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Messages - dia

Pages: 1 2 [3] 4 5 6
31
Gallery / Re: Osebergskipet
« on: 2017-12-11, 22:41:10 »
Great work . Very nice materials and models.

32
Gallery / Re: O r a n g e g i c.
« on: 2017-10-26, 22:06:04 »
Love the mood and the design. Great work.

33
Gallery / Re: The Loop Hotel
« on: 2017-10-26, 22:04:31 »
Really nice wierd that you havent got any comments. Great work dude.

34
Gallery / Re: BMW 3 Touring Night Trip
« on: 2017-10-14, 22:05:21 »
Outstanding! Love it all the lightning, materials,textures and modelling . Really good work.

May i ask how you set up the light for the first one for example.

/DIA

35
Gallery / Re: Just Another VIPP
« on: 2017-09-26, 17:55:46 »
Really nice. Love it!

36
Gallery / Re: Kapellgärdet
« on: 2017-05-11, 16:08:40 »
Nice i do have some to say though :) On picture 2 the bread seems like they are filled with air cause they flying .
The brickwork doesnt work for me . Displacement dont look good.
Could need some better texture work on some places . But i like it overall.

/DIA

37
Gallery / Re: Scandinavi 02 ( UPDATING )
« on: 2017-03-24, 10:22:24 »
Love the 2 and 3rd image. Very nice light and contrast in those images. Although i dont like that you are a little bit sloppy . Blanket in the sofa, some mapping issues and carpet doesnt look good . If you had put a little more time and effort this could have been really really nice.
/DIA

38
Gallery / Re: Meteora
« on: 2017-03-01, 15:04:50 »
Extremly well done. The lightning of the scenes is so good .

/DIA

39
Gallery / Re: Nuremberg Bathroom
« on: 2016-12-05, 10:16:58 »
Thanks for your mail .
Great work. Love the close ups but once again i think its a scene with to much dirt on the chrome materials. . Dirt and scratches is good but "less is more" .  The housecoat looks a littlebit small also. But overall very nice details and nice touch to the images.

Keep it up.

/DIA

40
Gallery / Re: Apoco77 House
« on: 2016-08-30, 09:01:54 »
Like the work you put on this . The shaders looking great but for my taste its to dirty . I think the models could have been less (but not totally free from it) dirty for more realism .
For the main camera angels i hade wished more details like more things in the room.
Nothing to say about your skills though when it  comes to texturing and modelling its more than great.

/DIA

41
Could be three things from my point of view.
Obvious first: Terminator bug, shadowlines and blocks with strong bump and low poly:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000516258-objects-in-my-rendering-are-not-smooth-faceted-and-i-can-see-shadows-of-polygons-
High poly is a subjektive thing, apply grey Corona Material and slap a turbosmooth on top to check.

If you use Normal maps, they could be inverted on some channel, like the usually needed green swap, has made line artifacts for me before.

Wrong smoothing groups. Apply new smooth modifier with smoothgroup 1, to See if that is the Problem, won't so anything if it is not.

The bumpmap was the problem in the first image. I havent checked the others yet but clearly to "strong" bumpmap causes polygon artifacts in the shadows. The object it self wasnt low poly and was smooth and fine...

Thx!

42
[Max] Resolved Bugs / Strange shadows with use of Corona sun
« on: 2016-05-27, 09:55:10 »
We getting strange shadows when using Corona sun .The objects it effects is highpoly objects and not lowpoly as it looks like. Something somebody else have ?

43
Gallery / Re: Swiss Delights
« on: 2016-05-23, 21:30:10 »
Hey Dia, I took about 90 photos per object. I photographed each object at three angles(Top, Side, and Bottom 30x photos each) in a light tent with a white background on a turntable.

Thanks :) Really well done!

44
Gallery / Re: Swiss Delights
« on: 2016-05-23, 19:55:52 »
Great work on those tasty little things :) How many photos did you take for each one of them and what kind of background did you use ?

/DIA

45
try fiddling with it in interactive and you will see... ;)

I  think you wrong..we are 8 people using corona everyday since early beginning and we have no problem what so ever with interactive and vray hdri . Feels more like you want to promote corona bitmap but it aint that good yet.. until it has all the futures we need we are gonna stick with vray hdri ..
That wouldn't make sense as we list it as supported on our website:
https://corona-renderer.com/resources/plugins-scripts/
It should work fine in 90% cases. But I (personally) would not recommend using it. You can achieve exactly the same results as with Vray HDRI using native Max's or Corona's bitmap node, and Color Correction (the only problem is that CC makes rendering slightly slower). There is a support case in our helpdesk portal right now where I suspect that Vray HDRI is causing some flickering, even when using pt+pt.

Ok undertand that but the question is why do we use vray hdri ? Well it works better than the native bitmap/coronabitmap and its more straight forward and saving time. So hopefully something simular comming to corona in the near future ?

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