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Messages - agentdark45

Pages: [1] 2 3 ... 31
1
Gallery / Re: Nordic House
« on: 2019-11-12, 16:14:38 »
Wow these are stunning! Nothing gives these away as being CGI.

Can you share some tips on your lighting and tonemapping setup? I often find it a struggle to blend interior artificial lights with neutral exterior light when using realistic values (i.e 3200k interior spots with mid grey scandi exterior lighting).

2
Gallery / Re: The Beachfront
« on: 2019-10-18, 23:49:17 »
No worries man, they look great!

3
Gallery / Re: The Beachfront
« on: 2019-10-17, 18:39:33 »
Lovely mood in those images. Do you mind posting up a few links where I can get those sea backplates? Always have a hard time finding good ones.

Cheers

4
Feature requests / Re: The most wanted feature?
« on: 2019-10-07, 23:06:06 »
I just want reflection from the HDRI to be seen in reflections and that's actually not usable for now.

This.

5
Work in Progress/Tests / Re: dubcats secret little hideout
« on: 2019-09-30, 20:08:57 »
Hey Dubcat! Good to see you posting again. Just wondering if you have any inside knowledge from the dev team regarding the new/updated tonemapping features for Corona? Or if you've made any more progress with your LUT/VFB settings in nailing the "DSLR" look?

I've been working more with FStorm recently and while not strictly related to tonemapping another nifty thing I've noticed is the way noise clears up - images are a lot more "analogue" in the way noise is distributed/cleared, which also feeds into some of the magic that can be achieved with the engine. It's quite hard to describe properly, but you can definitely get away with more pleasing noisier images without the clear giveaway of the "obvious" CGI style noise - it's quite a lot closer to film.

6
General Discussion / Re: Project Lavina for Corona?
« on: 2019-09-16, 19:43:28 »
wow dont think its useless, really think its the future

This.

Spending big money on render farms for animations will be a thing of the past in 5-10 years as UE4 improves. With the industry moving this fast, either keep up or get left behind.

When faced with a bill for a "physically based" 15K animation or a 5K animation at 90% visual fidelity...I know which options most clients will take.

7
Gallery / Re: Pale.
« on: 2019-08-28, 17:08:41 »
That's nice to hear, thank you for your feedback!
We have used an Hdri to light up the scene combined with some light planes.
Yes, exactly the animation was done in 24 fps.

Thanks for the reply! Would you mind posting up a link to where I can purchase the HDRI? Looks really clean/neutral without a colour cast (did you colour correct it?). I tend to shy away from HDRI's due to the colour cast issue (especially with white walls), generally sticking with Corona Sun + Sky which gives me quite a bit of control. That last render is epic - pure studio photo quality!

Re the animation I've found myself recently rendering at 30fps with fairly heavy motion blur then interpolating to 60fps in Resolve to get rid of the "juddering" that I sometimes get at 24fps on pan/zoom shots.

8
Gallery / Re: Pale.
« on: 2019-08-28, 15:16:18 »
Wow, really great set of images! What's the exterior light setup here?

One small criticism on the animation is that it looks a tiny bit "choppy", was it done at 24fps?

9
How would you control the rotation and scale of the triplanar map with this setup?

10
Gallery / Re: Apartment
« on: 2019-08-05, 12:48:58 »
Thank you for your kind words. Good question about the walls. I try not to go higher than RGB 204 (80% White) to make the shadows a little darker. About the contrast, I try to go high as possible, but till it look natural and not to much. I think the punchieness comes from the armchair and the sky. To give the interior a highlight, I wanted to keep other colors natural and a little bit more special on the armchairs.

Thanks for the info!

Are you using Corona sun & sky or an HDRI as your exterior light source? Re the tone mapping are you using any luts or just cranking the corona contrast spinner?

11
Hardware / Re: Dual 32" vs 49" Ultrawide
« on: 2019-08-05, 12:43:31 »
For me personally I can't go back to <2160 vertical res so the first choice would be my pick.

My main monitor is a Acer EB550Kbmiiipx 55" (which I got for around £500) - I like big screens, I cannot lie. Not the greatest for colour accuracy, but I've calibrated it so it gets the job done. It's a dream to use with max.

12
Gallery / Re: Apartment
« on: 2019-08-02, 15:53:42 »
Excellent lighting and tonemapping! Just had a browse of your behance and same comments for all of your work. Would you mind sharing some tips on your workflow? I love how punchy everything looks, without the common "murky contrast" issues that I see. What RGB values are your white walls btw?

Cheers

13
General Discussion / Re: How IR is used to be interactive
« on: 2019-08-02, 15:42:22 »
Hello,

check out Prism, developed by Mill Film. It's a good reference for speed, responsiveness, under sampling even in very heavy scenes.
https://on-demand.gputechconf.com/gtc/2019/video/_/S9197/s9197-prism-and-rtx.mp4

I really hope that the max team will fully implement USD into Max, and Hydra will be supported too.

Goddamn! Really makes you wonder what the hell Autodesk are doing with their 9823523 employees.

14
Feature requests / Re: The most wanted feature?
« on: 2019-07-16, 22:49:32 »
+1 for microdetail, with bump, or anything. But to me that would be at the top of the list.

This x100000

I've been spoiled by how well FStorm handles bump mapping, and bitmap filtering/sharpness in general. Perfect example is how you can create an anisotropic metal just by using bump maps (and it doesn't break at different resolutions/zoom levels).

Even with 8K wood floor bitmaps for example, for some reason Corona just can't get as sharp without the material turning to a blur at a slight distance, while FStorm retains full detail. I've done a 1:1 comparison and the difference is night and day.

15
AMD tweeted out a link earlier about their new Ryzen optimisation/performance analysis tool: https://developer.amd.com/amd-uprof/?sf215410082=1

I was wondering whether this was already being used by the dev team, and if not would it be useful in squeezing out more performance from the new Zen 2 Ryzens/upcoming Threadrippers? Seeing as the new chip architecture is drastically different from anything that's come before it, would this be something worth looking into?

The reason I bring this up is due to the lower than expected performance of the current gen Threadrippers with Corona (compare the corona bench scores to similar scoring Xeons, then compare those chips Cinebench score - something is amiss). However this could also be due to the already noted windows scheduling/NUMA issues...

Some insight here would be appreciated!

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