Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - dia

Pages: 1 2 [3] 4 5 6
31
Gallery / Re: Apoco77 House
« on: 2016-08-30, 09:01:54 »
Like the work you put on this . The shaders looking great but for my taste its to dirty . I think the models could have been less (but not totally free from it) dirty for more realism .
For the main camera angels i hade wished more details like more things in the room.
Nothing to say about your skills though when it  comes to texturing and modelling its more than great.

/DIA

32
Resolved bugs / Re: Strange shadows with use of Corona sun
« on: 2016-05-27, 11:54:14 »
Could be three things from my point of view.
Obvious first: Terminator bug, shadowlines and blocks with strong bump and low poly:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000516258-objects-in-my-rendering-are-not-smooth-faceted-and-i-can-see-shadows-of-polygons-
High poly is a subjektive thing, apply grey Corona Material and slap a turbosmooth on top to check.

If you use Normal maps, they could be inverted on some channel, like the usually needed green swap, has made line artifacts for me before.

Wrong smoothing groups. Apply new smooth modifier with smoothgroup 1, to See if that is the Problem, won't so anything if it is not.

The bumpmap was the problem in the first image. I havent checked the others yet but clearly to "strong" bumpmap causes polygon artifacts in the shadows. The object it self wasnt low poly and was smooth and fine...

Thx!

33
Resolved bugs / Strange shadows with use of Corona sun
« on: 2016-05-27, 09:55:10 »
We getting strange shadows when using Corona sun .The objects it effects is highpoly objects and not lowpoly as it looks like. Something somebody else have ?

34
Gallery / Re: Swiss Delights
« on: 2016-05-23, 21:30:10 »
Hey Dia, I took about 90 photos per object. I photographed each object at three angles(Top, Side, and Bottom 30x photos each) in a light tent with a white background on a turntable.

Thanks :) Really well done!

35
Gallery / Re: Swiss Delights
« on: 2016-05-23, 19:55:52 »
Great work on those tasty little things :) How many photos did you take for each one of them and what kind of background did you use ?

/DIA

36
Resolved bugs / Re: 1.4 Forest Pack and VrayHDRI issue..
« on: 2016-05-22, 21:40:07 »
try fiddling with it in interactive and you will see... ;)

I  think you wrong..we are 8 people using corona everyday since early beginning and we have no problem what so ever with interactive and vray hdri . Feels more like you want to promote corona bitmap but it aint that good yet.. until it has all the futures we need we are gonna stick with vray hdri ..
That wouldn't make sense as we list it as supported on our website:
https://corona-renderer.com/resources/plugins-scripts/
It should work fine in 90% cases. But I (personally) would not recommend using it. You can achieve exactly the same results as with Vray HDRI using native Max's or Corona's bitmap node, and Color Correction (the only problem is that CC makes rendering slightly slower). There is a support case in our helpdesk portal right now where I suspect that Vray HDRI is causing some flickering, even when using pt+pt.

Ok undertand that but the question is why do we use vray hdri ? Well it works better than the native bitmap/coronabitmap and its more straight forward and saving time. So hopefully something simular comming to corona in the near future ?

37
Resolved bugs / Re: 1.4 Forest Pack and VrayHDRI issue..
« on: 2016-05-21, 13:19:10 »
try fiddling with it in interactive and you will see... ;)

I  think you wrong..we are 8 people using corona everyday since early beginning and we have no problem what so ever with interactive and vray hdri . Feels more like you want to promote corona bitmap but it aint that good yet.. until it has all the futures we need we are gonna stick with vray hdri ..

38
Resolved bugs / Re: 1.4 Forest Pack and VrayHDRI issue..
« on: 2016-05-19, 14:26:13 »
As Juraj say you must uncheck it in the converter. We have no problem with vray hdri map and it works like a charm and have never crashed our scenes . Corona bitmap isnt good enough for us to use it..Thats it.

39
News / Re: Corona 1.4 for 3ds Max
« on: 2016-05-18, 16:45:24 »
Feels good so far . Great work! We are 8 people working at Wingardhs Architects as 3d artists .  We missing lens effects (we would LOVE to see it with Corona render . Dont mention Photoshop please ) and a better way to handle hdri`s like vray hdri wich is much better. Other than that we are more than happy with your render. We used to work with vray all the time but now its all about Corona.

/DIA

40
Work in Progress/Tests / Re: trying to build up a scene
« on: 2016-03-22, 16:57:11 »
Great to see work from you again :) Lovely details in the materials as usual . Cant wait to see it finished

41
Gallery / Re: Hallway
« on: 2016-02-26, 09:37:13 »
Looking nice but i would prefer to have the greenery a little bit overexposed outside the window. I have self done this house (Steve Herman has designed it) in 3d for a long time ago but didnt make any good of it . The house has a very nice garage btw :)

/DIA

42
Gallery / Re: New Balance Visaro
« on: 2015-09-04, 09:28:27 »
Great work ! Looks very nice indeed.

43
Gallery / Re: Villa K.
« on: 2015-08-18, 11:05:39 »
Really nice work !

44
Gallery / Re: Making The HulkBuster
« on: 2015-05-31, 12:31:10 »
Stunning modelling skills. Love it man!

45
Gallery / Re: Uppsala doors
« on: 2015-05-21, 16:50:57 »
I thin he was referring to the chair/table in lower right corner here: http://orangegraphics.pl/wp-content/uploads/2015/05/uppsala-big2.jpg
Its legs look definitely different than the table's although their shape is similar.

Ok i was not talking about those chairs but the other ones in the kitchen. Ofcourse i can see there is metal under those chairs but they dont do that chair with metal feets ..

Anyway..keep it up with some fixes it could be even better thats what iam trying to say here...

Pages: 1 2 [3] 4 5 6