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Messages - Paul Jones

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16
Downloaded here, will give it a go later

17
To have that kind of technology built in would be fantastic

18
General CG Discussion / Re: Organic landscape modeling ideas
« on: 2015-09-28, 11:42:19 »
Also have a look at mcg conform mesh

19
[Max] General Discussion / Re: Metropolis light transport
« on: 2015-09-08, 22:53:52 »
If you look at the corona image there are coloured caustics on the lower left, where are these in the other images?

20
[Max] General Discussion / Corona Lights
« on: 2015-09-07, 18:21:44 »
Would it be possible to have an overide for the actual lightshape, or a check box to always have it illuminated? OK in the lab a directlight will not cast any light sideways, but it's a pita to have to retouch lights in post to show a 'lamp' or self illuminating object. Think MR and show shape in render

21
[Max] I need help! / Re: Windows 10 - Corona Renderer
« on: 2015-08-18, 21:38:34 »
Max 2016 ext 1, forest and corona all working fine apart from a fast exit bug that I'm trying to isolate. Seems to be when doing anything whilst rendering = kaboom, but not always. Solution so far is to render via bb.

22
News / Re: Corona Renderer 1.2 released!
« on: 2015-07-29, 19:22:40 »
Biased primary GI seems to be missing from the roadmap, any info guys?

23
Hardware / Re: Looking for new render station
« on: 2015-07-25, 10:52:35 »
Can you post a link for the ebay shop, I feel a purchase coming on :)

24
Looks to me like a displacement bug.

25
Glad to hear edgemode is being looked at :)

26
Phys cam will be really good, great for those scenes where you have say interior and exterior shots and require different exposures. Would be nice to be able to tweak the exposure on the fly whilst rendering and have that sent to the cam being rendered.

27
Have you tried another renderer in max?


28
Basically it should just be a shadow catcher material, but a shadow/reflection/gi/ao catcher material

29
I guess you are after a matte shader that will show reflection and not shadows.
Mr has the option to receive Shadows, AO, Reflections all combined or individual.

Attached render shows reflection checked and shadows unchecked.

Not sure of a work around, but I used this a lot for a series of product renders, very handy.

30
[Max] General Discussion / Re: Fully Biased version
« on: 2015-05-15, 21:26:36 »
Good to hear Ondra, you know why I'm asking ;-)

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