merge my procect to vrayhdri ready  scene but sometimes I don't want to do that.

General Discussion / Re: Shadow catcher problem.
« on: 2019-03-21, 12:52:52 »
Yes, I tried to compose shadow catcher image in post.

Can you explain abit that linearly thing?

I have tried to alter all the settings in catcher material but it's just not working. Obviously I am doing something wrong here.

General Discussion / Shadow catcher problem.
« on: 2019-03-21, 09:57:25 »
I am doing a house render and my goal is to edit the house picture in ps so that the house is agains pure white bg and shadows are casting from the house.
So I tried to use shadow catcher material and use composite option. The problem is that I get my direct shadow but I also get a lot of unwanted noise shadow. It kinda looks like the light is coming from every direction.
I am using hdri map to light the scene. Can you give any tips how to get only direct shadow casting to shadow catcher material. If I change my shadow catcher plane to solid white color it does not have those weird shadows that shadow catcher material is getting.

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